Dark Elf - Sword - Light - Shield - Knight - Support
A Witchguard is a sworn protector of a witch, hag or maiden. They are dedicated in the protection of their charges with whom they often share a bond through common goals.

Any one-handed weapon at the start of the game. The final weapon is an Elven Sword enchanted with both Fear and Frost. Frost is lowered slightly to make Fear the dominant enchantment which allows for a universally useful potion to be used to buff up the weapon enchantments with Fortify Illusion while giving a boost to stamina regeneration, restoring Magicka and increasing carry weight. Destruction could be used instead and the weapon effects would be much stronger with Fortify Destruction but the other potion effects would be different and not as useful for the build. With the original setup on potions it does fear up to level 144 and 182 frost damage.
Any light armor at the start of the game and crafting a set of leather scout gear early is a good idea. Then progress on to a full set of Elven Armor and a shield. Ideally an Gilded Elven Armor piece is used as this has better stats than Elven Armor.
The final gear is an Elven Helmet, Elven Hunter Armor, Boots and Gauntlets. Auriel’s Shield and Warlocks Ring are also used.
The Elven Hunter Armor can be acquired in a quest that starts by reading a journal on the small table on the right as you enter the Barracks in Falkreath.
Auriel’s Shield is very deep into the Danwguard main quest chain where it can be found in the Forgotten Vale Forest by a Falmer Warmonger. This area is reached by using the Ruby Paragon to open a portal.
The Warlock’s Ring is from the 5th quest given by Viriya at Riften Docks.
Alteration for utility spells. Restoration for heals.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.
Use a shrine of Talos for 20% shout cooldown
Location: Just follow the main story quests.
Use for a quick stagger on enemies.
Location: Shearpoint (all 3 words).
Attracts the attention of enemies so you can send them to a location.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Imperials and Orcs come out top here with 30/35 skill boosts, but I wanted the look for the build to be Elven Armor to incorporate Auriel’s Shield, so I picked Dark Elf with then having a 25/35 skill boost
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Illia found at Dark Light tower will be level a level 40 follower, which is a lot higher than many other followers, if the player is level 46 or above. She’s the closest follower to a witch in my opinion. She favours frost spells and uses Ice Spike, Ice Storm, Frost Cloak and Ironflesh in combat. As a Breton she has 25% magic resistance and has the following perks: Augmented Frost 1/2, Magic Resistance 1/3, Mage Armor 1/3, Recover 2/2, Regeneration and Respite. She therefore has 35 magic resistance so needs another 65% to be immune to magic as followers do not cap at 85% and can reach and exceed 100%.
Illia is equipped with a Gold and Emerald Circlet, Mourner's Clothes, Necromancer Boots and Vampire Gloves. She also wears a Bonehawk Ring and Bonehawk Amulet. A Steel Dagger was also given to her but she never used it. I still think it looks better when she wields it when idle rather than a clenched fist.
Distribute attributes at a ratio of 0 / 2 / 1. At level 61 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (150) | 500 (615) | 300 (415) |
The skill boosts for Dark Elves are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 7 |
| Conjuration | 0 | Block | 9 | Light Armor +5 | 5 |
| Destruction +10 | 3 | Heavy Armor | 0 | Lockpicking | 0 |
| Enchanting | 10 | One-handed | 17 | Pickpocket | 0 |
| Illusion +5 | 0 | Smithing | 3 | Sneak +5 | 0 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 29 | Total | 19 | Total | 12 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resustance 3/3
Atronach
Novice Destruction
Augmented Frost 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Respite
Recovery 2/2
Shield Wall 1/5
Deflect Arrows
Elemental Protection
Block Runner
Shield Charge
Power Bash
Deadly Bash
Disarming Bash
Quick Reflexes
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Elven Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
| Spell | Level | Description |
|---|---|---|
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Other than leveling Alteration I only used Candlelight.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems for enchanting purposes.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
| Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
| Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Destruction spells are not needed in the build but you do need to get Destruction to level 60 for perks and to 100 to gain levels. Use Unbounded Storm while fast travelling to level Destruction.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Illusion | Illusion spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Body | Fortify Illusion | Illusion spells cost 46% less to cast. |
| Fortify Illusion & Magicka Regen | Illusion spells cost 28% less to cast. Magicka Regnerates 10% faster. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Resist Frost | Grants 86% resistance to frost. | |
| Hands | Fortify Block | Block 75% more damage with your shield. |
| Fortify One-handed | One-handed weapons do 75% more damage. | |
| Amulet | Fortify Health | Increases Health by 115 points. |
| Resist Magic | Resist 37% of magical effects. | |
| The Warlock's Ring | Spell Ward | While blocking, creates a ward that protects against spells for up 25 points. |
| Health Regeneration | Regenerate health 30% faster. | |
| Fast | You move 5% faster. | |
| Auriel's Shield | Auriel’s Bash | Stores the energy of blocked attacks. Performing a power bash will release the stored energy. |
| Sword | Fear | Creatures and people up to level 57 run in fear. |
| Frost Damage | Target takes 67 points of frost damage to health and Stamina. |
The Frost damage has to be reduced to make Illusion be the dominant school that governs charge usage. I think it had to redcue it down by two steps but it's basically when the sword changes colour as you lower down the frost enchantment.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Magicka | Increases your Magicka by 115 points. |
| Fortify Magicka Regen | Magicka Regnerates 115% faster. | |
| Body | Fortify Health | Increases your Health by 115 points. |
| Fortify Magicka Regen | Magicka Regnerates 115% faster. | |
| Feet | Fortify Stamina | Stamina is increased by 115 points. |
| Fortify Stamina Regen | Stamina Regnerates 57% faster. | |
| Hands | Fortify Magicka | Increases your Magicka by 115 points. |
| Amulet | Fortify Magicka | Increases your Magicka by 115 points. |
| Resist Magic | Resist 37% of magical effects. | |
| Ring | Fortify Health | Increases Health by 115 points. |
| Resist Magic | Resist 37% of magical effects. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | 170 points for 60 seconds |
| Restore Health | 266 points restored | |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Mora Tepinella (3) | 12 | 36 + 12 = 48 | 72 + 12 = 84 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |