Nord - Vampire - Sword - Heavy - Spellsword - Conjurer
You lord over the undead Nords found in the tombs and barrows of Skyrim, where the living refer to them as Draugr. You feel this age is coming to an end and have risen from your slumber with your army to either hasten or hinder this event

Any one handed weapon at the start of the game and then a Nord Hero Sword for th final weapon. This requires an Ancient Nord Sword and having completeted the Companion's quest chain to be able to craft it at the Skyforge in Whiterun.
The Staff of Worms is also used as it can make Draugr thralls which is not possible with the spell. The staff can be found at Gallows Hall which is accessed from Mara's Eye Pond to the South West of Windhelm.
This allows you to have 2 permanent Draugr, with a third being made at the Boneforge. I made King Olaf One Eye from Dead Men's Respits and a Deathlord Overlord from Volskygge from just before you exit the dungeon to face Volsung by the word wall. You will need to go to the sould cairn to get a Soul Husk before you can make the third Draugr.
Steel Solider Armor which you can craft once you have the Steel Smithing Perk. This is then replaced by a full set of Ancient Nord Armor. Completing the Companions quest chain allows you to craft Ancient Nord Armor at the Skyforge.
The perks are set as though you do not have USSEP (Unofficial Skyrim Special Edition Patch) as Ancient Nord Armor requires the Daedric Smithing perk normally but the patch changes this back to Steel Smithing to match the weapons. Therefore 2 extra ranks in Juggernaut have been taken to reach the damage reduction cap. You’ll need to use Ahzidal’s Genius and the Sallow Regent Black Book to push your enchanting high enough to get stronger crafting gear as well for better Fortify Smithing potions. If you play with USSEP then you will simply have a lot higher armour rating than is needed to reach the damage reduction cap.
You can get the Ancient Nord Armor earlier by going to South Fringe Sanctum to the South East of Helgen. The boss of the cave is called Bashnag and he wears the chest piece.
You can also collect an Ancient Nord Helmet from the Entrance of Valthume. From the Shrine of Dibella near Old Hroldan in The Reach follow the river to the east and just before you get to Gloomreach there is a path to the west that leads to Valthume.
Alteration for utility spells in the early game. Conjuration for undead minions as you level Conjuration. Destruction for frost spells. Illusion for fear spells. Restoration for healing and stamina replenishment fo you and your Draugr minions.
The Lord Stone for 50 armor rating and 25% magic resistance.
Use a shrine of Talos for 20% shout cooldown.
Location: Learn each word by summoning Durnehviir at least 3 times.
The first two words stagger enemies and have a very short cooldown. The last word does a soul trap and can reanimate a zombie for 60 seconds if the target dies.
Location: Soul Cairn all words
Used to learn all the words for Soul Tear.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nords work well with the background for this build.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use.
Distribute attributes at a ratio of 1 / 3 / 0. At level 63 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 260 (375) | 560 | 100 (215) |
The skill boosts for Nords are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration | 3 | Archery | 0 | Alchemy | 7 |
| Conjuration | 9 | Block +5 | 0 | Light Armor +5 | 0 |
| Destruction | 3 | Heavy Armor | 8 | Lockpicking | 0 |
| Enchanting | 10 | One-handed +5 | 7 | Pickpocket | 0 |
| Illusion | 5 | Smithing +5 | 1 | Sneak | 0 |
| Restoration | 9 | Two-handed +10 | 0 | Speech +5 | 0 |
| Total | 39 | Total | 16 | Total | 7 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Novice Destruction
Augmented Frost 2/2
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Necromancy
Dark Souls
Summoner 2/2
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Necromage
Juggernaut 3/5
Well Fitted
Tower of Strength
Fists of Steel
Cushioned
Conditioning
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Alchemist 5/5
Physician
Benefactor
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Conjure Familiar | Apprentice | Summons a familiar for 60 seconds wherever the caster is pointing. |
| Soul Trap | Apprentice | If the target dies within 60 seconds, fills a soul gem |
| Conjure Wrathman | Expert | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. |
Any conjure or raise undead spells can be used while levelling conjuration.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
| Ice Spike | Apprentice | A spike of ice that does 25 points of frost damage to Health and Stamina. |
| Icy Spear | Expert | A spear of ice that does 90 points of damage to Health and Stamina. |
Ranged frost spells are used to slow down fleeing enemies rather than as a main damage source.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won’t flee for 60 seconds and gets some extra health and stamina |
| Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds |
| Rout | Expert | Creatures and people up to level 35 flee from combat for 30 seconds |
| Hysteria | Master | Creatures and people up to level 41 flee from combat for 60 seconds |
Courage can be used to initially level Illusion to 25 to get Apprentice Illusion and then go to small tavern and cast it by getting as many people in the area of effect as possible. Once Illusion is at 90 complete the Illusion Ritual at the College of Winterhold to get access to Master level Illusion spells. Then go to a populated market place and cast Call to Arms repeatedly until it is 100.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Necromantic Healing | Apprentice | Heals the undead target 10 points per second, but not the living, atronachs or machines |
| Close Wounds | Adept | Heals caster by 100 points |
| Heal Undead | Adept | Heals the undead target 75 points, but not the living, atronachs or machines |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for emergency healing in combat and to replenish Stamina, which should be more common. Heal Undead is used to heal your minions.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Head | Fortify Conjuration | Conjuration spells cost 46% less to cast |
| Fortify Illusion | Illusion spells cost 46% less to cast | |
| Body | Fortify Illusion | Illusion spells cost 46% less to cast. |
| Fortify Illusion and Magicka Regen | Illusion spells cost 28% less to cast. Magicka regenerates 10% faster. | |
| Feet | Fortify Stamina | Increases your Stamina by 115 points |
| Resist Fire | Grants 86% fire resistance | |
| Hands | Fortify Carry Weight | Carrying capacity is increased by 69 points |
| Fortify Magicka | Increases your Magicka by 115 points | |
| Amulet | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Resist Magic | Grants 37% resistance to all magic | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Sword | Fear | Creatures and people up to level 69 flee from combat for 30 seconds |
| Frost Damage | Target takes 81 points of frost damage to health and stamina |
The Frost Damage is lowered down 2 notches to make the sword use Illusion rather than Destruction when determining charge usage and also the alchmey effect that boosts the enchantments
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower, Lavender & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health increased by 170 points for 60 seconds |
| Fortify Conjuration | Conjuration spells last 213% longer | |
| Restore Health | Restores 266 points of Health | |
Blue Mountain Flower, Lavender and Wheat can all be found in or around Whiterun.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tapinella (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
| Scaly Pholiota(5) | 7 | 35 + 7 = 42 | 70 + 7 = 77 |
| Steel-Blue Entoloma (3) | 10 | 30 + 10 = 40 | 60 + 10 = 70 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Lavender (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |