Skyrim AE Builds

Talontar Blightlord

Wood Elf - Battleaxe - Heavy - Barbarian - Battlemage

Background

Their plagues have transformed forests in into a foul green hell of diseased monsters and deadly poisons. Worse yet, the Blightlords seek to infect the healthy forests and lands nearby with the same sickness.

This is a build based on the Talontar Blightlord prestige class in Dungeons and Dragons from Unapproachable East. Bligthlords typically have a base class of Cleric, Ranger or Druid so the Wood Elf seemed the closest match for this build. A Fallen Wood Elf who views death and decay as a part of the forest as much as life and rejuvenation.


Weapons

Any two-handed weapon at the start of the game. The closest thing to a glaive in Skyrim is the Headsman’s CleaverCC and this can be enchanted with Cold Damage and Absorb Stamina. Talk to an innkeeper and you’ll be given the quest Blood in the Water. Follow this to it’s conclusion and the boss wields this weapon.

This weapon was chosen as Talontar Blightlords use a glaive as their main weapon and the Headsman's Cleaver is the closest match to to a polearm. Their glaives also do cold damage and inflict a disease called horrid wilting. The enchantments used are the closest match to these that I could use without mods.


Armor

Any heavy armor at the start of the game and you have several options as the build uses perks in both directions in smithing. The final gear is Ancient Nord Helmet, Falmer Armor, Hardened/Heavy Falmer Boots and Hardened/Heavy Falmer Gauntlets

An Ancient Nord Helmet is found just inside Valthume. You don’t need to complete the dungeon to get it so you can go there as early as you like and return to complete it later when your character is stronger. You can get there easily by heading South East from Markarth and when you get to the Bridge with a Shrine of Dibella keep going straight on along the banks of the river towards Gloomreach. From their head South West and you will reach Valthume.

The Falmer Armor can be acquired without doing a deep run into Falmer areas by completing the Bones for the Crow quest. The quest is triggered by talking to Innkeepers and asking for work. In the final encounter Alvasorr the Rat has a full set of Falmer gear.

Hardened but ideally Heavy Flamer boots and gauntlets need to be looted from Falmer you kill. They are identical in appearance, but the Heavy set has a higher base armor rating and weighs less than the Hardened set. The damage reduction cap is met with the build, so this is only of benefit against a few encounters with high level bandit bosses when they use a mace or warhammer and have the relevant armour ignoring perks for these weapons.


Spells

Alteration for Paralysis Rune and some utility spells. Restoration for heals.


Standing Stones

The Lord Stone, Guardian Stones of Lover Stone while levelling. Take The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration when you have reached 100 Alteration and have the Atronach perk, which is a total of 80% spell absorption.


Shrines

Use a Shrine of Talos for the 20% reduction to shout cooldowns.


Shouts

Drain Vitality (Stamina - Magicka - Heath)

Location: Arcwind Point, Dimhollow Crypt (Dawnguard), Forgotten Vale (Dawnguard).

A decaying shout that weakens all of your enemies attributes.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Wood Elf

Blightlords are immune to disease so that leaves either Wood Elf or Argonians as they are the only races that start with some disease resistance. Many Blightlords are fallen druids so that fits better with a Wood Elf. The Wood Elf greater power also could be considered as the Blightlord summoning blightspawned creatures to their aid.


Attribute Distribution

Place attribute points at 0 / 3 / 1. At level 60 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 550 (665) 240 (355)

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration9 Archery +100 Alchemy +511
Conjuration0 Block0 Light Armor +50
Destruction3 Heavy Armor6 Lockpicking +50
Enchanting10 One-handed0 Pickpocket +50
Illusion0 Smithing5 Sneak +50
Restoration8 Two-handed7 Speech0
Total 30 Total 18 Total 11


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Stability

Magic Resistance 3/3

Atronach

Destruction 3

Novice Destruction

Augmented Frost 2/2

Enchanting 10

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 6

Juggernaut 1/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioned

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Elven Smithing

Advanced Armors

Two-handed 7

Barbarian 5/5

Chamion's Stance

Devastating Blow

Rogue Skills

Alchemy 11

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Snakeblood


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to level Destruction.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Two-handed weapons do 150% more damage
Weapon uses no charges.
Destruction spells cost nothing to cast
Alteration and Restoration spells costs 46% less to cast
Health, Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster.
Resist 86% of fire damage.
Resist 37% of all magic.

Item Enchantment Effect
Head Fortify Destruction Destruction spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Body Fortify Destruction & Magicka Regen Destruction spells cost 28% less to cast. Magicka regenerates 10% faster.
Fortify Health Health is Increased by 115 points.
Feet Fortify Stamina Stamina is increased by 115 points.
Resist Fire Grants 86% resistance to fire damage
Hands Fortify Magicka Magicka is increased by 115 points.
Fortify Two-handed Two-handed attacks do 75% more damage
Amulet Fortify Two-handed Two-handed attacks do 75% more damage
Resist Magic Grants 37% resistance to all magic
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Alteration Alteration spells cost 46% less to cast
Headsman's Cleaver Frost Damage Target takes 85 points of frost damage to health and stamina
Absorb Stamina Absorb 69 points of Stamina.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Poison of Damage Stamina Regen

Ingredients Creep Cluster, Jazbay Grapes & Juniper Berries
Effects Damage Stamina Regen Decreases the target’s Stamina regeneration by 100% for 213 seconds
Weakness to Magic Target is 85% weaker to magic for 30 seconds

Creep Cluster and Jazbay Grapes are found on the path near Kynesgrove which is to the south of Windhelm. Juniper Berries are numerous in the Reach.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destruction Spells are 213% stronger for 60 seconds
Resist Frost Resist 128% of frost damage for 60 seconds
Resist Shock Resist 128% of shock damage for 60 seconds

All the Glowing Mushrooms you need are in the secret lab at the farm. Snowberries are around the farms near Windhelm. Steel-Blue Entoloma are availablr from all Khajiit merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
5 x Creep Cluster
5 x Glowing Mushrooms
5 x Jazbay Grapes
6 x Juniper Berries
6 x Snowberries
8 x Steel-Blue Entoloma
4 x Wheat

Potions and Poisons Produced

35 x Potions of Forify Health
54 x Poisons of Damage Stamina Regen
54 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 8 24 + 8 = 32 48 + 8 = 56
Creep Cluster (5) 5 25 + 5 = 30 50 + 5 = 55
Jazbay Grapes (5) 5 25 + 5 = 30 50 + 5 = 55
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Juniper Berries (4) 6 24 + 6 = 30 48 + 6 = 54
Glowing Mushrooms (5) 5 25 + 5 = 30 50 + 5 = 55

Planters (6)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 6 24 + 6 = 30 48 + 6 = 54

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