Skyrim AE Builds

Paladin

Breton - Waraxe - Heavy - Warrior

Background

Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world.


Weapons

Any steel one handed weapon at the start of the game. Upgrade to a Dawnguard Waraxe when you first visit Fort Dawnguard.

The final Weapon is the Dawnguard Rune Axe which does increasing sun damage to undead up to 100 with an increase of 10 per 10 undead killed. In addition the sun damage it does has a small area of effect so it can hit multiple undead and not just the one hit by the axe. The weapon also has an unlimited number of charges.

The Dawnguard Rune Axe is one of 3 lost relics that Florentius Baenius at Fort Dawnguard gives you quests to find. To get the quest to rescue Florentius you need to progress the Dawnguard quests to The Prophet and find the attacked wagon near Dragonbridge. At this point returning to Fort Dawnguard and talking to Sorine, which will start the quest. Then every other radiant Dawnguard quest you can get a quest from Florentius and you’ll get a Lost Relic quest. You may have to do this 3 times to get the axe as the item seems to be random.


Armour

Side with Ralof at Helgen and take the heavy armor from the Imperial Officer at the first combat encounter. When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge. The Final Gear is a full set of Steel Spell Knight Armor, The Warlock’s Ring and an Amulet of Mara.

The Steel Spell Knight gear can be acquired by reading the journal in the first room on the right, in the Silver-Blood Inn at Markarth. Then follow the resulting quest and you’ll find the a ful set of gear on a knight slain by Forsworn

The Warlocks Ring is acquired from the 5th quest from Viriya at Riften Docks

An Amulet of Mara can be gained by talking to the Priestess at the Temple of Mara in Riften. Towards the end of The Book of Love quest you gain the amulet. Completing this quest gets you the Agent of Mara power which gives 15% magic resistance.


Spells

Utility spells from Alteration, Mara's Wrath from Destruction and Heals and circle of protection from Restoration.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.


Shrines

Use a Shrine of Mara so Restoration spells cost 10% less to cast.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Use for a quick stagger on enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Imperials are the best race to pick for this build based on their starting stats but with the Spell Knight gear being specifically Breton in origin I decided to go with them instead. This did allow me to add an Amulet of Mara into the build due to the 25% magic resistance Bretons have as a racial ability. I have also made some other Paladin style builds with Imperials but none with Bretons.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 60 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 500 (615) 290 (405)

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy +57
Conjuration +100 Block9 Light Armor0
Destruction3 Heavy Armor6 Lockpicking0
Enchanting8 One-handed7 Pickpocket0
Illusion +50 Smithing2 Sneak0
Restoration +59 Two-handed0 Speech +50
Total 28 Total 24 Total 7


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Stabiility

Atronach

Destruction 3

Novice Destruction

Augmented Flames 2/2

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 9

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

Block 9

Shield Wall 5/5

Deflect Arrows

Elemental Protection

Block Runner

Quick Reflexes

Heavy Armor 6

Juggernaut 1/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioning

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 2

Steel Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. Cast this with both hands Until your magicka has run out as this will generate twice as much XP. Then your magicka has a chance to regenerate and repeat again.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a Familiar for 60 seconds wherever the caster is pointing.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage
Mara's Wrath Expert For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.

Go to Hob's Fall Cave to get all the spell books from Arcane Accessories. I would do this when you have good magic resistance and spell absorption. Then cast Unbounded Storms and fast travel to level Destruction. Mara's Wrath is very effective against undead and using a fortify destruction potion before casting it significantly increases the radius.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be use to level Illusion but it's not needed in the build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs or machines
Close Wounds Adept Heals caster by 100 points
Circle of Protection Expert Undead up to level 20 entering the circle will flee
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Healing spells are used more in the early game but are used for out of combat heals in the end game.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 85% more damage.
Restoration spells costs 84% less to cast.
Destruction spells cost 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Health regenerates 30% faster.
Magicka regenerates 10% faster.
Block 75% more damage with your shield.
While blocking, creates a ward that protects against spells for up 25 points.
Move 5% faster.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Health Increases Health by 115 points
Fortify Restoration & Magicka Regen Restoration spells cost 28% less to cast. Magicka regenerates 10% faster
Feet Fortify One-handed One-handed weapons do 75% more damage
Fortify Stamina Increases your Stamina by 115 points
Hands Fortify Block Block 75% more damage with your shield
Fortify Magicka Magicka is increased by 115 points
Amulet of Mara Fortify Restoration Restoration spells cost 10% less to cast
Warlock's Ring Spell Ward While blocking, creates a ward that protects against spells for up 25 points
Health Regeneration Regenerate health 30% faster
Fast You move 5% faster
Dawnguard Rune Axe Sun Damage Does 0 - 100 additional damage to undead

The sun damage on the Dawnguard Rune Axe is initially 0 but rises to 10 for every 10 undead killed up to 100. The weapon enchantment description shows your current count of undead kills. The sun damage has a small area of effect so multiple undead can be affected by the sun damage.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Destruction

Ingredients Glowing Mushroom, Nightshade & Wheat
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Fortify Health Health is increased by 170 points for 60 seconds

All the glowing mushrooms you need are in the secret lab at the farm. Nightshade can be gathering in Whiterun at the halls of the dead and in front of Arcadia’s Cauldron. Wheat is found at the farms outside Whiterun.


Potion of Fortify Block

Ingredients Bleeding Crown, Dragon's Tongue & Tundra Cotton
Effects Fortify Block Blocking absorbs 170% more damage for 60 seconds
Resist Magic Resists 43% of magic for 60 seconds
Fortify Barter You haggle for 43% better prices for 30 seconds

All 6 Bleeding Crown can be found in Reachwater Rock. There’s 3 Dragon’s Tongue outside Arcadia’s Cauldron in Whilerun and they are numerous in Solitude or at Kynesgrove to the south of Windhelm. Tundra Cotton can be found in Whiterun and the surrounding areas.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Bleeding Crown
5 x Dragon's Tongue
7 x Glowing Mushroom
11 x Nightshade
6 x Tundra Cotton
9 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Block
42 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 7 35 + 7 = 42 70 + 7 = 77
Bleeding Crown (3) 6 18 + 6 = 24 36 + 6 = 42
Dragon's Tongue (4) 5 20 + 5 = 25 40 + 5 = 45
Wheat (4) 9 36 + 9 = 45 72 + 9 = 81

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Nightshade(3) 11 33 + 11 = 44 66 + 11 = 77

Planters (6)

Ingredient Qty Harvest Green Thumbs
Tundra Cotton (3) 6 18 + 6 = 24 36 + 6 = 44

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