Once a person was targeted by the Brotherhood and Torik was sent to them, they would simply cease to be. I asked him once what his weapon of choice was, and was equally started by his answer.
Waywatchers are the guardians of the pathways which lead into and traverse the forests of Valenwood. They are able to lie unnoticed and unmoving for days on end before springing into action to slay a startled foe. Operating in isolation they sometimes descend into banditry.
White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war.
A shadowdancer operates in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others.
The assassin is a nomad from the tribes that occupy the harsh environment of Alikr, which has made them both hardy and resourceful. They embody the unforgiving nature of the desert and execute the contracts from their patrons with ruthless efficiency.
Sometimes it takes a monster to kill a monster. Grim Hunters undergo a dark ritual to enhance their physical abilities in order to gain a dark, unnatural power to destroy their foes.
Rangers of the Moonlight conclave are deadliest at night, channeling the energy of the moon to augment their vigil. They specialise in hunting shapechangers and creatures afflicted with lycanthropy.
A nightshade is a master of disguise and stealth, and a friend of the shadows. They focus on gathering intelligence, spreading panic and fear and bringing death to the enemies of their house.
The Agent is charming when they can be seen, and nearly invisible when in shadow. The Agent is skilled in deception and avoidance. They are self-reliant and devote themselves to their goals.
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.
Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors and defenders of the truth. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go.
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of any warrior, but they lack the latter's dedication to the craft of fighting. Rangers often accept the role of protector, aiding those who live in or travel through the woods.
The Zealot belongs to a secret society of slayers devoted to the worship of Mehrunes Dagon the Lord of Blood and Flames. The Zealots use stealth, fire magic, and the zeal of fanaticism to destroy those who have given offense to their Lord.
A soulknife recognizes his own mind as the most beautiful - and the most deadly - thing in all creation. With this understanding and through extended practice, a soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy.
An elven ranger who focuses on the longbow can become a Justice of Weald and Woe, who is the go-to person for anything unsavoury that needs doing such as the removal of humans.
The Black March Blighter is a master of poison and toxins thanks to an interest and the availability of alchemical ingredients in the Black Marshes. Through shamanic rituals, taught by the local witch doctors, the Blighter has learned to bind or harm enemies with magical runes.