Orc - Battleaxe - Heavy - Barbarian - Support
An Orc Warchief is a mighty warrior able to both endure damage and deal it in equal measure. The Warchief is also a mighty leader and it able to inspire others in combat with their battlecrys.
The Headsman's Cleaver is the weapon of choice as it's a unique weapon that has the longest reach of any melee weapon in the game. It has a reach of 1.35 rather than the standard 1.3 of a two-handed weapon. It has a base damage of 25 and weighs 24 but it swings slower than a regular battleaxe and has the same swing speed as a warhammer. When comparing the damage to that of warhammers it does the same damage as an Ebony warhammer but it weighs 6 less so it uses 88 stamina for a power attack instead of 100 or 66 instead of 75 with the Champion's Stance perk.
Enchanted with both Absorb Health and Stamina this will keep you alive and continually doing power attacks, unless you keep missing your target.
Orcish Plate should be used as it has higher armour rating than regular Orcish. It's also relatively easy to get a set early as the quest for it is from a journal in Whiterun Barracks.
Illusion magic to buff allies. Restoration for heals.
Use the Warrior Stone to help level Two-handed, Heavy Armor, Smithing and Block. Then take The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration once you have reached 100 Alteration and have the Atronach perk, which is a total of 80% spell absorption.
Use a Shrine of Talos for the 20% reduction to shout cooldowns.
Location: Vahlok’s Tomb (all words) (Tharstan in the Skaal Village on Solstheim gives the quest).
Increases the attack speed of your followers. It's bascially the equivalent of Elemental Fury but for your followers.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick an Orc and have an Orc follower. Orcs have the racial power Berserker Rage which doubles damage and halves damage taken for 60 seconds once a day. Useful for numerous or tough enemies. Males can only become Orc Warchief's as they have a similar social structure to Lion prides.
Place attribute points at 0 / 4 / 1. At level 57 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 550 | 210 (325) |
The skill boosts for Orcs are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 2 | Light Armor | 0 |
Destruction | 0 | Heavy Armor +10 | 6 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 5 | Smithing +5 | 3 | Sneak | 0 |
Restoration | 8 | Two-handed +5 | 9 | Speech | 0 |
Total | 29 | Total | 20 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Master Illusion
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Quick Reflexes
Juggernaut 1/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioned
Steel Smithing
Dwarven Smithing
Orcish Smithing
Barbarian 5/5
Champion's Stance
Great Critical Charge
Devastating Blow
Sweep
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Destruction is not needed in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Rally | Adept | Targets won’t flee for 60 seconds and get extra health and stamina. |
Call to Arms | Master | Targets have improved combat skills, health and stamina for 10 minutes. |
Courage can be used to level illusion and then later Rally. Illusion perks will need to be acquired to make these cost less magicka, which will speed levelling.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Without enchanted gear Close Wounds is the best heal that can be cast and only with a Restoration skill level of 68 or more.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Feet | Fortify Two-handed | Two-handed attacks do 75% more damage |
Fortify Stamina | Increases stamina by 115. | |
Hands | Fortify Block | Block 75% more damage with your shield. |
Fortify Magicka | Magicka is increased by 115 points. | |
Amulet | Fortify Two-handed | Two-handed attacks do 75% more damage |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Two-handed | Two-handed attacks do 75% more damage |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Battleaxe Headsman's Cleaver |
Absorb Health | Absorb 37 points of Health |
Absorb Stamina | Absorb 46 points of Stamina. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 140 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Fly Amanita, Dragon's Tongue & Mora Tepinella | |
---|---|---|
Effects | Fortify Two-handed | 170% more damage for 60 seconds |
Resist Fire | 128% for 60 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Regenerate Stamina | 213% faster for 300 seconds |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Mora Tapinella are on the dead trunks of trees on the way from Helgen to Whiterun.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Fly Amanita (4) | 10 | 40 + 10 = 50 | 80 + 10 = 90 |
Dragon's Tongue (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
Mora Tapinella (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Dragon's Tongue (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |