Skyrim AE Builds

Alik'r Assassin

Redguard - Bow - Sword - Clothing - Light - Archer - Assassin - Dual Wield

Background

The assassin is a nomad from the tribes that occupy the harsh environment of Alik’r, which has made them both hardy and resourceful. They embody the unforgiving nature of the desert and execute the contracts from their patrons with ruthless efficiency.

This build was based on an idea by Reddit user Phireandice99


Weapons

Any one handed weapon at the start of the game. The final weapons and two Ebony Scimitars from Ghosts of the Tribunal creation.

Read the journal in the Temple in Raven Rock to start the quests for the Ghosts of the Tribunal creation.


Armor

Craft a set or Leather Scout Armor as soon as you can. Dwarven Mail and Orcish Scaled can be used to replace this as you unlock the Smithing perks.

The final gear is a Redguard Clothes, Redguard Hood, Dark Seducer Gauntlets and Dark Seducer Boots. With the Lord Stone and two Fortify Light Armor enchantments this achieves 74% damage reduction where the cap is 80%.

The quest that unlocks the Redguard Hood and Clothes can be found by reading the journal on the desk in general Tulius’ room in Castle Dour in Solitude. They are then found on Majid the Mad.

The Dark Seducer Boots and Gauntlets can be acquired from the bandit camps early in the quest you get from Ri’saad, the Khajiit merchant that moves between Whiterun and Markarth.


Spells

Alteration for utility spells. Restoration for heals.


Standing Stones

The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.


Shrines

Use a shrine of Talos for 20% cooldown to shouts.


Shouts

Cyclone (Wind - Unleash - Strike)

Location:: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (Horn of Jurgen Windcaller).

Allows you to become temporarily invulnerable while also using no stamina while running. I only ever intended to use one word for this build to quickly blink out of the plane and then back in. With a Blessing of Talos and using a single word you have up to 8 seconds of damage immunity and the cooldown is 16 seconds. So you can have damage immunity 50% of the time.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Redguard

Khajiit, Redguard and Wood Elf come out top with a 25/35 point skill boost. This build is however based on the character being a Redguard.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.


Attribute Distribution

Place attribute points at 0 / 1 / 1. At level 65 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 420 (535) 420

Perk Point Distribution

The skill boosts for Redguards are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery +58 Alchemy10
Conjuration0 Block +50 Light Armor7
Destruction +50 Heavy Armor0 Lockpicking0
Enchanting9 One-handed +1010 Pickpocket0
Illusion0 Smithing +55 Sneak7
Restoration0 Two-handed0 Speech0
Total 17 Total 23 Total 24


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Warrior Skills

Archery 8

Overdraw 5/5

Eagle Eye

Power Shot

Quick Shot

One-handed 10

Armsman 5/5

Fighting Stance

Savage Strike

Dual Flurry 2/2

Dual Savagery

Smithing 5

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Rogue Skills

Alchemy 10

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Light Armor 7

Agile Defender 5/5

Custom Fit

Unhindered

Sneak 7

Stealth 1/5

Backstab

Deadly Aim

Muffled Movement

Light Foot

Silent Roll

Silence


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to level Destruction very quickly so you can gain levels for perk points to spend in other skill trees.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points

Close Wounds is the best healing spell taht you can cast with Restoration at 100 you can cast it twice before your mmagicka is depleted.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 75% more damage.
One-handed weapons do 150% more damage.
Destruction spells cost no magicka.
Health is increased by 115 points.
Magicka regnerates 10% faster.
Light Armor skill is increased by 92 points.
Sneaking is 150% easier.
Grants 37% resistance to all magic.

Item Enchantment Effect
Head Fortify Archery Bows do 75% more damage
Fortify Destruction Destruction spells cost 46% less to cast
Body Fortify Destruction and Magicka Regen Destruction spells cost 28% less to cast. Magicka rgenerates 10% faster
Fortify Health Increases your health by 115 points
Feet Fortify One-handed One-handed weapons do 75% more damage
Fortify Sneak Sneaking is 75% easier
Hands Fortify Light Armor Increases Light Armor skill by 46 points
Fortify One-handed One-handed weapons do 75% more damage
Amulet Fortify Light Armor Increases Light Armor skill by 46 points
Resist Magic Grants 37% resistance to all magic
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Sneak Sneaking is 75% easier
Bow Absorb Health Absorb 37 points of Health
Fire Damage Burns the target for 57 points. Targets on fire take extra damage
Sword 1 Absorb Health Absorb 37 points of Health
Fire Damage Burns the target for 57 points. Targets on fire take extra damage
Sword 2 Absorb Stamina Absorb 46 points of Stamina
Fire Damage Burns the target for 57 points. Targets on fire take extra damage

With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Health

Ingredients Canis Root, Juniper Berries & Namira's Rot
Effects Regenerate Health Health regenerates 213% faster for 300 seconds
Fortify Archery Bows do 170% more damage for 60 seconds

A Canis Root is found in the Secret lab at the farm and you can get 2 from Arcadia’s Cauldron for free if you give her the Frost Salts from Farengar. There’s another 3 on the the opposite side of the river to Solitude Lumber Mill and then if you continue north with the river. Juniper Berries are around Markarth. Namira’s Rot can be found in Reachwater Rock.


Poison of Paralysis

Ingredients Imp Stool, Nightshade & Swamp Fungal Pod
Effects Paralysis Target is paralyzed for 43 seconds.
Damage Health Damages the target’s Health by 128 points

Swamp Fungal Pods are found in the swamps around Morthal. Imp Stool are in Reachwater Rock near Markarth. Nightshade are found around halls of the dead in the holds.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
5 x Camis Root
5 x Imp Stool
5 x Juniper Berries
6 x Namira's Rot
6 x Nightshade
6 x Swamp Fungal Pod
5 x Wheat

Potions and Poisons Produced

42 x Potions of Forify Health
42 x Potions of Regenerate Health
42 x Poisons of Paralysis

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Namira's Rot (3) 6 18 + 6 = 24 36 + 6 = 42
Canis Root (4) 5 20 + 5 = 25 40 + 5 = 45
Juniper Berries (4) 5 20 + 5 = 25 40 + 5 = 45
Imp Stool (4) 5 20 + 5 = 25 40 + 5 = 45
Swamp Fungal Pod (3) 6 18 + 6 = 24 36 + 6 = 42

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Nightshade (3) 6 18 + 6 = 24 36 + 6 = 42

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