Skyrim AE Builds

Green Hunter

Wood Elf - Dagger - Bow - Light - Shield - Knight - Archer

Background

A Green Hunter serves The Green Lady, who is one of the two spiritual leaders of the Bosmeri, and function as her scouts, warriors and enforcers.


Weapons

An Iron Dagger and Long Bow in Helgen. Upgrade these to a Steel Dagger and Hunting Bow as soon as you can. I bought the Hunting Bow from Alvor in Riverwood.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.

The final gear is a cowl, Hjaalmarch Guard’s Armor (Morthal), Dawnguard Light Boots, Dawnguard Light Gauntlets and a Hide Shield.

A cowl can be purchased from Raidient Raiment in Solitude

Hjaalmarch Guard's Armor is found on Morthal Guards so you will need to take one out to get this.

The Dawnguard boots and gauntlets can be taken from the battlements of Fort Dawnguard at any point and there is no need to start the Dawnguard DLC to get them.


Spells

Utility spells and Paralysis Rune from Alteration. Healing spells from Restoration.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regeneration.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Aura Whisper (Life - Seak - Hunt)

Location: Northwind Summit, Valthume, Volunruud

Identifies nearby targets.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Wood Elf

Pick a Wood Elf for the race as this matches the background for the build.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Place attribute points at 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 520 (635) 300 (415)

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration9 Archery +1010 Alchemy +510
Conjuration0 Block0 Light Armor +56
Destruction0 Heavy Armor0 Lockpicking +50
Enchanting8 One-handed7 Pickpocket +50
Illusion0 Smithing3 Sneak +51
Restoration 8 Two-handed0 Speech0
Total 25 Total 20 Total 17


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Stability

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Expert Restoration

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Archery 10

Overdraw 5/5

Steady Hand 2/2

Eagle Eye

Power Shot

Quick Shot

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Light Armor 6

Agile Defender 4/5

Custom Fit

Unhindered

Sneak 1

Stealth 1/5


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage

Destruction is not needed in the build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 75% more damage.
Weapon uses no charges.
Alteration spells costs no magicka to cast.
Restoration spells costs 46% less to cast.
Health, Magicka dn Stamina are increased by 115 points.
Sneaking is 150% more effective.
Wearer is muffled and makes no noise when moving.

37% resistance to all magic

Item Enchantment Effect
Head Fortify Alteration Alteration spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Alteration & Magicka Regen Alteration spells cost 28% less ti cast. Magicka regenerates 10% faster.
Fortify Health Health is increased by 115 points.
Feet Fortify Stamina Stamina is increased by 115 points.
Muffle Wearer is muffled and makes no noise when moving.
Hands Fortify Archery Bows do do 75% more damage.
Fortify Magicka Magicka is increased by 115 points.
Amulet Fortify Sneak Sneaking is 75% more effective.
Resist Magic Grants 37% resistance to all magic.
Ring Fortify Alteration Alteration spells cost 46% less to cast.
Fortify Sneak Sneaking is 75% more effective.
Shield Fortify Block Block 75% more damage with your shield.
Fortify Health Health is increased by 115 points.
Dagger Paralysis Chance to Paralyze the target for 13 seconds.
Absorb health Absorb 37 points of Health.
Shield Paralysis Chance to Paralyze the target for 13 seconds.
Absorb health Absorb 37 points of Health.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases Health by 170 points for 60 seconds
Restore Health Restores 266 points of Health

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Health

Ingredients Canis Root, Namira's Rot & Juniper Berry
Effects Regenerate Health Health regenerates 213% faster for 300 seconds
Fortify Archery Bows do 170% more damage for 60 seconds

Deliver the Frost salts from Farengar to Arcadia in Whiterun and you can take the 2 Canis Root in her shop for free. The remaining 4 are found on the opposite side of the river to Solitude. All the Namira’s Rot you need are in Lost Prospect Mine to the east of Riften. Juniper Berries are around Markarth.

Poison of Lingering Damage Health

Ingredients Imp Stool, Mora Tapinella & Nightshade
Effects Lingering Damage Health Drains the target’s Health by 43 points per second for 10 seconds
Damage Health Damages the target’s Health by 85 points

Imp Stool are in Reachwater Rock near Markarth. Mora Tapinella are found on the way from Helgen to Whiterun on rotting logs and tree stumps, All the Nightshade you need are in Whiterun by the Hall of the Dead.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
3 x Canis Root
7 x Imp Stool
3 x Juniper Berry
9 x Mora Tapinella
4 x Namira's Rot
9 x Nightshade
4 x Wheat

Potions and Poisons Produced

35 x Potions of Forify Health
27 x Potions of Regenerate Health
63 x Poisons of Lingering Damage Health

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 9 27 + 9 = 36 54 + 9 = 63
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Nightshade (3) 9 27 + 9 = 36 54 + 9 = 63

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Imp Stool (4) 7 28 + 7 = 35 56 + 7 = 63
Namira’s Rot (3) 4 12 + 4 = 168 24 + 4 = 28

Planters (6)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 3 12 + 3 = 15 24 + 3 = 27
Juniper Berries (4) 3 12 + 3 = 15 24 + 3 = 27

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