Orc - Waraxe - Light - Dual Wield - Werewolf
A bloodclaw master embraces the animal within to a degree that it becomes external, transforming them into the beast from which the discipline was inspired.
This build is based on the Bloodclaw prestige class in Dungeons and Dragons while also combining it into a Werewolf build. The prestige class is available if 3 tiger claw disciplines are known and they know two-weapon fighting.
The build is basically a burst damage and defence build combining the racial powers of Orcs, beast form and spells that will continue whilst a werewolf. Stealth is also used to open combat as an alternative to the burst damage or once the burst has been used for the day.
Dual wielded Orcish war axes. Craft a set or steel and then dwarven before you unlock Orcish smithing.
Leather Scout armour as it’s the best leather based armour you can craft at the start of the game. Once you have the farm setup head south east to Gjukar’s Monument and then keep going until you see several mudcrabs. Kill them all and then you can take scaled armor, boots and gauntlets from a dead adventurer.
Then the final gear is a Forsworn Headdress, Savior’s Hide, Orcish Scaled Boots and Gauntlets.
You can pick up a quest to get Orcish Scaled armour from a journal in Windhelm but it’s easy enough to just get Smithing to 50 get Orcish Smithing and then just craft it. Savior’s Hide is a reward for killing Sinding in a quest that starts by talking to the farmers at the cemetery in Falkreath.
The ring of the hunt as well so that your health regenerates while in werewolf form. This is equipped just before the transformation into a werewolf. This can be purchased from Majni at Frostmoon Crag on Solstehim but only if you are a werewolf otherwise they will turn hostile if you linger for too long.
Ebonyflesh from Alteration while a Werewolf and heals from Restoration when out of combat.
The Lord Stone to boost both damage reduction and magic resistance in and out of beast form.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Temple of Miraak, Raven Rock Mine, Waking Dreams Black Book (Just before Miraak).
For 5 minutes deal 25% extra damage with power attacks, +125 points of armour, +25% fire and frost resistance, shouts are stronger and have a 20% cooldown reduction.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Khajiit may seem like a good choice relative to the Tiger Claw disciplines in Dungeones and Dragons but with this being a Werewolf build being able to go into a berserker rage as an Orc before transforming into a werewolf gives a massive burst of increases in both offense and defence.
Make sure you go right in the werewolf skill tree first to get Savage Feeding as that allows you to feed off dead animals which both restores health and adds XP. I took this as my 4th perk in Faldar’s Tooth and was able to get a fifth perk and also halfway to the sixth from the dead animals.
Use the totem of brotherhood to call other werewolves to join you in combat. Needs to be perked in the werewolf skill tree. You need to fully complete the main quests for the Companions and keep taking quests from Aela so that you can go on a hunt with her for the Werewolf Totems. You basically need both the perk and the corresponding totem to gain the effects you want.
The ring of the hunt is also equipped just before transforming to allow you to regenerate health in beast form where you can normally only restore your health by feeding on dead bodies.
Place attribute points at 0 / 2 / 1. At level 62 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 | 510 | 300 (415) |
The skill boosts for Orcs are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 13 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 5 |
Destruction | 0 | Heavy Armor +10 | 0 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +10 | 10 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 4 | Sneak | 5 |
Restoration | 9 | Two-handed +5 | 0 | Speech | 0 |
Total | 30 | Total | 14 | Total | 17 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Mage Armor 3/3
Stability
Atronach
Alteration Dual Casting
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Avoid Death
Armsman 5/5
Fighting Stance
Savage Strike
Dual Flurry 2/2
Dual Savagery
Steel Smithing
Dwarven Smithing
Orcish Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
AStealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
Ebonyflesh | Expert | Improves the caster's armor rating by 100 points for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Ebonyflesh is only used prior to using the beast form to buff up the damage resistance. While wearing armour the cap of 80% is reached when not in beast form.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Destruction is not needed in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Illusion is not needed in this build.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Without enchanted gear Close Wounds is the best heal that can be cast and only with a Restoration skill level of 68 or more.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Savior's Hide | Resist Magic | Grants 15% resistance to magic | Resist Poison | Grants 50% resistance to poison |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Increases stamina by 115. | |
Hands | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Sneak | Sneaking is 75% more effective. | |
Amulet | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Sneak | Sneaking is 75% more effective. | |
Ring | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Alteration | Alteration spells and enchantments cost 46% less | |
War Axe 1 | Paralysis | Chance to paralyze the target for 9 seconds |
Absorb Health | Absorb 37 points of Health | |
War Axe 2 | Paralysis | Chance to paralyze the target for 9 seconds |
Absorb Stamina | Absorb 46 points of Stamina. |
Item | Enchantment | Effect |
---|---|---|
Ring of the Hunt | Frostmoon Predator | Health regenerates 100% faster. Regenerate an extra 1% of maximum health per second |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Glowing Mushrooms & Swamp Fungal Pod | |
---|---|---|
Effects | Resist Shock | Grants 128% resistance to shock |
Restore Health | 266 points restored | |
Fortify Health | 140 points for 60 seconds |
All of the ingredients can be found in or around Whiterun.
Ingredients | Blisterwort, Fly Amanita & Scaly Pholiota | |
---|---|---|
Effects | Regenerate Stamina | 213% faster for 300 seconds |
Frenzy | Creatures and people up to level 43 will attack anything nearby for 10 seconds. |
All the Blisterwort and Fly Amanita you need are in Reachwater Rock to the south east of Markarth. All the Scaly Pholiota you need are close to the Alchemists Hut, which you can get to by travelling along the eastern path from Helgen towards Ivarstead.
The Frenzy effect doesn't do anything to you and I just added it as it seemed to fit the build. I think this is the first time I've roleplayed with a potion effect.
Ingredients | Dragon's Tongue, Purple Mountain Flowers & Snowberries | |
---|---|---|
Effects | Resist Fire | Grants 128% resistance to fire |
Resist Frost | Grants 128% resistance to frost |
Dragon’s Tongue can be found outside Arcadia’s Cauldron in Whiterun. Purple mountain flowers can be found on the way from Helgen to Whiterun. Snowberries are numerous just outside Windhelm or on the route from Helgen to Ivarstead.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Swamp Fungal Pod (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Blisterwort (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Dragon's Tongue (4) | 2 | 8 + 2 = 10 | 16 + 2 = 18 |
Fly Amanita (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Purple Mountain Flowers (3) | 3 | 9 + 3 = 12 | 18 + 3 = 21 |
Snowberries (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |