Skyrim AE Builds

Reaver Barbarian

Nord - Waraxe - Light - Dual Wield

Background

The Reaver Barbarian is an expert of melee combat, becoming a cyclone of steel as he slashes at opponents arteries. Using two weapons and a keen eye the Barbarian can break through groups of enemies due to the tremendous about of damage they are able to deliver.

This is a dual wield waraxe build based on the Reaver Barbarian playstyle in the game Age of Conan.


Weapons

Dual wielded Nordic Waraxes both enchanted with Absorb Health and Stamina.


Armor

Fur Armor for the chest and then Scaled Helmet, Boots and Bracers. I'm using Barbarian Armor and a Barbarian Circlet from Immersive Armors for the screenshots.


Spells

Heals from Restoration. Utility spells from Alteration.


Standing Stones

The Lord Stone for the 50 extra armour and 25% magic resistance. Getting this early helps with mages. Then when the Atronach perk is acquired switch to the Atronach Stone.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Dragon Aspect (Stength - Armor - Wyrm)

Location: Dragonborn DLC main story

Provides the player with a large boost to critical damage, boosts armour and reduces the cooldown of shouts.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Nord

Pick a Nord for the skill fit with the build and also for roleplaying purposes as in Age of Conan barbarians like Conan were from Cimmeria.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0/2/1. At level 53 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 450 270 (385)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration8 Archery0 Alchemy7
Conjuration0 Block +50 Light Armor +56
Destruction0 Heavy Armor0 Lockpicking0
Enchanting8 One-handed +510 Pickpocket0
Illusion0 Smithing +53 Sneak0
Restoration8 Two-handed +100 Speech +52
Total 24 Total 13 Total 15


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 3/3

Expert Alteration

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Regeneration

Recovery 2/2

Respite

Apprentice Restoration

Adept Restoration

Expert Restoration

Warrior Skills

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 6

Agile Defender 2/5

Custom fit

Unhindered

Wind Walker

Deft Movement

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Used to fill soul gems for enchanting.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC. Orum’s Aquatic Escape is a cheaper version of invisibility that is an Adept level spell rather than Expert and makes you invisible for 15 seconds rather than 30.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead
Circle of Protection Expert Undead up to level 20 entering the circle will flee

Circle of Protection can be used will spell absorption to level Restoration, Light Armor and Alteration with Waterbreathing


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 300% more damage
Weapon uses no charges.
Destruction spells costs no magicka.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 115% faster
Resist 37% of all magical effects
69% resistance to fire

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Stamina Stamina is increased by 115 points
Feet Fortify One-handed One-handed weapons do 75% more damage
Resist Fire Grants 69% resistance to fire
Hands Fortify One-handed One-handed weapons do 75% more damage
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify One-handed One-handed weapons do 75% more damage
Resist Magic Resist 37% of magical effects
Ring Fortify One-handed One-handed weapons do 75% more damage
Fortify Destruction Destruction spells and enchantments cost 46% less
Waraxes Absorb Health Absorb 37 points of Health
Absorb Stamina Absorb 46 points of Stamina

The absorbs with a Fortify Destruction potion active are 115 health and 143 stamina so with all 3 hits from a dual wield power attack that's 345 health and 429 stamina.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify One-handed

Ingredients Canis Root & Bear Claws/Hanging Moss
Effects Fortify One-Handed 170% more damage for 60 seconds

Canis Root is from Arcadia in Whiterun. Bear claws should be obvious. Hanging Moss is mainly in the Reach around Markarth but also in many Nordic ruins.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 170% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Regenerate Stamina

Ingredients Mora Tapinella & Scaly Pholiota
Effects Fortify Illusion 170% stronger for 60 seconds
Regenerate Stamina 213% faster for 300 seconds

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
1 x Canis Root
5 x Glowing Mushroom
6 x Mora Tapinella
4 x Scaly Pholiota
7 x Snowberries
9 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
35 x Potions of Fortify Destruction
24 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 4 20 + 4 = 24 40 + 4 = 44
Mora Tapinella (3) 6 18 + 6 = 24 36 + 6 = 42
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 64
Steel-Blue Entoloma (3) 9 27 + 9 = 36 54 + 9 = 63
Canis Root (4) 1 4 + 1 = 5 8 + 1 = 9

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Glowing Mushrooms (5) 6 30 = 6 = 36 60 + 6 = 66

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