Skyrim AE Builds

Gray Guard

Imperial - Mace - Light - Shield - Knight

Background

The roads of Tamriel can be dangerous, but you are a tough traveller well versed in history and lore. Your adventures have made you skilled in combat and at conversing with others as you visit the holy places of Zenithar


Weapons

Any one-handed weapon at the start of the game and then a Steel Mace when you can get or make one.

The final weapon Crusader’s Mace which is available from Four Skulls Lookout. This weapon is one of the relics of the crusader and is associated with Zenithar. It’s a steel mace that has the same base damage as a Daedric mace and also does 15 fire damage.

Be warned that crimes committed will add a debuff of -300% Healh and Stamina regeneration when you have the mace. A quest to go on a pilgrimage removes the debuff. You have to wait until enemies are hostile towards you before you attack them otherwise the attack will count as an assault and that means that sleeping Draugr, for example, will count as being assaulted if you attack them when they are sleeping.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, North past Statue of Meridia and then west along the road.

The final gear a Hide Helmet, Dawnguard Armor (one with a pauldron), Fur Boots and Gauntlets.

You can craft a Hide Helmet at any point as it doesn’t require smithing perks.

You can get Fur Boots and Gauntlets in Helgen if you side with Hadvar instead of Ralof. If you side with Ralof and attack the Stormcloaks to get these items then they will count as a crime and you will need to go on a pilgrimage to redeem yourself when you get the Mace of the Crusader.

The Dawnguard Armor can be bought from Gunmar once he has been recruited into the Dawnguard. Head to Fort Dawnguard and talk to Isran to get the quest to free Serana. Once she has been taken back home the next quest is to recruit Gunmar and Sorine.

An Amulet of Zenithar is also used and there is one at some ruins to the South East of Goldenhills Plantation. It is normally halfway embedded into the alter but by grabbing the book and flicking it sideways you can get it to land on the floor rather than sink into the Altar.

An adventurer’s Backpack with a bedroll is also used to give 75 carry weight and 20 Stamina. It can be crafted or bought from vendors at the start of the game.


Spells

Alteration for utility spells. Restoration for heals.


Standing Stones

The Atronach Stone once the Atronach perk has been acquired for 50% spell absorption, 50 Magicka but -50% magicka regeneration.


Shrines

Use a Shrine of Zenithar for 10% better prices.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Used to stagger or knockdown opponents.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Imperial

Imperials are a very strong match with the skill set of this build with a 25/35 skill boost. This is joint top with Nords and Redguard. I went with Imperial for the initial boost to healing from the additional 10 points in Restoration as well as a boost in Block, One-handed, Enchanting.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 490 (605) 290 (540)

Perk Point Distribution

The skill boosts for Imperials are marked in bold.

Mage Warrior Rogue
Alteration10 Archery0 Alchemy7
Conjuration0 Block +56 Light Armor5
Destruction +50 Heavy Armor +57 Lockpicking0
Enchanting +58 One-handed +57 Pickpocket0
Illusion0 Smithing4 Sneak0
Restoration +108 Two-handed0 Speech4
Total 26 Total 17 Total 16


Skills and Perks

Mage Skills

Alteration 10

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Alteration Dual Casting

Magic Resistance 3/3

Stability

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Block 6

Shield Wall 1/5

Deflect Arrows

Elemental Protection

Block Runner

Shield Charge

Quick Reflexes

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 4

Steel Smithing

Elven Smithing

Advanced Armors

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Windwalker

Deft Movement

Speech 3

Haggling 1/5

Merchant


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alterationearly in the game for slow and controlled levelling. The Dual Casting and Stability perks are intended for use with Candlelight to illuminate the dark tombs found in Skyrim for longer while you are adventuring.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage.

Destruction is not used in this build.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Illusion is not used in this build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration spells are used as a means to quickly restore both Health and Stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed attacks do 75% more damage.
Weapon enchantments cost no charges.
Destruction spells cost nothing to cast.
Restoration spells cost 46% less to cast.
Health, and Stamina are increased by 115 points.
HStamina is increased by 230 points.
Magicka regenerates 10% faster.
Block 75% more damage with your shield.
Prices are 10% better.
Fire Resistance is increased by 69%
Magic resistance is increased by 37%.

td>Fortify Destruction and Magicka Regen
Item Enchantment Effect
Head Fortify Destruction Deestruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster.
Fortify Health Health is increased by 115 points
Feet Fortify Stamina Stamina is increased by 115 points
Resist Fire Fire Resistance is increased by 69%
Hands Fortify Magicka Magicka is increased by 115 points.
Fortify One-handed One-handed weapons do 75% more damage
Amulet of Zenithar Fortify Barter Prices are 10% better
Ring Fortify Destruction Deestruction spells and enchantments cost 46% less
Fortify Stamina Stamina is increased by 115 points
Shield Fortify Block Block 75% more damage with your shield
Resist Magic Resist 37% of magical effects
Champion's Mace Fire Damage Burns the target for 15 points. Targets on fire take extra damage

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Health is increased by 170 points for 60 seconds
Restore Health Restores 266 points of Health

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction spells are 213% stronger for 60 seconds
Resist Frost Resists 128% of frost damage for 60 seconds
Resist Shock Resists 128% of shock damage for 60 seconds

Get 2 Glowing Mushrooms just inside Shimmermist Cave to the north east of Winterhold and the remaining 7 are in the secret lab at the farm. Go back to Helgen and take the path towards Ivarstead and gather all the Snowberries you need from there. Steel-Blue Entoloma are from Khajiit merchants


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushrooms
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 90 + 9 = 99
Glowing Mushrooms (5) 9 45 + 9 = 54 48 + 6 = 54

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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