Orc - Sword - Clothing - Heavy - Spellsword
By their very nature, a warlocks powers are unusual and unpredictable. Some warlocks manifest a visible sign of fiendish prowess developing the ability to wreathe themselves in burning flames to damage attackers.
Any sword at the start of the game and then a Steel Sword. I upgraded this to a Dwarven Sword once I had Smithing at 30 and the Dwarven Smithing perk. The final weapon is Trueflame which is a quest from the Ghosts of the Tribunal creation and you need to complete all the quests from that creation before you can make the sword. You start the quest chain by reading the journal in the first room on the right of the lower floor of the Temple in Raven Rock on Solstheim.
Craft a set of Steel Soldier Armor as soon as you can. The final Gear is a Gold and Emerald Circlet, Colleg Robes, Steel Spell Knight Boots and Steel Spell Knight Gauntlets.
College Robes can be purchased from Radiant Raiment in Solitude
The Steel Spell Knight Boots and Gauntlets can be acquired by reading the journal in the first room on the right, in the Blood and Silver Inn at Markarth. Then follow the resulting quest and you’ll find the items on a knight slain by Forsworn.
Alteration for utility spells. Destruction for fire based spells. Restoration for heals.
The Atronach Stone as this gives you 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Iron Bind Barrow, Lost Valley Redoubt, Ustengrav (The Horn of Jurgen Windcaller).
Makes you temporarily invulnerable so you can for example cast Flame Cloak, then shout, then cluster enemies around you while the spell does it's work.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Imperials are a very strong match with the skill set of this build with a 30/35 skill boost with Orc and Redguard a close second on 25/35. I decided to go with Orc as the tendency, because of their skill set, is not to use them as spellswords or mages so thought it would be a nice change.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. Dwemer Automatons are all classed as male.
Place attribute points at 0 / 2 / 1. At level 57 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 480 (595) | 280 (395) |
The skill boosts for Orcs are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 0 |
Destruction | 4 | Heavy Armor +10 | 8 | Lockpicking | 0 |
Enchanting +5 | 9 | One-handed +5 | 8 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 3 | Sneak | 0 |
Restoration | 9 | Two-handed +5 | 0 | Speech | 0 |
Total | 30 | Total | 19 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Augmented Flames 2/2
Intense Flames
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Arcane Blacksmith
Armsman 5/5
Fighting Stance
Savage Strike
Critical Charge
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to get a few easy levels in Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Flame Cloak | Adept | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. |
Mara's Wrath | Expert | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. |
Unbounded Flames | Expert | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. |
Use Unbounded Storms or Freezing to level Destruction. The spellbooks are acquired in Hobs Fall Cave.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
With the Respite perk healing spells are a great source of Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells cost 46% less to cast. |
Fortify Restoration | Restoration spells cost 46% less to cast. | |
Body | Fortify Destruction and Magicka Regen | Destruction spells cost 28% less to cast. Magicka Regenerates 10% faster. | Fortify Health | Health is increased by 115 points. |
Feet | Fortify One-handed | One-handed attacks do 75% more damage. |
Fortify Stamina | Increases stamina by 115. | |
Hands | Fortify Magicka | Magicka is increased by 115 points. |
Fortify One-handed | One-handed attacks do 75% more damage. | |
Amulet | Fortify Heavy Armor | Increases Heavy Armor skill by 46 points. |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells cost 46% less to cast. |
Resist Fire | Increases Fire Resistance by 86 points. | |
Trueflame | Fire Damage | Burns the target for 30 points |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Fortifies Health by 170 points for 60 seconds |
Restore Health | Restores 266 points of Health |
All of the ingredients can be found in or around Whiterun.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | Destrcution spells are 213% stronger for 60 seconds |
Resist Frost | Grants 128% Frost Resistance for 60 seconds | |
Resist Shock | Grants 128% Shock Resistance for 60 seconds |
Go to Shimmermist Cave to the North East of Whiterun and gather 2 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |