High Elf - Sword - Clothing - Light - Spellsword - Warrior
Bladesingers are Elven mages who practice the art of bladesinging, an ancient tradition of fighting that blended swordsmanship and magic.
This is very similar to a spell sword build but with more of a focus on magic than with sword. With Bladesingers being a prestige class typically for Wizards in Dungeons and Dragons it would make sense that they are a specialist in Abjuration so that they can better protect themselves in melee. This is therefore an Alteration and Restoration melee build that uses both mage armor and ward spells.
Elemental Fury is used to represent the bladesinging as the shout adds a wind sound effect to the weapon as well as increasing the speed of the attacks. Bladesingers get an extra attack at level 8 in Dungeons and Dragons.
Blades sword, which is left unenchanted so that the Elemental Fury shout can be used. You could go Elven sword, but it does the same damage and weighs more. A Blades sword can be acquired in the Riften Ratways along with a full set of Blades armor and shield with the Dawnfang/Duskfang creation.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then progress to Elven when you are able. When your gear is ready to be enchanted the armour in body slot is swapped for college robes for a more mage appearance.
Only 3 ranks in Agile Defender have been taken so that you need to use Ebonyflesh to reach the damage reduction cap. This moves the build further to being more mage like and less spellsword. I calculate the damage reduction as 68% without mage armor and 80% with it.
Alteration for some utility spells and Ebonyflesh, Restoration for out of combat heals and Wards.
Any standing stone while levelling and the Atronach Stone once you have enchanted your gear.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Dragontooth Crater, Shriekwind Bastion, Just a bit beyond Statue of Meridia
Significantly increases the speed of your weapons as long as they are not enchanted.
Location: Just follow the main story quests
Staggers enemies but you'll probably only be using Elemental Fury.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dark Elf, High Elf and Imperial all get the same number of skill points boosted in the build, which is 25. However, I picked High Elf over Dark Elf for the more magic orientation as Bladesingers are mages that choose to also focus on more martial skills. Imperials are also Human and this is definitely an Elven build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 0 / 3 / 1. At level 50 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (315) | 470 (585) | 220 (335) |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 9 | Archery | 0 | Alchemy | 7 |
Conjuration +5 | 0 | Block | 0 | Light Armor | 5 |
Destruction +5 | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed | 7 | Pickpocket | 0 |
Illusion +10 | 0 | Smithing | 2 | Sneak | 0 |
Restoration +5 | 8 | Two-handed | 0 | Speech | 2 |
Total | 26 | Total | 9 | Total | 14 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Stability
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Ward Absorb
Steel Smithing
Elven Smithing
Armsman 5/5
Fighting Stance
Savage Strike
Alchemist 5/5
Physician
Benefactor
Agile Defender 3/5
Custom Fit
Unhindered
Haggling 1/5
Alure
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
Ebonyflesh | Expert | Improves the caster's armor rating by 100 points for 60 seconds |
Talk to the Steward in Dragonsreach to get the In The Shadows quest. Read the book in Arcadia's Cauldron and then when you have your gear enchanted go to Whiterun stables and the dead stablehand will have a detect life spellbook. Go back to the market and cast this for very fast Alteration levels.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to level Destruction.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Greater Ward | Adept | Increases armor rating by 80 points and negates up to 80 points of spell damage |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Health | Health is increased by 115 points | |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Resist Magic | Grants 37% resistance to all magic |
Fortify One-handed | One-handed attacks do 75% more damage | |
Ring | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify One-handed | One-handed attacks do 75% more damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Red Mountain Flowers & Tundra Cotton | |
---|---|---|
Effects | Fortify Magicka | 170 points for 60 seconds |
Restore Magicka | 266 points restored |
All ingredients are found in, around or on the way to Whiterun from Helgen.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Mora Tapinella (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Red Mountain Flowers (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Tundra Cotton (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |