Wood Elf - Dagger - Bow - Light - Shield - Knight - Archer
A Green Hunter serves The Green Lady, who is one of the two spiritual leaders of the Bosmeri, and function as her scouts, warriors and enforcers.

An Iron Dagger and Long Bow in Helgen. Upgrade these to a Steel Dagger and Hunting Bow as soon as you can. I bought the Hunting Bow from Alvor in Riverwood.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.
The final gear is a cowl, Hjaalmarch Guard’s Armor (Morthal), Dawnguard Light Boots, Dawnguard Light Gauntlets and a Hide Shield.
A cowl can be purchased from Raidient Raiment in Solitude
Hjaalmarch Guard's Armor is found on Morthal Guards so you will need to take one out to get this.
The Dawnguard boots and gauntlets can be taken from the battlements of Fort Dawnguard at any point and there is no need to start the Dawnguard DLC to get them.
Utility spells and Paralysis Rune from Alteration. Healing spells from Restoration.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Northwind Summit, Valthume, Volunruud
Identifies nearby targets.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Wood Elf for the race as this matches the background for the build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (150) | 520 (635) | 300 (415) |
The skill boosts for Wood Elves are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 9 | Archery +10 | 10 | Alchemy +5 | 10 |
| Conjuration | 0 | Block | 0 | Light Armor +5 | 6 |
| Destruction | 0 | Heavy Armor | 0 | Lockpicking +5 | 0 |
| Enchanting | 8 | One-handed | 7 | Pickpocket +5 | 0 |
| Illusion | 0 | Smithing | 3 | Sneak +5 | 1 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 25 | Total | 20 | Total | 17 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Stability
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Expert Restoration
Novice Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Steady Hand 2/2
Eagle Eye
Power Shot
Quick Shot
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Agile Defender 4/5
Custom Fit
Unhindered
Stealth 1/5
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
| Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds |
| Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage |
Destruction is not needed in the build.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Alteration | Alteration spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Alteration & Magicka Regen | Alteration spells cost 28% less ti cast. Magicka regenerates 10% faster. |
| Fortify Health | Health is increased by 115 points. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Muffle | Wearer is muffled and makes no noise when moving. | |
| Hands | Fortify Archery | Bows do do 75% more damage. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Amulet | Fortify Sneak | Sneaking is 75% more effective. |
| Resist Magic | Grants 37% resistance to all magic. | |
| Ring | Fortify Alteration | Alteration spells cost 46% less to cast. |
| Fortify Sneak | Sneaking is 75% more effective. | |
| Shield | Fortify Block | Block 75% more damage with your shield. |
| Fortify Health | Health is increased by 115 points. | |
| Dagger | Paralysis | Chance to Paralyze the target for 13 seconds. |
| Absorb health | Absorb 37 points of Health. | |
| Shield | Paralysis | Chance to Paralyze the target for 13 seconds. |
| Absorb health | Absorb 37 points of Health. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases Health by 170 points for 60 seconds |
| Restore Health | Restores 266 points of Health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Canis Root, Namira's Rot & Juniper Berry | |
|---|---|---|
| Effects | Regenerate Health | Health regenerates 213% faster for 300 seconds |
| Fortify Archery | Bows do 170% more damage for 60 seconds | |
Deliver the Frost salts from Farengar to Arcadia in Whiterun and you can take the 2 Canis Root in her shop for free. The remaining 4 are found on the opposite side of the river to Solitude. All the Namira’s Rot you need are in Lost Prospect Mine to the east of Riften. Juniper Berries are around Markarth.
| Ingredients | Imp Stool, Mora Tapinella & Nightshade | |
|---|---|---|
| Effects | Lingering Damage Health | Drains the target’s Health by 43 points per second for 10 seconds |
| Damage Health | Damages the target’s Health by 85 points | |
Imp Stool are in Reachwater Rock near Markarth. Mora Tapinella are found on the way from Helgen to Whiterun on rotting logs and tree stumps, All the Nightshade you need are in Whiterun by the Hall of the Dead.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tapinella (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
| Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
| Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
| Nightshade (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Imp Stool (4) | 7 | 28 + 7 = 35 | 56 + 7 = 63 |
| Namira’s Rot (3) | 4 | 12 + 4 = 168 | 24 + 4 = 28 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Canis Root (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |
| Juniper Berries (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |