Khajiit - Battleaxe - Clothing - Heavy - Barbarian
Sohei are warrior monks, religious soldiers who protect large monasteries. They receive very little religious instruction. Instead, they are trained in the art of fighting.

Any two-handed weapon at the start of the game.
The Headsman's Cleaver is the weapon of choice as it's a unique weapon that has a longer reach than trypical two-handed weapons, while swinging slower than a normal battleaxe at the speed of a Warhammer. It does the same damage as an Ebony Warhammer but weighs significantly less. To start the quest to get it talk to Hulda at the Bannered Mare in Whiterun and keep asking for more work. The quest is called Blood in the Water. This weapon is used as it’s the closest weapon in the game to a naginata, which was a favoured weapon of the Sohei.
Sohei were also known as good archers so if you want to progress the build beyind what is here then Archery would fit. This would help you do a little bit of damage against dragons in flight rather than look at them and wait for them to land.
Any Heavy Armor at the start of the game with Steel Soldier being a good choice. This can be exchanged for armours of better materials as Smithing perks are unlocked.
The final gear is a Yellow Redguard Hood, Monk Robe, Golden Saint Boots and Gauntlets and the Ring of the Wind.
The Monk Robe can be purchased from Radiant Raiment in Solitude.
The Golden Saint Boots and Gauntlets can be acquired from the Saints and Seducers creation. The quest is started by talking to Ri’saad, the Khajiit merchant that travels between Whiterun and Markarth, and Asking him about bandit attacks.
The Ring of the Wind is a random item that can be acquired when fishing. Good luck!
It increases your movement speed by 15% but with the Kindred Mage perk from Illusion this raises to 25%. If you unequip it and have a potion with the Fortify Illusion effect then this increases it further when you equip the ring and will remain in place until you remove it. With a potion in this build it raises your movement speed to 40% on the item because of the 170% increase but in the Active Effects it shows 50% if you also have Kindred Mage.
Alteration for utility spells and mage armor. Restoration for heals.
The Atronach Stone sfor 50% spell absorption, 50 Magicka but -50% magicka regeneration.
Use a shrine of Talos for 20% shout cooldown reduction.
Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.
Significantly increases the speed of your weapons as long as they are not enchanted.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Khajiit make good monks, in my opinion, and they have have plenty of temples and monestaries in their culture so I went with them as the race for the build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. There are more male bandits than female and Dwemer automatons are all classed as male.
Place attribute points at 0 / 1 / 1. At level 63 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 410 (525) | 410 (525) |
The skill boosts for Khajiit are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 10 | Archery +5 | 0 | Alchemy +5 | 7 |
| Conjuration | 0 | Block | 0 | Light Armor | 0 |
| Destruction | 0 | Heavy Armor | 8 | Lockpicking +5 | 0 |
| Enchanting | 8 | One-handed +5 | 0 | Pickpocket +5 | 0 |
| Illusion | 3 | Smithing | 5 | Sneak +10 | 0 |
| Restoration | 8 | Two-handed | 12 | Speech | 0 |
| Total | 29 | Total | 25 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Alteration Dual Casting
Magic Resistance 3/3
Stability
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioning
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Barbarian 5/5
Limbsplitter 3/3
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Oakflesh | Novice | Improves the caster’s armor by 40 points for 60 seconds. |
| Stoneflesh | Apprentice | Improves the caster’s armor by 60 points for 60 seconds. |
| Ironflesh | Adept | Improves the caster’s armor by 80 points for 60 seconds. |
| Ebonyflesh | Expert | Improves the caster’s armor by 1000 points for 60 seconds. |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life spellbook. This can be used to level Alteration slowly.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Soul Trap is used to level Conjuration and also fill soul gems.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
I never used a Destruction spell in playtesting this build but I did use Unbounded Freezing while fast travelling to gain levels and place the perks into other skill trees. This spell can be acquired from Hob's Fall Cave.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second. |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points. |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Alteration | Alteration spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Body | Fortify Health | Health is increased by 115 points. |
| Fortify Magicka Regen | IMagicka regenerates 115% faster. | |
| Hands | Fortify Heavy Armor | Increases heavy amour skill by 46 points. |
| Fortify Magicka | Magicka is increased by 115 points. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Resist Frost | Grants 69% resistance to frost. | |
| Amulet | Fortify Restoration | Restoration spells cost 46% less to cast. |
| Resist Magic | Grants 37% resistance to all magic. | |
| Ring of the Wind | Fast | You move 15% faster |
| Headsman's Cleaver | - | - |
| - | - |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Increases health by 170 points for 60 seconds. |
| Restore Health | Restores 266 points of health | |
All of the ingredients can be found in or around Whiterun.
| Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
|---|---|---|
| Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds |
| Fortify Two-handed | Two-handed weapons do 170% more damage for 60 seconds | |
| Fortify Illusion | Illusion spells are 170% stronger for 60 seconds | |
| Resist Fire | Grants 128% resistance to fire for 60 seconds | |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine there as well. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Fly Amanita (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 | Blue Mountain Flowers (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Dragon's Tongue (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |