Khajiit - Sword - Clothing - Light - Warrior
Iaido is the martial art of drawing a weapon, almost always a katana and attacking with it in the same fluid motion. It is the foundation of some forms of dueling, and its masters are feared and respected throughout the world.
The focus of the build is on speed by using shouts and frost damage to slow down enemies.
A Blades Sword is used as it's a Katana and once be be found without progressing the main story as the Dawnfang/Duskfang creation allows you to get a full set of Blades equipment, including the sword, from withith Riften Ratways. Before this a regular steel sword can be used.
The sword is enchanted with Frost Damage to both increase damage and slow enemies. The second enchantment is Absorb Health which keeps the character alive with little need for in combat healing using spells or potions although the build features these as fallback if needed.
The final build is a Leather Helmet, Dawnguard Light Gauntlet and Dawnguard Light Boots and the blue Common Robes introduced by Ghosts of the Tribunal. The helmet can be crafted straight away, the gauntlets and boots can be taken for free from the battlements of Fort Dawnguard and the robes sometimes appear in Fethis Alor's inventory in Raven Rock or you can find several of them at the end of the Ghosts of the Tribunal quest. While levelling I used a full set of Leather Scout Armor for the body, hands and feet armour slots and swapped these out for the Dawnguard equivalents once I had obtained them. I kept the Leather Scout Armor in the body slot until I had levelled all my crafting skills and was ready to enchant my final gear.
Restoration for heals. Alteration for some utility spells. Destruction spells purely to take it to level 60 for the perks.
The Lord Stone, Guardian Stones of Lover Stone while levelling. Take The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration when you have reached 100 Alteration and have the Atronach perk, which is a total of 80% spell absorption.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).
Slows time down for you a bit and everyone else a lot. Can be used to get multiple very quick hits in.
Location: Just follow the main story quests
Staggers enemies but you'll probably only be using Slow Time.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
I picked Khajiit as they are normally used for stealth builds so and I wanted to show that they can be used for other play styles. Redguard is a good fit for the build as an alternative race.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Place attribute points at 0/3/1. At level 60 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 550 (665) | 240 (355) |
The skill boosts for Khajiit are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 9 | Archery +5 | 0 | Alchemy +5 | 7 |
Conjuration | 0 | Block | 5 | Light Armor | 5 |
Destruction | 3 | Heavy Armor | 0 | Lockpicking +5 | 0 |
Enchanting | 10 | One-handed +5 | 7 | Pickpocket +5 | 0 |
Illusion | 0 | Smithing | 3 | Sneak +10 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 2 |
Total | 30 | Total | 15 | Total | 14 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Stability
Magic Resistance 3/3
Atronach
Novice Destruction
Augmented Frost 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Quick Reflexes
Power Bash
Deadly Bash
Disarming Bash
Steel Smithing
Elven Smithing
Advanced Armors
Armsman 5/5
Fighting Stance
Savage Strike
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Haggling 1/5
Alure
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
These spells are situationally useful which is why I've described them previously as utility spells. I generally train Alteration to 50 with Dravynea at Kynegrove to the south of Windhelm. Then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to level Destruction.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less | Fortify Health | Health is increased by 115 points |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Block | Block 75% more damage with your shield |
Fortify Light Armor | Light Armor is increased by 46 points | |
Amulet | Resist Magic | Grants 37% resistance to all magic |
Fortify One-handed | One-handed attacks do 75% more damage | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify One-handed | One-handed attacks do 75% more damage | |
Sword | Frost Damage | Target takes 85 points of frost damage to health and stamina |
Absorb Health | Absorb 55 points of Health. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | Resist 128% of frost damage for 60 seconds | |
Resist Shock | Resist 128% of shock damage for 60 seconds |
Go to Shimmermist Cave to the North East of Whiterun and pick 2 Glowing Mushrooms from the entrance. The remaining 7 are in the secret lab at the farm. I gathered the Snowberries from the path from Helgen to Ivarstead but you can also get then all from the farms near Windhelm. Steel-Blue Entoloma can be purchased from Khajiit caravans.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs | Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
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