Skyrim AE Builds

Champion of Corellon

High Elf - Sword - Heavy - Warrior

Background

"When an arrow will not suffice, when no spell will overcome, a stout heart and a sharp blade may prevail. With Corellon's grace, I fear no foe who stands within reach of my sword."

Many evil warriors believe that elves, while dangerous in ranged combat, have no stomach for melee. They expect that elves would fall like leaves in an autumn windstorm once the battle becomes the work of sword and axe rather than arrow and spell. These warriors have never encountered a champion of Corellon Larethian.

The champion of Corellon is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior. All elves admire the grace, discipline, and skill necessary to become a swordmaster, and the champion of Corellon is the very paragon of elven swordsmanship. Clad in shining elven mail or plate, the champion relies on quickness, agility, and an almost scholarly study of the most difficult and advanced techniques of swordplay instead of brute power.

As the name suggests, a champion of Corellon Larethian holds a special place in elf society. Large temples of Corellon Larethian often host groups of champions who serve as elite temple guards, advisors and bodyguards to elf rulers, and questing knights in the service of the whole elf race.

In order to become a champion of Corellon, an elf must excel in swordplay and exhibit patience, grace, and compassion. Even in the most desperate of times, elves do not judge a warrior merely by her martial skill. To take joy only in feats of arms is to live a crude and diminished life. There is more to life than fighting well, and the true champion knows this.


Weapons

Blades Sword but any steel or Elven sword before this is fine. There’s a Blades Sword available without unlocking Dragon within the Ratway in Riften if you follow the ghost into the sewers to start the Dawnfang & Duskfang CC.


Armor

Indoril Armor but side with Ralof and use Imperial Armor from the first encounter. Then when you have Steel Smithing make a set of Steel Soldier Armor.

You can craft Indoril Armor when you have the Elven Smithing perk if you have some Gold Ingots and then take the ship to Solstheim from Windhelm Docks. Once in Raven Rock look for the smith there and buy Chitin Plate and Netch Leather and then make the armour.


Spells

Heals and Stendarr’s Aura from Restoration.


Standing Stones

Use the Lord Stone for the armour and magic resistance and then get the Atronach Stone once you have enchanted gear.


Shrines

Use a shrine of Stendarr for 10% better blocking.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female High Elf

Pick a High Elf as the starting boost to Magicka allows for more points to be spend on health and stamina

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0 / 3 / 1. At level 55 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (200) 510 (625) 230 (345)

Perk Point Distribution

The skill boosts for High Elves are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy7
Conjuration +50 Block5 Light Armor0
Destruction +50 Heavy Armor6 Lockpicking0
Enchanting +5 8 One-handed7 Pickpocket0
Illusion +100 Smithing2 Sneak0
Restoration +56 Two-handed0 Speech5
Total 22 Total 20 Total 12


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Magic Resistance 3/3

Adept Alteration

Expert Alteration

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 6

Novice Restoration

Regeneration

Respite

Recovery 2/2

Necromage

Warrior Skills

Block 5

Shield Wall 1/5

Quick Reflexes

Power Bash

Deadly Bash

Disarming Bash

Heavy Armor 6

Juggernaught 1/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioned

Smithing 2

Steel Smithing

Elven Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Speech 5

Haggling 1/5

Alure

Bribery

Persuasion

Intimidation


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Used Soul Trap to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage.

Flames is there purely because you start with it.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Stendarr's Aura Adept For 60 seconds, undead in melee range take 10 points sun damage per second
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from restoration. With Enchanting gear you can cast Restoration spells for no Magicka so simply use Grand Healing if you need it. Stendarr's Aura is also used as a light source and continual damage to nearby undead while it is active.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Restoration spells costs no Magicka
One-handed weapons deal 300% more damage
Health and Stamina are increased by 115 points.
Magicka regenerates 115% faster
Resist 37% of all magical effects
Block 75% more damage

Item Enchantment Effect
Head Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Body Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify Health Health is increased by 115 points
Feet Fortify Stamina Stamina is increased by 115 points
Fortify One-Handed One-handed attacks do 75% more damage
Hands Fortify Block Blocks 75% more damage with your shield
Fortify One-Handed One-handed attacks do 75% more damage
Amulet Resist Magic Resist 37% of magical effects
Fortify One-Handed One-handed attacks do 75% more damage
Ring Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify One-Handed One-handed attacks do 75% more damage
Sword Turn Undead Undead up to level 46 flee for 30 seconds
Absorb Health Absorb 34 points of health

Make sure you lower the absorb health weapon enchantment from 37 to 34 otherwise the weapon uses charges. The 100% Fortify Restoration on the armour slots means that if Turn Undead is the dominant enchantment no weapon charges are used.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored
Fortify Conjuration Conjuration spells last 213% longer

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Fortify Stamina Regeneration Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Block

Ingredients Bleeding Crown, Dragon's Tongue & Tundra Cotton
Effects Fortify Block Block 170% more damage for 60 seconds
Fortify Barter 43% better prices from haggling for 30 seconds
Resist Magic Resists 43 of magic for 60 seconds

There’s 5 Bleeding Crown in Reach water Rock to the East of Markarth. Tundra Cotton are numerous in Whiterun hold. Dtagon’s Tongue are in Solitude or Kynesgrove to the South of Windhelm. Use this to rapidly advance the Speech skill when selling potions.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Bleeding Crown Flower
6 x Blue Mountain Flowers
5 x Dragon's Tongue
6 x Mora Tapinella
4 x Scaly Pholiota
6 x Steel-Blue Entoloma
6 x Tundra Cotton
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
24 x Potions of Fortify Carry Weight
24 x Potions of Fortify Block

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 6 18 + 6 = 24 136 + 6 = 42
Scaly Pholiota (5) 4 20 + 4 = 24 40 + 4 = 44
Steel-Blue Entoloma (3) 6 18 + 6 = 24 36 + 6 = 42
Bleeding Crown (3) 6 18 + 6 = 24 36 + 6 = 42
Dragon’s Tongue (4) 5 20 + 5 = 25 40 + 5 = 45

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Tundra Cotton (3) 6 18 + 6 = 24 36 + 6 = 42

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