Imperial - Warhammer - Clothing - Heavy - Battlemage - Barbarian
The Vigil of Stendarr is an order of holy warriors who fight in the name of the divine Stendarr. Vigilants can be found journeying across Tamriel in their dedication to wiping out Daedra and any other abominations such as vampires. werewolves and witches. This build is based upon Vigilant Tolan who you encounter talking to Isran when you first enter Fort Dawnguard. Vigilant Tolan wields a warhammer rather than a mace.
Any two-handed weapon you can get in Helgen. Then join the companions. If you only do the first quest you don't know the Circle are Werewolves so this works lore wise. You can then take a Steel Warhammer on top of a set of drawers near the steps to the Living Quarters in Jorrvaskyr. Then go join the Dawnguard once you are level 10 and take a Dawnguard Warhammer from the Battlements of Fort Dawnguard.
Paralysis and absorb health as this will occasionally paralyse enemies, it has a 26% chance per hit, and absorb health to keep you fighting without needing to switch to to a Restoration spell. Please note that absorbs do not work on Dwemer Automatons.
The build is best played with a full set of heavy armour until your crafting gear is made and you can enchant and smith your gear to the maximum. At this point, you switch a Mage Hood, Novice Robes of Alteration, Steel Plate Gauntlets and Steel Plate Boots.
The Mage Hood can be purchased from Colette at the College of Winterhold. The Novice Robes of Alteration from Tolfdir who is also at the College or from Radient Raiment in Solitude.
The damage reduction cap for armour cannot be met with this build as 3 armour pieces are needed to achieve that. However with the Gauntlets, boots and Ebonyflesh running a damage reduction of 78% can be achieved. The damage reduction cap is 80%.
Alteration for virtually all the spells and Restoration for heals
The Lover Stone for skill building as a mix of Warrior and Mage skills will be used simultaneously in combat and then the Atronach Stone once the Atronach perk is acquired.
Use a Shrine of Stendarr to increase blocking by 10% for roleplay although a Shrine of Talos is more useful.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies. I use this to replacing running at enemies so I have more stamina to do power attacks.
Orcs have the best skill match for the build but I wanted it to be a Human build like Vigilant Tolan, who is a Nord, so I went with an Imperial as they have a 5 point skill boost over Nords.
Place attribute points at 0/3/1. At level 59 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 540 | 240 (355) |
The skill boosts for Imperials are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 10 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 5 | Light Armor | 0 |
Destruction +5 | 0 | Heavy Armor +5 | 8 | Lockpicking | 0 |
Enchanting +5 | 8 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing | 3 | Sneak | 0 |
Restoration +10 | 9 | Two-handed | 10 | Speech | 0 |
Total | 27 | Total | 26 | Total | 7 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Alteration Dual Casting
Stability
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Shield Wall 1/5
Power Bash
Deadly Bash
Disarming Bash
Quick Reflexes
Juggernaut 5/5
Fists of Steel
Cushioned
Conditioned
Steel Smithing
Elven Smithing
Advanced Armors
Barbarian 5/5
Champion's Stance
Devastating Blow
Skullcrusher 3/3
Alchemist 5/5
Physician
Benefactor
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Oakflesh | Novice | Improves the caster’s armor rating by 40 points for 60 seconds. |
Stoneflesh | Apprentice | Improves the caster’s armor rating by 60 points for 60 seconds. |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Ironflesh | Adept | Improves the caster's armor rating by 80 points for 60 secondss |
Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
Detect Undead | Expert | Nearby dead can be seen through walls |
Ebonyflesh | Expert | Improves the caster's armor rating by 100 points for 60 second |
Paralyze | Expert | Targets that fail to resist are paralyzed for 10 seconds |
Mass Paralysis | Master | All targets in the area that fail to resist are paralyzed for 15 seconds |
Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. With the final gear cast this with both hands to level up Alteration twice as fast.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Destruction was not used in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Circle of Protection | Expert | Undead up to level 20 entering the circle will flee |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
With spell absorption use Circle of Protection for unlimited magicka when levelling mage skills.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Novice Robes of Alteration | Fortify Alteration | Alteration spells and enchantments cost 12% less |
Fortify Magicka Regen | Magicka regenerates 50% faster | |
Feet | Fortify Two-handed | Two-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Heavy Armor | Heavy Armor skill is increased by 46 points |
Fortify Block | Block 75% more damage with your shield | |
Amulet | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Two-handed | Two-handed attacks do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Warhammer |
Paralysis | Chance to paralyze the target for 9 seconds |
Absorb Health | Absorb 37 points of Health |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Mora Tapinella & Red Mountain Flower | |
---|---|---|
Effects | Restore Magicka | 266 points |
All ingredients are on the way from Helgen to Whiterun.
Ingredients | Fly Amanita, Dragon's Tongue & Scaly Pholiota | |
---|---|---|
Effects | Fortify Two-handed | 170% more damage for 60 seconds |
Resist Fire | 128% for 60 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Regenerate Stamina | 213% faster for 300 seconds |
Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.
Ingredients | River Betty & Grass Pod | |
---|---|---|
Effects | Fortify Alteration | Alteration spells last 170% longer |
Grass Pods are numerous on the northern coastline of Skyrim. River Betty can be found in rivers, lakes and fish barrels. If you want to make this potion you will need to hunt for the ingredients rather than then being at Goldenhills Plantation.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Fly Amanita (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Mora Tapinella (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Red Mountain Flowers (3) | 1 | 3 + 1 = 4 | 6 + 1 = 7 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Dragon's Tongue (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |