Redguard - Bow - Sword - Clothing - Light - Archer - Assassin - Dual Wield
The assassin is a nomad from the tribes that occupy the harsh environment of Alik’r, which has made them both hardy and resourceful. They embody the unforgiving nature of the desert and execute the contracts from their patrons with ruthless efficiency.
This build was based on an idea by Reddit user Phireandice99
Any one handed weapon at the start of the game. The final weapons and two Ebony Scimitars from Ghosts of the Tribunal creation.
Read the journal in the Temple in Raven Rock to start the quests for the Ghosts of the Tribunal creation.
Craft a set or Leather Scout Armor as soon as you can. Dwarven Mail and Orcish Scaled can be used to replace this as you unlock the Smithing perks.
The final gear is a Redguard Clothes, Redguard Hood, Dark Seducer Gauntlets and Dark Seducer Boots. With the Lord Stone and two Fortify Light Armor enchantments this achieves 74% damage reduction where the cap is 80%.
The quest that unlocks the Redguard Hood and Clothes can be found by reading the journal on the desk in general Tulius’ room in Castle Dour in Solitude. They are then found on Majid the Mad.
The Dark Seducer Boots and Gauntlets can be acquired from the bandit camps early in the quest you get from Ri’saad, the Khajiit merchant that moves between Whiterun and Markarth.
Alteration for utility spells. Restoration for heals.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.
Use a shrine of Talos for 20% cooldown to shouts.
Location:: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (Horn of Jurgen Windcaller).
Allows you to become temporarily invulnerable while also using no stamina while running. I only ever intended to use one word for this build to quickly blink out of the plane and then back in. With a Blessing of Talos and using a single word you have up to 8 seconds of damage immunity and the cooldown is 16 seconds. So you can have damage immunity 50% of the time.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Khajiit, Redguard and Wood Elf come out top with a 25/35 point skill boost. This build is however based on the character being a Redguard.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons are considered male.
Place attribute points at 0 / 1 / 1. At level 65 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (150) | 420 (535) | 420 |
The skill boosts for Redguards are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery +5 | 8 | Alchemy | 10 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 7 |
Destruction +5 | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 9 | One-handed +10 | 10 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 5 | Sneak | 7 |
Restoration | 0 | Two-handed | 0 | Speech | 0 |
Total | 17 | Total | 23 | Total | 24 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Overdraw 5/5
Eagle Eye
Power Shot
Quick Shot
Armsman 5/5
Fighting Stance
Savage Strike
Dual Flurry 2/2
Dual Savagery
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Agile Defender 5/5
Custom Fit
Unhindered
Stealth 1/5
Backstab
Deadly Aim
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or Daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul Trap is used to level Conjuration and also fill soul gems.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to level Destruction very quickly so you can gain levels for perk points to spend in other skill trees.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Close Wounds is the best healing spell taht you can cast with Restoration at 100 you can cast it twice before your mmagicka is depleted.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Archery | Bows do 75% more damage |
Fortify Destruction | Destruction spells cost 46% less to cast | |
Body | Fortify Destruction and Magicka Regen | Destruction spells cost 28% less to cast. Magicka rgenerates 10% faster |
Fortify Health | Increases your health by 115 points | |
Feet | Fortify One-handed | One-handed weapons do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Hands | Fortify Light Armor | Increases Light Armor skill by 46 points |
Fortify One-handed | One-handed weapons do 75% more damage | |
Amulet | Fortify Light Armor | Increases Light Armor skill by 46 points |
Resist Magic | Grants 37% resistance to all magic | |
Ring | Fortify Destruction | Destruction spells cost 46% less to cast |
Fortify Sneak | Sneaking is 75% easier | |
Bow | Absorb Health | Absorb 37 points of Health |
Fire Damage | Burns the target for 57 points. Targets on fire take extra damage | |
Sword 1 | Absorb Health | Absorb 37 points of Health |
Fire Damage | Burns the target for 57 points. Targets on fire take extra damage | |
Sword 2 | Absorb Stamina | Absorb 46 points of Stamina |
Fire Damage | Burns the target for 57 points. Targets on fire take extra damage |
With the Sallow Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
All of the ingredients can be found in or around Whiterun.
Ingredients | Canis Root, Juniper Berries & Namira's Rot | |
---|---|---|
Effects | Regenerate Health | Health regenerates 213% faster for 300 seconds |
Fortify Archery | Bows do 170% more damage for 60 seconds |
A Canis Root is found in the Secret lab at the farm and you can get 2 from Arcadia’s Cauldron for free if you give her the Frost Salts from Farengar. There’s another 3 on the the opposite side of the river to Solitude Lumber Mill and then if you continue north with the river. Juniper Berries are around Markarth. Namira’s Rot can be found in Reachwater Rock.
Ingredients | Imp Stool, Nightshade & Swamp Fungal Pod | |
---|---|---|
Effects | Paralysis | Target is paralyzed for 43 seconds. |
Damage Health | Damages the target’s Health by 128 points |
Swamp Fungal Pods are found in the swamps around Morthal. Imp Stool are in Reachwater Rock near Markarth. Nightshade are found around halls of the dead in the holds.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Namira's Rot (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Canis Root (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Juniper Berries (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Imp Stool (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Swamp Fungal Pod (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Nightshade (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |