Wood Elf - Sword - Clothing - Light - Dual Wield
Wardancers are the storytellers of the Wood Elves and they re-enact the history of the forest through intricate dance rituals. In battle they elegantly dance around their enemies and deliver fatal blows before they can react.
This is based upon the Wood Elf unit from Warhammer.
Dual wielded Remnant Scimitars. Any two swords before then.
Leather scout armor at the start of the game and then I upgraded this to scaled armor with 3 pieces found by some mudcrabs directly south east of Gjukar’s Monument which is south east of Goldenhills Plantation.
For the final gear Remnant Gloves and Boots where the quest can be started at Shor’s Stone by talking to Azadi. Tattered Trousers, which can be found in Brittleshin Pass. Any Circlet. Ring of the Wind which is a random item you can gain from Fishing.
Alteration for utility spells and Restoration for out of combat heals and stamina regeneration.
The Atronach Stone for 50% spell absorption, 50 magcika but -50% magicka regeneration.
Use a Shrine of Talos for the 20% reduction to shout cooldowns. A Shrine of Kynareth is better for roleplay but not as useful.
Location: Dragontooth Crater, Shriekwind Bastion, just a bit beyond the Statue of Meridia.
Significantly increases the speed of your weapons as long as they are not enchanted or bound weapons.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
This build is based around a Wood Elf. Visually a Male character is better for this build as the Ragged Trouser have the upper body exposed meaning you can add body tattoos that are on display.
Place attribute points at 0 / 1 / 1. At level 55 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 370 (485) | 370 (485) |
The skill boosts for Wood Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 8 | Archery +10 | 0 | Alchemy +5 | 9 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 7 |
Destruction | 0 | Heavy Armor | 0 | Lockpicking +5 | 0 |
Enchanting | 8 | One-handed | 11 | Pickpocket +5 | 0 |
Illusion | 0 | Smithing | 3 | Sneak +5 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 24 | Total | 14 | Total | 16 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Armsman 5/5
Fighting Stance
Savage Strike
Critical Charge
Dual Flurry 2/2
Dual Savagery
Steel Smithing
Elven Smithing
Advanced Armors
Alchemist 5/5
Physician
Benefactor
Experimenter 1/3
Snakeblood
Agile Defender 5/5
Custom Fit
Unhindered
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls | Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to fill soul gems but other than that it's not needed in the build.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Destruction is not needed in this build
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion but it's not needed.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
You can start using better healing spells as the cost reduction perks are acquired but I pretty much just used Healing and Fast Healing before getting enchanted gear and then Grand Healing thereafter. Healing is used post combat to replensih health and stamina.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Restoration | Restoration spells and enchantments cost 46% less |
Fortify Magicka | Magicka is increased by 115 points | |
Body | Fortify Health | Health is increased by 115 points | Fortify Light Armor | Light Armor skill is increased by 46 |
Feet | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify One-handed | One-handed attacks do 75% more damage |
Fortify Light Armor | Light Armor skill is increased by 46 | |
Amulet | Resist Magic | Grants 37% resistance to all magic |
Fortify One-handed | One-handed attacks do 75% more damage | |
Ring of the Wind | Fast | Move 15% faster |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased.
Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella & Scaly Pholiota | |
---|---|---|
Effects | Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds |
Fortify Illusion | Illusion spellls are 170% stronger for 60 seconds |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Mora Tapinella (3) | 14 | 42 + 14 = 56 | 84 + 14 = 98 |
Wheat (4) | 9 | 36 + 9 = 45 | 72 + 9 = 81 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |