Redguard - Waraxe - Light - Spellsword - Warrior
As a hunter of creatures who slink in the dark you look for new ways to take down your hated enemies. The recent reformation of the Dawnguard has opened up opportunities for you, amongst like minded individuals, due to common goals.
Any war axe as soon as you can and then a Dawnguard War Axe. The final weapon is a Dawnguard Rune Axe. The Rune Axe does 1 point of sun damage for each undead killed with the axe up to a maximum of 100. The number of undead killed is shown on the enchantment description.
Once you have started the Prophet Dawnguard quest and found the wagon you can go back to Fort Dawnguard and talk to Sorine and Gunmer to recruit Florentius to the team. You have to complete 1 quest for Sorine and then I kept alternating between Gunmer and Florentius for what I think it took about 12 or so quests before I got the Rune Axe. I'm not sure if the relic items are in a set order or randomised but it was the last one of the three for me.
Get the Torturer’s Hood on your way out from Helgen and then craft a set of Leather Scout Armor. The final gear is Torturer’s Hood, Thieves Guild Armor, Dawnguard Light Boots and Gauntlets.
You can pickup the boots and gauntlets as soon as you can get to Fort Dawnguard and don't have to get to level 10 when the chance of getting the quest to go there normally starts. I was wearing them at level 5.
I wore some scaled armor and had all my gear enchanted before going for the thieves guild armor, but I do play on legendary difficulty. You can get the armour by basically doing the second quest for the theives guild which is to convince three people in Riften to pay the money they owe the guild.
Destruction for the fire spells and Restoration for heals and some undead damaging spells.
Any stone while levelling and the Atronach Stone once the Atronach perk has been acquired.
Use a shrine of Mara for 10% Restoration spell cost.
Location: Just follow the main story quests
Staggers enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dunmer, Imperial and Redguard come out top with 25/35 points boosted by all races. I took Redguard for the better combat stats and 50% poison resistance.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.
Place attribute points at 0 / 3 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 560 | 240 (355) |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery +5 | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 8 |
Destruction +5 | 7 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 9 | One-handed +10 | 7 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 10 | Two-handed | 0 | Speech | 0 |
Total | 34 | Total | 11 | Total | 15 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Augmented Fire 2/2
Intense Flames
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Master Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Advanced Armors
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 4/5
Custom Fit
Unhindered
Windwalker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
Detect Dead | Expert | Nearby dead can be seen through walls |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Firebolt | Apprentice | A blast of fire that does 25 points of fire damage |
Fireball | Adept | A fireball which explodes on impact for 40 points of damage in a 15-foot radius |
Flame Cloak | Adept | For 60 seconds, opponents in melee range take 8 points of damage per second |
Incinerate | Expert | A blast of fire that does 60 points of damage. Targets on fire take extra damage |
Mara's Wrath | Expert | For 30 seconds, opponents in melee range take 16 points fire damage per second, Undead up to level 26 flee for 30 seconds |
Wall of Flames | Expert | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to level Destruction very quickly.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Bane of Undead | Master | Sets undead up to level 30 on fire and makes them flee for 30 seconds |
Grand healing is used to fully replenish your stamina even if your health is full.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Thieves Guild Armor | Fortify Carry Weight | Carrying capacity increased by 20 points |
Feet | Resist Fire | Grants 86% resistance to fire |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points. | |
Amulet | Fortify One-handed | One-handed attacks do 75% more damage |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify One-handed | One-handed attacks do 75% more damage | |
Dawnguard Rune Axe | Sun Damage | Does 0 – 100 additional damage to undead. |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Glowing Mushroom, Snowberries, Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
Go to Shimmermist Cave to the North East of Whiterun and gather 2 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |