Elemental Savants often begin their journey as a battlemage with a fascination in an individual element before realising that to do so is not effective for all enemies, so they widen their studies, although they are always drawn towards the original element.
The demonologist is the mightiest or sorcerers, wielding the power of Oblivion and Nirn and capable of conjuring great pillars of flames or storms of electricity. So great is their occult knowledge they can bargain servants from Oblivion into doing their bidding.
In Norse mythology Skadi is a giantess and goddess associated with bowhunting, skiing, winter and mountains.
The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy.
United in focus a Beastmaster works with beasts to fight the monstrous foes that threaten civilisation and the wilderness alike. They embody a friendship between the civilised races and the beasts of the world.
Wardens are mighty and powerful defenders of the natural world, fighting to preserve the untamed wilderness. They draw their extraordinary toughness from the wild itself.
The Sun-Eaters are a clan of vampires who worship Sithis. They overran the Teeth of Sithis temple in Murkmire and killed most of the nisswo custodians that inhabited it, while keeping a few alive for sustenance and for other nefarious purposes.
The Windcallers, also known as the Blessed of the All-Maker are Skaal witches who adeptly invoke the winds. They are distinguished by delicate markings on their faces and are renowned for their creature companions.
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself.
May I shrink to dust in your cold, wild wastes and may my tongue speak its last hymn to your winds.
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves.
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially daedra and undead creatures.
The shaman offers prayers, sacrifices and services to the spirits, and in return gains the favour of patron spirits who bestow spells and other magical abilities upon them.
A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. They call upon restless, tormented spirits of the dead, seeking their arcane secrets.
A real woman of the reach who refused to give in to the Nords. She still practices the ancient traditions that the rest of her people have abandoned in exchange for peace.
A soulknife recognizes his own mind as the most beautiful - and the most deadly - thing in all creation. With this understanding and through extended practice, a soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy.
The Bear Shaman is a mighty barbarian who focuses their power and energies towards themself, through shamanstic rites with the spirit of the bear. The Bear Shaman represents two sides of nature ‐ Tranquility and Fury.