Skyrim AE Builds

Deathlord

Nord - Vampire - Sword - Heavy - Spellsword - Conjurer

Background

You lord over the undead Nords found in the tombs and barrows of Skyrim, where the living refer to them as Draugr. You feel this age is coming to an end and have risen from your slumber with your army to either hasten or hinder this event


Weapons

Any one handed weapon at the start of the game and then a Nord Hero Sword for th final weapon. This requires an Ancient Nord Sword and having completeted the Companion's quest chain to be able to craft it at the Skyforge in Whiterun.

The Staff of Worms is also used as it can make Draugr thralls which is not possible with the spell. The staff can be found at Gallows Hall which is accessed from Mara's Eye Pond to the South West of Windhelm.

This allows you to have 2 permanent Draugr, with a third being made at the Boneforge. I made King Olaf One Eye from Dead Men's Respits and a Deathlord Overlord from Volskygge from just before you exit the dungeon to face Volsung by the word wall. You will need to go to the sould cairn to get a Soul Husk before you can make the third Draugr.


Armor

Steel Solider Armor which you can craft once you have the Steel Smithing Perk. This is then replaced by a full set of Ancient Nord Armor. Completing the Companions quest chain allows you to craft Ancient Nord Armor at the Skyforge.

The perks are set as though you do not have USSEP (Unofficial Skyrim Special Edition Patch) as Ancient Nord Armor requires the Daedric Smithing perk normally but the patch changes this back to Steel Smithing to match the weapons. Therefore 2 extra ranks in Juggernaut have been taken to reach the damage reduction cap. You’ll need to use Ahzidal’s Genius and the Sallow Regent Black Book to push your enchanting high enough to get stronger crafting gear as well for better Fortify Smithing potions. If you play with USSEP then you will simply have a lot higher armour rating than is needed to reach the damage reduction cap.

You can get the Ancient Nord Armor earlier by going to South Fringe Sanctum to the South East of Helgen. The boss of the cave is called Bashnag and he wears the chest piece.

You can also collect an Ancient Nord Helmet from the Entrance of Valthume. From the Shrine of Dibella near Old Hroldan in The Reach follow the river to the east and just before you get to Gloomreach there is a path to the west that leads to Valthume.


Spells

Alteration for utility spells in the early game. Conjuration for undead minions as you level Conjuration. Destruction for frost spells. Illusion for fear spells. Restoration for healing and stamina replenishment fo you and your Draugr minions.


Standing Stones.

The Lord Stone for 50 armor rating and 25% magic resistance.


Shrines

Use a shrine of Talos for 20% shout cooldown.


Shouts

Soul Tear (Essence - Tear - Zombie))

Location: Learn each word by summoning Durnehviir at least 3 times.

The first two words stagger enemies and have a very short cooldown. The last word does a soul trap and can reanimate a zombie for 60 seconds if the target dies.

Summon Durnehviir (Curse - Never - Dying)

Location: Soul Cairn all words

Used to learn all the words for Soul Tear.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Nord Vampire

Nords work well with the background for this build.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.


Attribute Distribution

Distribute attributes at a ratio of 1 / 3 / 0. At level 63 which is required for all the perks the attributes are:

Magicka Health Stamina
260 (375) 560 100 (215)

Perk Point Distribution

The skill boosts for Nords are marked in bold.

Mage Warrior Rogue
Alteration3 Archery0 Alchemy7
Conjuration9 Block +50 Light Armor +50
Destruction3 Heavy Armor8 Lockpicking0
Enchanting10 One-handed +57 Pickpocket0
Illusion5 Smithing +51 Sneak0
Restoration9 Two-handed +100 Speech +50
Total 39 Total 16 Total 7


Skills and Perks

Mage Skills

Alteration 3

Novice Alteration

Apprentice Alteration

Magic Resistance 1/3


Destruction 3

Novice Destruction

Augmented Frost 2/2

Conjuration 9

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration

Necromancy

Dark Souls

Summoner 2/2

Twin Souls

Enchanting 10

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Frost Enchanter

Restoration 9

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

Heavy Armor 8

Juggernaut 3/5

Well Fitted

Tower of Strength

Fists of Steel

Cushioned

Conditioning

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 1

Steel Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Apprentice Summons a familiar for 60 seconds wherever the caster is pointing.
Soul Trap Apprentice If the target dies within 60 seconds, fills a soul gem
Conjure Wrathman Expert Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.

Any conjure or raise undead spells can be used while levelling conjuration.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second.
Ice Spike Apprentice A spike of ice that does 25 points of frost damage to Health and Stamina.
Icy Spear Expert A spear of ice that does 90 points of damage to Health and Stamina.

Ranged frost spells are used to slow down fleeing enemies rather than as a main damage source.


Illusion

Spell Level Description
Courage Novice Target won’t flee for 60 seconds and gets some extra health and stamina
Fear Apprentice Creatures and people up to level 9 flee from combat for 30 seconds
Rout Expert Creatures and people up to level 35 flee from combat for 30 seconds
Hysteria Master Creatures and people up to level 41 flee from combat for 60 seconds

Courage can be used to initially level Illusion to 25 to get Apprentice Illusion and then go to small tavern and cast it by getting as many people in the area of effect as possible. Once Illusion is at 90 complete the Illusion Ritual at the College of Winterhold to get access to Master level Illusion spells. Then go to a populated market place and cast Call to Arms repeatedly until it is 100.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Necromantic Healing Apprentice Heals the undead target 10 points per second, but not the living, atronachs or machines
Close Wounds Adept Heals caster by 100 points
Heal Undead Adept Heals the undead target 75 points, but not the living, atronachs or machines
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Restoration is used for emergency healing in combat and to replenish Stamina, which should be more common. Heal Undead is used to heal your minions.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Illusion spells cost no magicka to cast.
Destruction spells cost 92% less to cast.
Conjuration and Restoration spells cost 46% less to cast.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 10% faster
Carrying capacity is increase by 69 points
Grants 86% resistance to fire
Resist 37% of all magical effects.

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells cost 46% less to cast
Fortify Illusion Illusion spells cost 46% less to cast
Body Fortify Illusion Illusion spells cost 46% less to cast.
Fortify Illusion and Magicka Regen Illusion spells cost 28% less to cast. Magicka regenerates 10% faster.
Feet Fortify Stamina Increases your Stamina by 115 points
Resist Fire Grants 86% fire resistance
Hands Fortify Carry Weight Carrying capacity is increased by 69 points
Fortify Magicka Increases your Magicka by 115 points
Amulet Fortify Destruction Destruction spells cost 46% less to cast.
Resist Magic Grants 37% resistance to all magic
Ring Fortify Destruction Destruction spells cost 46% less to cast.
Fortify Restoration Restoration spells cost 46% less to cast.
Sword Fear Creatures and people up to level 69 flee from combat for 30 seconds
Frost Damage Target takes 81 points of frost damage to health and stamina

The Frost Damage is lowered down 2 notches to make the sword use Illusion rather than Destruction when determining charge usage and also the alchmey effect that boosts the enchantments

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health Health increased by 170 points for 60 seconds
Fortify Conjuration Conjuration spells last 213% longer
Restore Health Restores 266 points of Health

Blue Mountain Flower, Lavender and Wheat can all be found in or around Whiterun.

Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Regenerate Stamina Stamina regenerates 213% faster for 300 seconds
Fortify Illusion 170% stronger for 60 seconds
Restore Magicka Restores 266 points of magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
6 x Lavender
10 x Mora Tapinella
7 x Scaly Pholiota
10 x Steel Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
40 x Potions of Fortify Carry Weight

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 10 30 + 10 = 40 60 + 10 = 70
Scaly Pholiota(5) 7 35 + 7 = 42 70 + 7 = 77
Steel-Blue Entoloma (3) 10 30 + 10 = 40 60 + 10 = 70

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Lavender (3) 6 18 + 6 = 24 36 + 6 = 42

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