Skyrim AE Builds

Wardancer

Wood Elf - Sword - Clothing - Light - Dual Wield

Background

Wardancers are the storytellers of the Wood Elves and they re-enact the history of the forest through intricate dance rituals. In battle they elegantly dance around their enemies and deliver fatal blows before they can react.

This is based upon the Wood Elf unit from Warhammer.


Weapons

Dual wielded Remnant Scimitars. Any two swords before then.


Armor

Leather scout armor at the start of the game and then I upgraded this to scaled armor with 3 pieces found by some mudcrabs directly south east of Gjukar’s Monument which is south east of Goldenhills Plantation.

For the final gear Remnant Gloves and Boots where the quest can be started at Shor’s Stone by talking to Azadi. Tattered Trousers, which can be found in Brittleshin Pass. Any Circlet. Ring of the Wind which is a random item you can gain from Fishing.


Spells

Alteration for utility spells and Restoration for out of combat heals and stamina regeneration.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 magcika but -50% magicka regeneration.


Shrines

Use a Shrine of Talos for the 20% reduction to shout cooldowns. A Shrine of Kynareth is better for roleplay but not as useful.


Shouts

Elemental Fury (Air - Battle - Grace)

Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.

Significantly increases the speed of your weapons as long as they are not enchanted or bound weapons.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Male Wood Elf

This build is based around a Wood Elf. Visually a Male character is better for this build as the Ragged Trouser have the upper body exposed meaning you can add body tattoos that are on display.


Attribute Distribution

Place attribute points at 0 / 1 / 1. At level 55 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 370 (485) 370 (485)

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration8 Archery +100 Alchemy +59
Conjuration0 Block0 Light Armor +57
Destruction0 Heavy Armor0 Lockpicking +50
Enchanting8 One-handed11 Pickpocket +50
Illusion0 Smithing3 Sneak +50
Restoration8 Two-handed0 Speech0
Total 24 Total 14 Total 16


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

One-handed 11

Armsman 5/5

Fighting Stance

Savage Strike

Critical Charge

Dual Flurry 2/2

Dual Savagery

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

Rogue Skills

Alchemy 9

Alchemist 5/5

Physician

Benefactor

Experimenter 1/3

Snakeblood

Light Armor 7

Agile Defender 5/5

Custom Fit

Unhindered


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to fill soul gems but other than that it's not needed in the build.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second

Destruction is not needed in this build


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion but it's not needed.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear and then Grand Healing thereafter. Healing is used post combat to replensih health and stamina.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

One-handed weapons do 225% more damage
Restoration spells costs 46% less magicka
Health, Magicka and Stamina are increased by 115 points.
Light Armor skill is increased by 92.
Resist 37% of all magic.
Move 15% faster.

Item Enchantment Effect
Head Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify Magicka Magicka is increased by 115 points
Body Fortify Health Health is increased by 115 points
Fortify Light Armor Light Armor skill is increased by 46
Feet Fortify One-handed One-handed attacks do 75% more damage
Fortify Stamina Stamina is increased by 115 points
Hands Fortify One-handed One-handed attacks do 75% more damage
Fortify Light Armor Light Armor skill is increased by 46
Amulet Resist Magic Grants 37% resistance to all magic
Fortify One-handed One-handed attacks do 75% more damage
Ring of the Wind Fast Move 15% faster

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.

Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Regenerate Stamina

Ingredients Mora Tapinella & Scaly Pholiota
Effects Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spellls are 170% stronger for 60 seconds

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

11 x Blue Mountain Flower
14 x Mora Tapinella
10 x Scaly Pholiota
9 x Wheat

Potions and Poisons Produced

44 x Potions of Forify Health
56 x Potions of Regenerate Stamina

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 4 20 + 4 = 24 40 + 4 = 44
Mora Tapinella (3) 14 42 + 14 = 56 84 + 14 = 98
Wheat (4) 9 36 + 9 = 45 72 + 9 = 81

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 11 33 + 11 = 44 66 + 11 = 77

Planters (6)

Ingredient Qty Harvest Green Thumbs
Scaly Pholiota (5) 6 30 + 6 = 36 60 + 6 = 66

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