Redguard - Mace - Light - Spellsword - Warrior - Vampire
The Disciple of Molag Bal wields hellfire as their weapon, striking down all who oppose them with their lord’s favoured weapon. They focus on all things fire related, as is fitting with the preoccupation of the lord they serve.
Daedric Mace and maybe use an Ebony Mace until you can get a Daedric one. Once you have Daedric Smithing you can make a Daedric Mace with the awkward ingredient being a Daedra Heart. You can get one in Jorvaskyr near Kodlak’s room. I carried it down to the end of the hall and placed in on the table by the door to the main hall. Then went into stealth and when no-one was watching I stole it and exited through the door to the main hall.
Enchanted with Absorb Health and Fire Damage this will keep you alive and the fire damage boosts the damage output a little bit more.
Daedric Mail Armor, Vampire Gauntlets, Vampire Boots and a Leather Vampire Hood. You can wear any light on the way to getting it and I would recommend crafting Leather Scout armor as soon as you can.
Talk to innkeepers to get a quest to find a missing merchant as that quest leads to getting the Daedric Mail. The other pieces can all be found in Bloodchill Manor, which starts with a dinner invitation from a courier.
In the screenshot for the build I am using a black linen cloak from the Cloaks of Skyrim mod and it's enchanted with Fortfy Carry Weight by 69 points. I'm using this instead of a backpack from the Adventurer Backpacks Creation as it nearly has the same carry weight bonus but visually fits the rest of the gear significantly better.
Destruction for the fire spells and Restoration for heals, which importantly refill your stamina when a Vampire and in daylight.
The Lord Stone for 50 armour and 25% magic resistance in the early stages of the build but the Atronach Stone once the Atronach perk is acquired.
Use a shrine of Talos for 20% cooldown to shouts.
Location: Dustmans’ Cairn (Companions), Sunderstone Gorge, Throat of the World (main quest)
Damages enemies in the breath attack for 50, 70 or 90 points of fire damage. It's not very effective on Legendary difficult and all 3 words might be enough to kill a fox or a wolf, but it does fit the build very well.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dark Elf, Imperial and Redguard all have the most skill boosts, at 25 points, so I went for a Redguard for the 50% poison resistance, the bigger boost to one-handed damage at the start and the greater power to regenerate stamina very rapidly once a day.
Place attribute points at 0 / 3 / 1. At level 59 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 540 | 240 (355) |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery +5 | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 6 |
Destruction +5 | 4 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 9 | One-handed +10 | 10 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 5 | Sneak | 0 |
Restoration | 9 | Two-handed | 0 | Speech | 0 |
Total | 30 | Total | 15 | Total | 13 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Augmented Fire 2/2
Intense Flames
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Armsman 5/5
Fighting Stance
Savage Strike
Bone Breaker 3/3
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 4/5
Custom Fit
Unhindered
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
These spells are situationally useful so they are utility spells. I generally train Alteration to 50 and then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Firebolt | Apprentice | A blast of fire that does 25 points of fire damage |
Fire Rune | Apprentice | Cast on a nearby surface, it explodes for 50 points of damage when enemies come near |
Fireball | Adept | A fireball which explodes on impact for 40 points of damage in a 15-foot radius |
Flame Cloak | Adept | For 60 seconds, opponents in melee range take 8 points of damage per second |
Wall of Flames | Expert | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Firestorm | Master | A 100-point fiery explosion cantered on the caster. The closer a target is, the more damage they take |
Unbounded Storms is purely used as a means to level Destruction very quickly.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
When a Vampire and in daylight Grand healing is used to fully replenish your stamina even if your health is full.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka regenerates 115% faster | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Feet | Resist Fire | Grants 86% resistance to fire |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points. | |
Amulet | Fortify One-handed | One-handed attacks do 75% more damage |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify One-handed | One-handed attacks do 75% more damage | |
Mace |
Fire Damage | Burns the target for 85 points. Targets on fire take extra damage |
Absorb Health | Absorb 55 points of Health. |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Glowing Mushroom, Snowberries, Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
Go to Shimmermist Cave to the North East of Whiterun and gather 2 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |