Skyrim AE Builds

Silver Dawn Revivalist

Breton - Greatsword - Heavy - Barbarian

Background

The Silver Dawn were a Bretonic order of werewolf hunters that took great losses when several werewolf clans conquered their compounds. The revivalist has come to Skyrim to view the techniques and tactics used by the Silver Hand.


Weapons

Any two-handed weapon at the start of the game.

The final weapon is a Silver Greatsword which can be found by completing the Night Hunter quest. The quickest way to do this is to travel towards the Thalmor Embassy from Solitude and shortly before it on the left is a body of a dead Orc. Read the journal found on the body and it will skip a step in the quest. A Silver Greatsword is mounted on the wall at the back of the hideout. I’ve only ever done this at low levels so at higher levels it may be replaced with a higher quality material two-handed weapon.

I had the Silver Greatsword at level 7. I killed the two low level bandits with a Steel Greatsword and then ran into the hideout. I used the Ebony Crossbow and exploding bolts found in the Hideout to take out the Bandit Chief. I did this by jumping onto some rocks so I was out of reach and then fired at him as he ran away. Then I dropped down from the rocks and fired at him as he approached. I repeated this until he was dead. I then went back to Solitude and sold the Crossbow, Elven Crossbow, Ebony Crossbow and all the bolts for a nice amount of gold.


Armour

Side with Ralof at Helgen and take the heavy armor from the Imperial Officer at the first combat encounter. When you have the Steel Smithing perk upgrade this to Steel Soldier gear by crafting it at a forge.

The final gear Steel Spell Knight Helmet and Boots, Steel Plate Armor and Fists of Radagulf.

The Steel Spell Knight gear can be acquired by reading the journal in the first room on the right, in the Silver-Blood Inn at Markarth. Then follow the resulting quest and you’ll find the a ful set of gear on a knight slain by Forsworn.

The Steel Plate Armor can be crafted once you have the Advanced Armors perk.

The Fists of Randagulf are gained by a quest that is acquired by reading the journal on a table on the upper level of Candlehearth Hallk, Windhelm.


Spells

Utility spells from Alteration and healing spells from Restoration.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.


Shrines

Use a Shrine of Mara so Restoration spells cost 10% less to cast.


Shouts

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests.

Use for a quick stagger on enemies.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Orcs are the best match for this build based on starting skills with a 30/35 boost. However, it is based on a Bretonic Order so I chose a Breton instead.


Attribute Distribution

Distribute attributes at a ratio of 0 / 2 / 1. At level 58 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 490 (605) 280 (395)

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +56 Archery0 Alchemy +57
Conjuration +100 Block9 Light Armor0
Destruction0 Heavy Armor6 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +50 Smithing4 Sneak0
Restoration +58 Two-handed9 Speech +50
Total 22 Total 28 Total 7


Skills and Perks

Mage Skills

Alteration 6

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 1/3

Stabiility

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Block 9

Shield Wall 5/5

Deflect Arrows

Elemental Protection

Block Runner

Quick Reflexes

Heavy Armor 6

Juggernaut 1/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioning

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 4

Steel Smithing

Elven Smithing

Advanced Armors

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration in a slower and more controlled way that Mage Light.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a Familiar for 60 seconds wherever the caster is pointing.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage

Go to Hob's Fall Cave to get all the spell books from Arcane Accessories. I would do this when you have good magic resistance and spell absorption. Then cast Unbounded Storms and fast travel to level Destruction. Mara's Wrath is very effective against undead and using a fortify destruction potion before casting it significantly increases the radius.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be use to level Illusion but it's not needed in the build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Healing spells are used more in the early game but are used for out of combat heals in the end game.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 170% more damage.
One-handed weapons do 20% more damage.
Unarmed attacks do 20 more damage.
Destruction spells cost no magicka to cast.
Restoration spells costs 46% less to cast.
Health and Stamina are increased by 115 points.
Magicka regenerates 10% faster.
Block 20% more damage with your shield.
Frost Resistance of 69%.
Magic Resistance of 37%.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast
Fortify Restoration Restoration spells cost 46% less to cast
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster
Fortify Health Increases Health by 115 points
Feet Fortify Stamina Increases your Stamina by 115 points
Resist Frost Frost Resistance is increased by 69%
Fists of Randagulf Fortify Block Block 20% more damage with your shield
Fortify One-handed One-handed weapons do 20% more damage
Fortify Two-handed Two-handed weapons do 20% more damage
Fortify Unarmed Unarmed attacks do 20 more damage
Amulet Fortify Two-handed Two-handed weapons do 75% more damage
Resist Magic Increases Magic Reistance by 37%
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Two-handed Two-handed weapons do 75% more damage
Silver Greatsword Silver Weapon Especially effective against ghosts, undead and lycanthropes
Absorb Health Absorb 37 points of Health
Absorb Stamina Absorb 46 points of Stamina

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases Health by 140 points for 60 seconds
Restore Health Restores 266 points of Health

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Mora Tepinella
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Two-handed Two-handed weapons do 170% more damage for 60 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Resist Fire Increases Fire Resistace by 128% for 60 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. Mora Tapinella are on the dead trunks of trees on the way from Helgen to Whiterun.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
9 x Scaly Pholiota
6 x Wheat

Potions and Poisons Produced

28 x Potions of Forify Health
54 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 44 + 11 = 55 88 + 11 = 99
Blue Mountain Flowers (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 6 24 + 6 = 30 48 + 6 = 54

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