Nord - Sword - Clothing - Heavy - Warrior - Support
Unlike other bards, skalds tended to focus more on the oratory arts rather than music. In battle, rather than sing, warrior skalds would loudly and forcefully recite portions of an epic poem, inspiring their allies and infuriating or frightening their opponents.
Upon meeting Erik in Rorikstead you decide to accompany him on his adventures and immortalise his journey from a farm worker to a heroic warrior with your poetry.
Any one-handed weapon but then a Nordic Sword for the final weapon.
Erik the Slayer is equipped with a Nordic Battleaxe or if you play with USSEP a Nordic War Axe as this mod chnges his NPC class to represent the gear he is initially equipped with.
Any heavy armor at the start of the game such as Steel Soldier armour, which you can craft once you have the Steel Smithing perk. The final gear is a Nordic Circlet, Stormbear Armor, Iron Spellknight Gauntlets and Boots.
An amulet of Talos is also used to reduce the shout cooldown by an additional 20%. One can be found on the battlements of Fort Dawnguard. Once you have enter the fort go right and right again and then up the stairs.
The quest to get the Stormbear Armor can be acquired by reading the note on the bar in The Drunken Huntsman in Whiterun. You can pick either side.
The quest to get the Iron Spell Knight gear can be started by reading the journal inside the first room on the right in the Silver-Blood Inn in Markarth.
Erik the Slayer is equipped with a full set of Scaled Armor or if you play with USSEP a full set of Nordic Carved amor and Shield.
Alteration for utility spells, Illusion for Call to Arms. Restoration for heals.
Use the Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Vahlok’s Tomb (all words) (Tharstan in the Skaal Village on Solstheim gives the quest after Gardener of Men).
Increases the attack speed of nearby allies in a similar way to the Elemental Fury shout for the player.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Used to fear weak enemies so you can focus on attacking the tougher targets..
Location: Just follow the main story quests
Use for a quick stagger on enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nord is the best choice for the build based on the background.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 0 / 2 / 1. At level 63 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 520 (595) | 300 (415) |
The skill boosts for Nords are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 5 | Light Armor +5 | 0 |
Destruction | 0 | Heavy Armor | 6 | Lockpicking | 0 |
Enchanting | 8 | One-handed +5 | 7 | Pickpocket | 0 |
Illusion | 5 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 8 | Two-handed +10 | 0 | Speech +5 | 4 |
Total | 29 | Total | 22 | Total | 11 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Master Illusion
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Shield Wall 1/5
Power Bash
Deadly Bash
Disarming Bash
Quick Reflexes
Juggernaut 3/5
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Haggling 1/5
Bribery
Persuasion
Intimidation
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Use Unbounded Freezing and fast travelling to level Destruction. The spellbook can be found in Hob's Fall Cave.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Call to Arms | Master | Targets have improved combat skills, health and stamina for 10 minutes. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for emergency healing in combat. Use Grand Healing close to Eric to replenish both his Health and Stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Magicka Regen | Magicka Regnerates 115% faster |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Storm-Bear Armor | Fortify Health | Increases your Health by 75 points |
Resist Frost | Increases Frost Resistance by 50% | |
Fortify Shouts | Time between shouts is reduced 20% | |
Feet | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Stamina | Increases Stamina by 115 points | |
Hands | Fortify Block | Block 75% more damage with your shield |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet of Talos | Fortify Shouts | Time between shouts is reduced 20% |
Ring | Fortify Illusion | Illusion spells and enchantments cost 46% less |
Resist Magic | Grants 37% resistance to all magic |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Magicka | Increases Magicka by 115 points |
Waterbreathing | Can swim underwater without drowning | |
Body | Fortify Health | Increases your Health by 75 points |
Fortify Stamina | Increases Stamina by 115 points | |
Feet | Fortify Stamina | Increases Stamina by 115 points |
Resist Frost | Increases Frost Resistance by 69% | |
Hands | Fortify Light Armor | Light Armor skill is increased by 46 points |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Health | Increases your Health by 115 points |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Health | Increases your Health by 115 points |
Resist Magic | Grants 37% resistance to all magic |
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Magicka | Increases Magicka by 115 points |
Waterbreathing | Can swim underwater without drowning | |
Body | Fortify Health | Increases your Health by 75 points |
Fortify Stamina | Increases Stamina by 115 points | |
Feet | Fortify Stamina | Increases Stamina by 115 points |
Fortify Stamina Regen | Stamina regenerates 57% faster | |
Hands | Fortify Magicka | Magicka is increased by 115 points |
- | - | |
Amulet | Fortify Health | Increases your Health by 115 points |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Health | Increases your Health by 115 points |
Resist Magic | Grants 37% resistance to all magic | |
Shield | Fortify Health | Increases your Health by 115 points |
Resist Magic | Grants 37% resistance to all magic |
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health increases by 170 points for 60 seconds |
Restore Health | 266 points of health restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spells are 170% stronger 60 seconds | |
Resotre Magicka | Restores 266 points of Magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 12 | 36 + 12 = 48 | 72 + 12 = 84 |
Mora Tapinella (3) | 12 | 36 + 12 = 48 | 72 + 12 = 84 |
Scaly Pholiota (5) | 3 | 15 + 3 = 18 | 30 + 3 = 33 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |