Imperial - Sword - Clothing - Heavy - Spellsword
As a powerful agent of the Empire, operating with a high level of autonomy, you root out heresy, treason and threats to the state, often outside the normal laws.

Any one handed weapon at the start of the game and ideally a steel rather than iron one.
The final weapon is the Grand Champion’s Sword. You can start the quest to get this by reading the journal about a mysterious altar in Dead Man’s Drink in Falkreath. At the altar pick power. I found Paralysis Rune and Wall of Storms particular useful in the pit. I also switched to the lord stone for the extra armor rating.
Side with Hadvar and wear a set of Light Imperial gear and then as soon as you can start the quest as noted above for the weapon. The when in Whiterun read the note on the bar in the Drunken Huntsman. Follow the quest to Castle Dour in Solitude and this will get you a full set of Imperial Dragon Armor, which you can use while levelling.
The final gear is a Necromancers Hood, The Lords Mail, Penitus Oculatus Boots and Gauntlets.
A Necromancers Hood can be found in areas populated by Necromancers and Hob’s Fall Cave is usually a good location where where I usually find one on the 3 Necromancers at the end of the cave.
The Lord’s Mail and the Penitus Oculatus Boots and Gauntlets can be found at the same time in a quest started by reading the journal in General Tulius’ room in Castle Dour in Solitude. All three items are in the chest after you defeat the Redguard mercenaries.
If you do not take your Smithing to same level as I do then you will need to add perk points into Agile Defender to reach the damage reduction cap of 80%. You know you are there if your character has a displayed Armor Rating of 592 or greater.
Alteration for utility spells. Conjuration for banish spells, Destruction for shock spells. Restoration for heals.
The Atronach Stone once the Atronach perk has been acquired for 50% spell absorption, 50 Magicka but -50% magicka regeneration.
Use a Kynareth for 25 extra Stamina.
Location: JDead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze.
Causes enemies up to level 24 to flee for 30 seconds. Quick to activate over say using Hysteria.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Imperials come out with a 30/35 skill boost
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 1 / 3 / 0. At level 64 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 260 (425) | 570 (685) | 100 (215) |
The skill boosts for Imperials are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 7 | Archery | 0 | Alchemy | 10 |
| Conjuration | 4 | Block +5 | 0 | Light Armor | 0 |
| Destruction +5 | 5 | Heavy Armor +5 | 8 | Lockpicking | 0 |
| Enchanting +5 | 11 | One-handed +5 | 7 | Pickpocket | 0 |
| Illusion | 0 | Smithing | 2 | Sneak | 0 |
| Restoration +10 | 9 | Two-handed | 0 | Speech | 0 |
| Total | 36 | Total | 17 | Total | 10 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 2/3
Atronach
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Novice Conjuration
Destruction Dual Casting
Augmented Shock 2/2
Disintegrate
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Shock Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Poisoner
Concetrated Poison
Green Thumbs
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it. |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
| Banish Daedra | Adept | Weaker Summoned Dadra are sent back to Oblivion |
| Banish Undead | Adept | Summoned or raised undead up to level 15 are sent back to the grave |
| Command Daedra | Expert | Powerful summoned and raised creatures are put under your control |
| Expel Daedra | Expert | Powerful summoned Daderic creatures are sent back to Oblivion |
Used to fill soul gems for enchanting.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
| Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
| Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka |
| Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target |
| Lighning Cloak | Adept | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage |
| Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka | Wall of Storms | Expert | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second |
Unbounded Storms can be used to level Destruction and the spell book is found in Hobs Fall Cave to the west of Winterhold.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Illusion is not used in this build.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration spells are used as a means to quickly restore both health and stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| The Lord's Mail | Lord's Mail Cloak | Opponents in melee range have 5 points if health absorbed per second. |
| Resist Poison | Increases Poison Resistance by 75%. | |
| Resist Magic | Increases Magic Resistance by 17%. | |
| Feet | Fortify Stamina | Increases your Stamina by 115 points. |
| Resist Frost | Frost Resistance is increased by 86%. | |
| Hands | Fortify Magicka | Magicka is increased by 115 points. |
| Fortify One-handed | One-handed weapons do 75% more damage. | |
| Amulet | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Resist Magic | Magic Resistance is increased by 37%. | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Fortify Health | Health is increased by 115 points. | |
| Sword | Shock Damage | Target takes 85 points of shock damage, and half as much Magicka damage |
| Absorb Stamina | Absorb 69 points of stamina |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
| Restore Health | Restores 266 points of Health | |
You can get all the Blue and Purple Mountain Flowers you need on the way to and in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
| Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of Magicka | |
All the Glowing Mushrooms you need are in the secret lab at the farm. Creep Clusters start appearing near Kynesgrove to the south of Windhelm. You can also taken one for free from Arcadia’s Cauldron if you deliver her the Frost Salts from Farengar. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quick save, attack and quick load to reset the vendor until you have all 15 Steel-Blue Entoloma.
| Ingredients | Giant Lichen, Jazbay Grapes & Scaly Pholiota | |
|---|---|---|
| Effects | Weakness to Magic | Target is 85% weaker to magic for 30 seconds |
| Ravage Health | Concentrated poison reduces maximum and current Health by 85 points for 10 seconds | |
Giant Lichen can be found by the Inn at Morthal, a standing stone near Morvarth’s Lair and above Morvarth’s Lair. Jazbay Grapes are found on the road near Kynesgrove which is to the south of Windhelm. Scaly Pholiota are found by the Alchemist’s Hut if you travel towards Ivarstead from Helgen.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
| Blue Mountain Flowers (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
| Wheat (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |
| Jazbay Grapes (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Steel-Blue Entoloma (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
| Giant Lichen (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Creep Cluster (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |