Breton - Crossbow - Heavy - Archer
Witchhunters are people who have dedicated their lives to hunting down evil and witches, sorcerers, vampires, necromancers, or anything else that could bring harm to the world.
The build focuses on damaging Magicka to turn mages in robe wearing, dagger wielding warriors. It does this through a crossbow with both Absorb Magicka and Magicka Damage enchantments on it and the magnitude of these enchantments are boosted by Fortify Destruction potions. Additionally Lingering Magicka Damage poisons are used against any living enemies.
Use one handed until you get a longbow in Helgen. Buy a hunting bow from Alvor in Riverwood and and as many Iron Ingots as you can. Chop wood and sell it to Hod until you can buy all the Iron Ingots and then use it to make Iron Arrows. Make some leather strips at a tanning rack and improve the Hunting Bow on a grindstone. Then get an Ebony Crossbow as soon as you can. Exploding Shock bolts against mages and Exploding Fire Bolts against undead. Steel or Dwarven Bolts for other targets.
Ebony Spell Knight Armor or any heavy on the way to getting it. I started with Imperial at Helgen by following Ralof. Then I crafted Steel Soldier once Steel Smithing was taken. Then Dwarven Plate when Dwarven Smithing was taken. I ignored Orcish Plate, as the next upgrade, and just waited for Ebony Smithing.
Restoration for healing and circle of protection to use against undead or be a source or magicka regen when you have spell absorption. Utility spells from Alteration. Flame Atronach in the early levels before gaining spell absorption and Expel Daedra at higher levels from Conjuration.
The Lord Stone in the early levels and try to do the Book of Love quest early for 65% magic resistance. The quest is from the Temple of Mara in Riften. Once the Atronach perk is acquired switch to the Atronach Stone for 50% spell absorption, 50 magicka but -50% magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Hag's End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus)
Slows time for you slightly but a lot for enemies. A very good shout to aid with hitting enemies from range as they are moving.
Location: Just follow the main story quests
Staggers enemies but it's replaced by Cyclone.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Bretons make a very good choice here due to their proficiency with magic. Use a mage to kill a mage.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
You need to join the Dawnguard to get the ability to craft bolts regularly. You can buy them from the Fletcher in Solitude beforehand though. Remember you can reset vendors by doing a quicksave, attack them and then a quickload.
To quickly get the Ebony Crossbow head up to the Thalmor Embassy near Solitude and just before you get there on the left on the cliffs is a body with a crossbow and this also starts the quest. This then directs you to where you need to get into a locked basement of a ruined house guarded by 3 bandits. You should have put your first 2 perk points to get Novice and Apprentice Conjuration and have a Flame Atronach available to tank for you at this point.
Distribute attributes points at a ratio of 0/3/1. At level 62 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 560 | 250 (365) |
The skill boosts for Bretons are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 7 | Archery | 10 | Alchemy +5 | 11 |
Conjuration +10 | 4 | Block | 0 | Light Armor | 0 |
Destruction | 0 | Heavy Armor | 6 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 4 | Sneak | 0 |
Restoration +5 | 9 | Two-handed | 0 | Speech +5 | 2 |
Total | 28 | Total | 20 | Total | 13 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Adept Alteration
Stability
Expert Alteration
Atronach
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Apprentice Restoration
Adept Restoration
Expert Restoration
Overdraw 5/5
Eagle Eye
Steady Hand 2/2
Powershot
Quickshot
Juggernaught 1/5
Well Fitted
Fists of Steel
Tower of Strength
Cushioned
Conditioned
Steel Smithing
Elven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Snakeblood
Haggling 1/5
Alure
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Waterbreathing | Adept | Can breathe under water for 60 seconds. |
Buy training to get Alteration to 50 so you can buy Waterbreathing from Tolfdir once you have completed the First Lesson at the College of Winterhold. You'll need Adept Alteration to be able to cast it without enchanted gear. Waterbreathing can be used to level Alteration to 100 by casting it while standing in water.
Spell | Level | Description |
---|---|---|
Conjure Familiar | Novice | Summons a Familiar for 60 seconds wherever the caster is pointing |
Flame Atronach | Apprentice | Summons a Flame Atronach for 60 seconds wherever the caster is pointing |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Expel Daedra | Expert | Powerful summoned Daedra creatures are sent back to Oblivion |
Conjure familiar can be used in the early game to help you in harder game difficulties. The same applies to Flame Atronach. Take Novice and Apprentice Conjuration as your first 2 perks. They will be redundant spells when you have spell absorption later in the build.
Spell | Level | Description |
---|---|---|
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Circle of Protection | Expert | Undead up to level 20 entering the circle will flee |
Grand healing can only be cast once Expert Restoration is acquired. The same goes for Circle of Protection, which can be used as a limitless sources of Magicka if you have spell absorption.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Archery | Bows do 75% more damage |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Body | Fortify Magicka Regen | Magicka Regenerates 115% faster | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Fortify Stamina Regen | Stamina regenerates 57% faster | |
Hands | Fortify Archery | Bows do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Archery | Bows do 75% more damage |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Archery | Bows do 75% more damage |
Fortify Destruction | Destruction spells and enchantments cost 46% less | |
Crossbow | Absorb Magicka | Absorb 46 points of magicka |
Damage Magicka | Damage magicka by 69 points |
With Archery at 100 and Overdraw at 5/5 the crossbow does 321 damage. While wearing the enchanted armour the damage increases to 1294. With the Fortify Destruction potion running the Absorb Magicka raises from 46 to 143 points and the Magicka Damage raises from 69 to 215 points.
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Glowing Mushrooms, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 213% stronger for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the Glowing Mushrooms you need are at the farm. Snowberries are around Windhelm in numbers. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Purple Mountain Flower & Swamp Fungal Pod | |
---|---|---|
Effects | Lingering Damage Magicka | 43 points of damage for 10 seconds |
Purple Mountain Flowers are found on the journey from Helgen to Riverwood. Swamp Fungal Pods are in the swamps around Morthal. There’s 2 near Folgunthur, 2 by the Apprentice Stone and 3 to the west of Movarth’s Lair by the fishing spot.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Swamp Fungal Pod (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Purple Mountain Flower (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Snowberries (4) | 7 | 28 + 7 = 35 | 56 + 7 = 63 |
Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs | Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
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