Breton - Bow - Clothing - Light - Archer - Assassin - Conjurer
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.
A bound bow as soon as you can with the spell book being available in Fort Amol. Try to get a Hunting Bow before this.
The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. Then a Vampire Leather Hood from Bloodchill Manor, a Vagrant Robe and Dark Seducer Gauntlets and Boots. The quest to get access to the Dark Seducer gear is from Ri’Saad the Khajiit merchant that travels between Whiterun and Markarth. Talk to Viriya at the Riften Docks and the Vagrant Robes are on one of the mages that attacks you in the No Contest quest.
Bound Bow and Haunting Spirit from Conjuration. The Bound Bow spell book is in Fort Amol and the Haunting Spirit spell book is in Yngvild. Healing spells from Restoration and some utility spells from Alteration.
The Lord Stone for 50 armour rating and 25% magic resistance.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Ironbind Barrow, Lost Valley Redoubt, Ustengrav (The Horn of Jurgen Windcaller).
Makes you take no damage for a period of time.
Location: Just follow the main story quests
Staggers enemies but it's replaced by Cyclone.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Breton for the race as you start with the Conjure Familiar spell and Conjuration starts at 25, which is the largest boost of any race for the main school of magic used in this build. High Elf also have the same number of skill levels boosted at 30 out of a possible 35, which is the same as Bretons. High Elves get a boost of 5 points in Destruction whereas Bretons get a 5 point boost in Speech, which is not used to place perks in this build but an increase in this skill means better prices for buying and selling items so it’s useful for all builds event without perks.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1/1/0. At level 60 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
400 | 390 | 100 |
The skill boosts for High Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 4 | Archery | 8 | Alchemy +5 | 7 |
Conjuration +10 | 11 | Block | 0 | Light Armor | 5 |
Destruction | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 4 | Smithing | 5 | Sneak | 3 |
Restoration +5 | 4 | Two-handed | 0 | Speech +5 | 0 |
Total | 32 | Total | 13 | Total | 15 |
Novice Alteration
Apprentice Alteration
Magic Resistance 2/3
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Mystic Binding
Soul Stealer
Oblivion Binding
Summoner 2/2
Necromancy
Dark Souls
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Regeneration
Recovery 2/2
Overdraw 5/5
Eagle Eye
Power Shot
Quick Shot
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Stealth 1/5
Backstab
Deadly Aim
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Conjure Familiar | Novice | Summons a familiar for 60 seconds wherever the caster is pointing |
Conjure Haunting Ghost | Apprentice | Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Bound Bow | Adept | Creates a mgical bow for 120 seconds. Sheathe it to dispel |
Bound Quiver | Adept | Creates a magic quiver for 120 seconds |
Use Soul Trap to fill soul gems and level conjuration quickly. Taking novice conjuration early helps as you can use the Familiar to distract enemies.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage |
Destruction isn't needed in this build.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Archery | Bows do 75% more damage |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Conjuration | Conjuration spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Feet | Muffle | Wearer is muffled and moves silently |
Fortify Sneak | Sneaking is 75% easier | |
Hands | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier | |
Ring | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% easier |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower, Lavender & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored | |
Fortify Conjuration | Conjuration spells last 170% longer |
You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Canis Root, Namira's Rot & Juniper Berries | |
---|---|---|
Effects | Fortify Archery | 170% more damage for 60 seconds |
Regenerate Health | Health regenerates 213% faster for 300 seconds |
There are 2 Canis root can be obtained from Arcadia for free by taking her the Frost Sales from Farengar. Another one is in the secret lab at the farm. The others can be obtained in the swamps on the opposite side of the river to Solitude Docks and Lumbermill. There are 2 Namira’s Rot sold by Angeline in Solitude. Another 7 are in Reachwater Rock. Juniper Berries are numerous around Markarth. I got the last 2 from Rebel’s Cairn, which is a slight detour from my usual route from Markarth to Rorikstead before going to Goldenhills Plantation.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Canis Root (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Juniper Berries (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Namira's Rot (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |