Khajiit - Unarmed - Clothing - Heavy - Warrior
To understand the Two-Moons Dance you must come to understand that the tempering of the body must attend the tempering of the mind, and to become a master you must have mastery over yourself.
This is an unarmed build so there are no weapons used. I used baby mud crabs to level my Heavy Armor skill early so that I could get the Fists of Steel perk as soon as possible. This adds the base armor rating of the gauntlets to your unarmed damage. The final damage for the build is 86 unarmed damage, which is 20 from being a Khajiit, 20 from the Ebony Spell Knight Gauntlets and 2 x Fortify Unarmed 23 enchantments.
It is a low damage build but I didn't have a problem completing any part of the game, it just takes a bit longer and as such the build has good defence and healing capabilities that allows you to win in these long fights.
Any heavy armour as soon as you can and buy a Brawler’s gauntlet as soon as you can. The final gear Ebony Spell Knight Gauntlets and Boots, Red Extravagant Robes and a Gold and Ruby Circlet. 77% damage reduction can be achieved with gauntlet, boots and 2 x Fortify Heavy Armor 46 enchantments, with 80% being the cap.
The Ebony Spell Knight gear can be made once you have completed the Crypt of the Heart quest which is started by reading the journal in Blood and Silver Inn at Markarth.
The Extravagant Robe can be bought from Radiant Raiment in Solitude.
Alteration for utility spells. Destruction for Whirlwind Cloak. Illusion for Fear spells for crowd control. Muffle and Invisibility to get through the Thieves Guild quests, without investing into Sneak so you can get the third Disarm word. Restoration for Heals.
The Atronach Stone so you can reach 80% spell absorption.
Use a shrine of Talos for 20% shout cooldown reduction.
Location: Eldersblood Peak, Silverdrift Lair, Snow Veil Sanctum (thieves guild quest).
Disarms opponents up to level 30 for all 3 words.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus)
For 5 minutes deal 25% extra damage with power attacks, +125 points of armour, +25% fire and frost resistance, shouts are stronger and have a 20% cooldown reduction. I just used the one word here, which applies a visual effect to the arms only and adds the 25% extra power attack damage and 25 armor rating.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
I decided to use a beast race for the beast master and with this being an Archery based build Khajiit seemed the better choice as they get a starting boost in Archery.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. There are more male bandits than female and Dwemer automatons are all classed as male.
Place attribute points at 0 / 4 / 1. At level 59 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 570 (685) | 210 (325) |
The skill boosts for Khajiit are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery +5 | 0 | Alchemy +5 | 9 |
Conjuration | 0 | Block | 0 | Light Armor | 0 |
Destruction | 3 | Heavy Armor | 8 | Lockpicking +5 | 0 |
Enchanting | 8 | One-handed +5 | 0 | Pickpocket +5 | 0 |
Illusion | 10 | Smithing | 4 | Sneak +10 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 37 | Total | 12 | Total | 9 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Apprentice Destruction
Adept Destruction
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Animage
Kindred Mage
Quiet Casting
Hypnotic Gaze
Aspect of Terror
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fist of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
Experimenter
Snakeblood
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls, |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it. |
Waterbreathing | Adept | Can breathe under water for 60 seconds. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. Cast this with both hands Until your magicka has run out as this will generate twice as much XP. Then your magicka has a chance to regenerate and repeat again.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Whirwind Cloak | Adept | For 60 seconds, opponents in melee range have a chance of being flung away |
Whirwind cloak works on most enemies but larger enemies are immune to it.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds. |
Muffle | Apprentice | You move more quietly for 180 seconds. |
Muffle | Apprentice | You move more quietly for 180 seconds. |
Invisibility | Expert | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
Rout | Expert | Creatures and people up to level 20 flee from combat for 30 seconds. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second. |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines. |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points. |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchnatments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Health | Increases Health by 115 points |
Fortify Heavy Armor | Increases Heavy Armor skill by 46 points | |
Hands | Fortify Magcika | Increases Magicka by 115 points |
Fortify Unarmed | Unarmed strikes do 23 additional damage | |
Feet | Resist Frost | Grants 69% resistance to Frost |
Fortify Stamina | Increases Stamina by 115 points | |
Amulet | Fortify Illusion | Illusion spells and enchantments cost 46% less |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Heavy Armor | Increases Heavy Armor skill by 46 points |
Fortify Unarmed | Unarmed strikes do 23 additional damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Fortifies health by 170 points for 60 seconds |
Restore Health | Restores 266 points of health |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | You can carry 170 more weight for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Wheat (4) | 13 | 52 + 13 = 65 | 104 + 13 = 117 |
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |