Breton - Greatsword - Heavy - Barbarian
The Silver Dawn were a Bretonic order of werewolf hunters that took great losses when several werewolf clans conquered their compounds. The revivalist has come to Skyrim to view the techniques and tactics used by the Silver Hand.

Any two-handed weapon at the start of the game.
The final weapon is a Silver Greatsword which can be found by completing the Night Hunter quest. The quickest way to do this is to travel towards the Thalmor Embassy from Solitude and shortly before it on the left is a body of a dead Orc. Read the journal found on the body and it will skip a step in the quest. A Silver Greatsword is mounted on the wall at the back of the hideout. I’ve only ever done this at low levels so at higher levels it may be replaced with a higher quality material two-handed weapon.
I had the Silver Greatsword at level 7. I killed the two low level bandits with a Steel Greatsword and then ran into the hideout. I used the Ebony Crossbow and exploding bolts found in the Hideout to take out the Bandit Chief. I did this by jumping onto some rocks so I was out of reach and then fired at him as he ran away. Then I dropped down from the rocks and fired at him as he approached. I repeated this until he was dead. I then went back to Solitude and sold the Crossbow, Elven Crossbow, Ebony Crossbow and all the bolts for a nice amount of gold.
Side with Ralof at Helgen and take the heavy armor from the Imperial Officer at the first combat encounter. When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge.
The final gear Steel Spell Knight Helmet and Boots, Steel Plate Armor and Fists of Radagulf.
The Steel Spell Knight gear can be acquired by reading the journal in the first room on the right, in the Silver-Blood Inn at Markarth. Then follow the resulting quest and you’ll find the a ful set of gear on a knight slain by Forsworn.
The Steel Plate Armor can be crafted once you have the Advanced Armors perk.
The Fists of Randagulf are gained by a quest that is acquired by reading the journal on a table on the upper level of Candlehearth Hallk, Windhelm.
Utility spells from Alteration and healing spells from Restoration.
The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.
Use a Shrine of Mara so Restoration spells cost 10% less to cast.
Location: Just follow the main story quests.
Use for a quick stagger on enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Orcs are the best match for this build based on starting skills with a 30/35 boost. However, it is based on a Bretonic Order so I chose a Breton instead.
Distribute attributes at a ratio of 0 / 2 / 1. At level 58 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (150) | 490 (605) | 280 (395) |
The skill boosts for Bretons are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 6 | Archery | 0 | Alchemy +5 | 7 |
| Conjuration +10 | 0 | Block | 9 | Light Armor | 0 |
| Destruction | 0 | Heavy Armor | 6 | Lockpicking | 0 |
| Enchanting | 8 | One-handed | 0 | Pickpocket | 0 |
| Illusion +5 | 0 | Smithing | 4 | Sneak | 0 |
| Restoration +5 | 8 | Two-handed | 9 | Speech +5 | 0 |
| Total | 22 | Total | 28 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Magic Resistance 1/3
Stabiility
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 5/5
Deflect Arrows
Elemental Protection
Block Runner
Quick Reflexes
Juggernaut 1/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration in a slower and more controlled way that Mage Light.
| Spell | Level | Description |
|---|---|---|
| Conjure Familiar | Novice | Summons a Familiar for 60 seconds wherever the caster is pointing. |
Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage |
Go to Hob's Fall Cave to get all the spell books from Arcane Accessories. I would do this when you have good magic resistance and spell absorption. Then cast Unbounded Storms and fast travel to level Destruction. Mara's Wrath is very effective against undead and using a fortify destruction potion before casting it significantly increases the radius.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be use to level Illusion but it's not needed in the build.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Healing spells are used more in the early game but are used for out of combat heals in the end game.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Restoration | Restoration spells cost 46% less to cast | |
| Body | Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka regenerates 10% faster |
| Fortify Health | Increases Health by 115 points | |
| Feet | Fortify Stamina | Increases your Stamina by 115 points |
| Resist Frost | Frost Resistance is increased by 69% | |
| Fists of Randagulf | Fortify Block | Block 20% more damage with your shield |
| Fortify One-handed | One-handed weapons do 20% more damage | |
| Fortify Two-handed | Two-handed weapons do 20% more damage | |
| Fortify Unarmed | Unarmed attacks do 20 more damage | |
| Amulet | Fortify Two-handed | Two-handed weapons do 75% more damage |
| Resist Magic | Increases Magic Reistance by 37% | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
| Fortify Two-handed | Two-handed weapons do 75% more damage | |
| Silver Greatsword | Silver Weapon | Especially effective against ghosts, undead and lycanthropes |
| Absorb Health | Absorb 37 points of Health | |
| Absorb Stamina | Absorb 46 points of Stamina |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases Health by 140 points for 60 seconds |
| Restore Health | Restores 266 points of Health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Fly Amanita, Dragon's Tongue & Mora Tepinella | |
|---|---|---|
| Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds |
| Fortify Two-handed | Two-handed weapons do 170% more damage for 60 seconds | |
| Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
| Resist Fire | Increases Fire Resistace by 128% for 60 seconds | |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Mora Tapinella are on the dead trunks of trees on the way from Helgen to Whiterun.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Fly Amanita (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Blue Mountain Flowers (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Dragon's Tongue (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |