Skyrim AE Builds

Flagellant

Imperial - Mace - Clothing - Warrior

Background

If there was ever such a thing as weaponized suffering, then the Flagellant would be the term made flesh. Whereas every sane warrior aims to minimize wounds and disability by mitigation with armour or avoidance, the Flagellant welcomes them.


Weapons

An Iron Mace, which you can get on your way out of Helgen at the start of the game.


Armor

Mage Hood from Collete at the college of Winterhold, Ragged Trousers, College Boots, Mage Gloves.

While levelling I focussed on wearing Restoration robes and mage hoods to help with healing.


Spells

Alteration for utility spells and Restoration for out of combat heals and stamina regeneration.


Standing Stones

The Atronach Stone once the Atronach perk has been acquired.


Shrines

Shrine of Talos for faster shout cooldown.


Shouts

Elemental Fury (Air - Battle - Grace)

Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.

Significantly increases the speed of your weapons as long as they are not enchanted.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Imperial

Imperials come out top in this build with a 25/35 skill point boost.

Visually a Male character is better for this build as the Ragged Trouser have the upper body exposed meaning you can add body tattoos that are on display.


Attribute Distribution

Distribute attributes at a ratio of 0 / 3 / 1. At level 56 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 520 (865) 230 (345)

Perk Point Distribution

The skill boosts for Imperials are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +512 Light Armor0
Destruction +50 Heavy Armor +50 Lockpicking0
Enchanting +58 One-handed +511 Pickpocket0
Illusion0 Smithing0 Sneak0
Restoration +109 Two-handed0 Speech0
Total 25 Total 23 Total 7


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alyeration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 9

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Avoid Death

Warrior Skills

Block 12

Shield Wall 5/5

Deflect Arrows

Elemental Protection

Block Runner

Power Bash

Deadly Bash

Disarming Bash

Quick Reflexes

One-handed 11

Armsman 5/5

Fighting Stance

Savage Strike

Critical Charge

Critical Charge

Bone Breaker 3/3

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage.

Destruction is not used in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Illusion is not used in this build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration spells are used out of combat and as a means to quickly restore stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 225% more damage.
Restoration spells cost 46% less magicka.
Health is increased by 345 points.
Stamina is increased by 115 points.
Health regenerates 57% faster.
Magicka regenerates 115% faster.
Block 75% more damage with your shield
Resist 37% of all magical effects.

Item Enchantment Effect
Head Fortify Magicka Regen Magicka regnerates 115% faster
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Healing Rate Health regenerates 57% faster
Fortify Health Health is increased by 115 points
Feet Fortify Stamina Stamina is increased by 115 points
Fortify One-handed One-handed weapons do 75% more damage
Hands Fortify Block Block 75% more damage with your shield
Fortify One-handed One-handed weapons do 75% more damage
Amulet Fortify Health Health is increased by 115 points
Resist Magic Resist 37% of magical effects
Ring Fortify Health Health is increased by 115 points
Fortify One-handed One-handed weapons do 75% more damage
Mace - -

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Purple Mountain Flowers & Wheat
Effects Fortify Health Health is increased by 170 points for 60 seconds
Restore Health Restores 266 points of Health
Lingering Damage Magicka Drain’s the target’s Magicka by 34 points per second for 10 seconds

You can get all the Blue and Purple Mountain Flowers you need on the way to and in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Regenerate Health

Ingredients Creep Cluster, Juniper Berries & Namira's Rot
Effects Regenerate Health Health regenerates 213% faster for 300 seconds
Damage Stamina Regen Decreases the targets Stamina regeneration by 100% for 170 seconds

Creep Clusters can be found in the hot springs to the South of Windhelm as you get to Kynesgrove. Juniper Berries are found around Markarth. All the Namira’s Rot you need are in Reachwater Rock near Markarth. Juniper Berries are around Markarth.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

11 x Blue Mountain Flower
4 x Creep Cluster
4 x Juniper Berries
5 x Namira's Rot
11 x Purple Mountain Flowers
9 x Wheat

Potions and Poisons Produced

44 x Potions of Forify Health
20 x Potions of Regenerate Health

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Creep Cluster (5) 4 20 + 4 = 24 40 + 4 = 44
Juniper Berries (4) 4 16 + 4 = 20 32 + 4 = 36
Namira's Rot (3) 5 15 + 5 = 20 30 + 5 = 35
Purple Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Wheat (4) 9 36 + 9 = 45 72 + 9 = 81

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 11 33 + 11 = 44 66 + 11 = 77

Planters (6)

Ingredient Qty Harvest Green Thumbs
Purple Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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