Skyrim AE Builds

Disciple of Molag Bal

Redguard - Mace - Light - Spellsword - Warrior - Vampire

Background

The Disciple of Molag Bal wields hellfire as their weapon, striking down all who oppose them with their lord’s favoured weapon. They focus on all things fire related, as is fitting with the preoccupation of the lord they serve.


Weapons

Daedric Mace and maybe use an Ebony Mace until you can get a Daedric one. Once you have Daedric Smithing you can make a Daedric Mace with the awkward ingredient being a Daedra Heart. You can get one in Jorvaskyr near Kodlak’s room. I carried it down to the end of the hall and placed in on the table by the door to the main hall. Then went into stealth and when no-one was watching I stole it and exited through the door to the main hall.

Enchanted with Absorb Health and Fire Damage this will keep you alive and the fire damage boosts the damage output a little bit more.


Armor

Daedric Mail Armor, Vampire Gauntlets, Vampire Boots and a Leather Vampire Hood. You can wear any light on the way to getting it and I would recommend crafting Leather Scout armor as soon as you can.

Talk to innkeepers to get a quest to find a missing merchant as that quest leads to getting the Daedric Mail. The other pieces can all be found in Bloodchill Manor, which starts with a dinner invitation from a courier.

In the screenshot for the build I am using a black linen cloak from the Cloaks of Skyrim mod and it's enchanted with Fortfy Carry Weight by 69 points. I'm using this instead of a backpack from the Adventurer Backpacks Creation as it nearly has the same carry weight bonus but visually fits the rest of the gear significantly better.


Spells

Destruction for the fire spells and Restoration for heals, which importantly refill your stamina when a Vampire and in daylight.


Standing Stones

The Lord Stone for 50 armour and 25% magic resistance in the early stages of the build but the Atronach Stone once the Atronach perk is acquired.


Shrines

Use a shrine of Talos for 20% cooldown to shouts.


Shouts

Fire Breath (Fire - Inferno - Sun)

Location: Dustmans’ Cairn (Companions), Sunderstone Gorge, Throat of the World (main quest)

Damages enemies in the breath attack for 50, 70 or 90 points of fire damage. It's not very effective on Legendary difficult and all 3 words might be enough to kill a fox or a wolf, but it does fit the build very well.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Redguard Vampire

Dark Elf, Imperial and Redguard all have the most skill boosts, at 25 points, so I went for a Redguard for the 50% poison resistance, the bigger boost to one-handed damage at the start and the greater power to regenerate stamina very rapidly once a day.


Attribute Distribution

Place attribute points at 0 / 3 / 1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 540 240 (355)

Perk Point Distribution

The skill boosts for Redguards are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery +50 Alchemy7
Conjuration0 Block +50 Light Armor6
Destruction +54 Heavy Armor0 Lockpicking0
Enchanting9 One-handed +1010 Pickpocket0
Illusion0 Smithing +55 Sneak0
Restoration9 Two-handed0 Speech0
Total 30 Total 15 Total 13


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Destruction 4

Novice Destruction

Augmented Fire 2/2

Intense Flames

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Restoration 9

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Bone Breaker 3/3

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 6

Agile Defender 4/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

These spells are situationally useful so they are utility spells. I generally train Alteration to 50 and then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Firebolt Apprentice A blast of fire that does 25 points of fire damage
Fire Rune Apprentice Cast on a nearby surface, it explodes for 50 points of damage when enemies come near
Fireball Adept A fireball which explodes on impact for 40 points of damage in a 15-foot radius
Flame Cloak Adept For 60 seconds, opponents in melee range take 8 points of damage per second
Wall of Flames Expert Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage
Firestorm Master A 100-point fiery explosion cantered on the caster. The closer a target is, the more damage they take

Unbounded Storms is purely used as a means to level Destruction very quickly.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

When a Vampire and in daylight Grand healing is used to fully replenish your stamina even if your health is full.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 225% more damage
Weapon uses no charges
Destruction spells cost no magicka
Restoration spells costs 46% less magicka
Magicka and Stamina are increased by 115 points
Magicka regenerates 115% faster
Resist 37% of all magic
Resist 86% of fire damage

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka regenerates 115% faster
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Feet Resist Fire Grants 86% resistance to fire
Fortify Stamina Stamina is increased by 115 points
Hands Fortify One-handed One-handed attacks do 75% more damage
Fortify Magicka Magicka is increased by 115 points.
Amulet Fortify One-handed One-handed attacks do 75% more damage
Resist Magic Grants 37% resistance to all magic
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify One-handed One-handed attacks do 75% more damage
Mace
Fire Damage Burns the target for 85 points. Targets on fire take extra damage
Absorb Health Absorb 55 points of Health.

With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries, Steel-Blue Entoloma
Effects Fortify Destruction 213% stronger for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

Go to Shimmermist Cave to the North East of Whiterun and gather 2 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushroom
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

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