Skyrim AE Builds

Sohei

Khajiit - Battleaxe - Clothing - Heavy - Barbarian

Background

Sohei are warrior monks, religious soldiers who protect large monasteries. They receive very little religious instruction. Instead, they are trained in the art of fighting.


Weapons

Any two-handed weapon at the start of the game.

The Headsman's Cleaver is the weapon of choice as it's a unique weapon that has a longer reach than trypical two-handed weapons, while swinging slower than a normal battleaxe at the speed of a Warhammer. It does the same damage as an Ebony Warhammer but weighs significantly less. To start the quest to get it talk to Hulda at the Bannered Mare in Whiterun and keep asking for more work. The quest is called Blood in the Water. This weapon is used as it’s the closest weapon in the game to a naginata, which was a favoured weapon of the Sohei.

Sohei were also known as good archers so if you want to progress the build beyind what is here then Archery would fit. This would help you do a little bit of damage against dragons in flight rather than look at them and wait for them to land.


Armor

Any Heavy Armor at the start of the game with Steel Soldier being a good choice. This can be exchanged for armours of better materials as Smithing perks are unlocked.

The final gear is a Yellow Redguard Hood, Monk Robe, Golden Saint Boots and Gauntlets and the Ring of the Wind.

The Monk Robe can be purchased from Radiant Raiment in Solitude.

The Golden Saint Boots and Gauntlets can be acquired from the Saints and Seducers creation. The quest is started by talking to Ri’saad, the Khajiit merchant that travels between Whiterun and Markarth, and Asking him about bandit attacks.

The Ring of the Wind is a random item that can be acquired when fishing. Good luck!

It increases your movement speed by 15% but with the Kindred Mage perk from Illusion this raises to 25%. If you unequip it and have a potion with the Fortify Illusion effect then this increases it further when you equip the ring and will remain in place until you remove it. With a potion in this build it raises your movement speed to 40% on the item because of the 170% increase but in the Active Effects it shows 50% if you also have Kindred Mage.


Spells

Alteration for utility spells and mage armor. Restoration for heals.


Standing Stones

The Atronach Stone sfor 50% spell absorption, 50 Magicka but -50% magicka regeneration.


Shrines

Use a shrine of Talos for 20% shout cooldown reduction.


Shouts

Elemental Fury (Air - Battle - Grace)

Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.

Significantly increases the speed of your weapons as long as they are not enchanted.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Khajiit

Khajiit make good monks, in my opinion, and they have have plenty of temples and monestaries in their culture so I went with them as the race for the build.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. There are more male bandits than female and Dwemer automatons are all classed as male.


Attribute Distribution

Place attribute points at 0 / 1 / 1. At level 63 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 410 (525) 410 (525)

Perk Point Distribution

The skill boosts for Khajiit are marked in bold.

Mage Warrior Rogue
Alteration10 Archery +50 Alchemy +57
Conjuration0 Block0 Light Armor0
Destruction0 Heavy Armor8 Lockpicking +50
Enchanting8 One-handed +50 Pickpocket +50
Illusion3 Smithing5 Sneak +100
Restoration8 Two-handed12 Speech0
Total 29 Total 25 Total 7


Skills and Perks

Mage Skills

Alteration 10

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Alteration Dual Casting

Magic Resistance 3/3

Stability

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 3

Novice Illusion

Animage

Kindred Mage

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor

Juggernaut 5/5

Fists of Steel

Cushioned

Conditioning

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Two-handed 12

Barbarian 5/5

Limbsplitter 3/3

Champion's Stance

Devastating Blow

Great Critical Charge

Sweep

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Oakflesh Novice Improves the caster’s armor by 40 points for 60 seconds.
Stoneflesh Apprentice Improves the caster’s armor by 60 points for 60 seconds.
Ironflesh Adept Improves the caster’s armor by 80 points for 60 seconds.
Ebonyflesh Expert Improves the caster’s armor by 1000 points for 60 seconds.
Waterbreathing Adept Can breathe under water for 60 seconds.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration slowly.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.

I never used a Destruction spell in playtesting this build but I did use Unbounded Freezing while fast travelling to gain levels and place the perks into other skill trees. This spell can be acquired from Hob's Fall Cave.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second.
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points.
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead.

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Resoration spells cost 92% less to cast.
Alteration spells cost 46% less to cast.
Health, Magicka and Stamina are increased by 115 points.
Magicka regnerates 115% faster.
Heavy Armor skill is increased by 46 points.
Grants 69% resistance to frost damage.
Resist 37% of all magic.
You move 15% faster.

Item Enchantment Effect
Head Fortify Alteration Alteration spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Body Fortify Health Health is increased by 115 points.
Fortify Magicka Regen IMagicka regenerates 115% faster.
Hands Fortify Heavy Armor Increases heavy amour skill by 46 points.
Fortify Magicka Magicka is increased by 115 points.
Feet Fortify Stamina Stamina is increased by 115 points.
Resist Frost Grants 69% resistance to frost.
Amulet Fortify Restoration Restoration spells cost 46% less to cast.
Resist Magic Grants 37% resistance to all magic.
Ring of the Wind Fast You move 15% faster
Headsman's Cleaver - -
- -

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health Increases health by 170 points for 60 seconds.
Restore Health Restores 266 points of health

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Scaly Pholiota
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Two-handed Two-handed weapons do 170% more damage for 60 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Resist Fire Grants 128% resistance to fire for 60 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine there as well. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

7 x Blue Mountain Flower
11 x Dragon's Tongue
11 x Fly Amanita
9 x Scaly Pholiota
6 x Wheat

Potions and Poisons Produced

28 x Potions of Forify Health
54 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 11 44 + 11 = 55 88 + 11 = 99
Blue Mountain Flowers (3) 7 21 + 7 = 28 42 + 7 = 49
Scaly Pholiota (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 6 24 + 6 = 30 48 + 6 = 54

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