Skyrim AE Builds

Elemental Savant

Breton - Sword - Clothing - Heavy - Spellsword

Background

Elemental Savants study the basic building blocks of existence - air, earth, fire, water - learning to harness their powers. They often begin their journey as a battlemage with a fascination in an individual element before realising that to do so is not effective for all enemies, so they widen their studies, although they are always drawn towards the original element.


Weapons

Any destruction staff or a Staff of War as a backup.


Armour

Any Heavy Armor in the head, hand and feet slots at the start of the game and a mage robe ideally of Destruction in the body Slot. The Final gear is Nahkriin, Robe of the Lich, Ebony Plate Boots, Ebony Plate Gauntlets.

Nahkriin is quite deep into the main quest as it is found on the Dragon Priest of the same name in Skuldafn, which is on the way to Sovngarde to fight Alduin. It’s therefore best to use an Ebony Plate Helmet before acquiring this enchanted with both Fortify Destruction and Fortify Restoration. I'm using a mod that allows me to change the default dragon priest masks to 6 new looks. This is a mod by Xavbio who also has mods the weapon and armor textures that I also use.

The Robes of the Lich are at the very end of the Ghosts of the Tribunal creation, which can be started by reading the journal in the room on the right of the lower floor in the Temple at Raven Rock on Solstheim. I’m using this because the Texture mods I play with have purple on both Nahkriin and the Robes and without these they will probably look odd. A Master Robes of Conjuration is a good alternative as this provides the same magicka regeneration as the Robes of the Lich but provides a 22% cost reduction in Conjuration spells. This increases the cost reduction from 46% to 68%.

The Ebony Plate gear can be acquired by reading the letter from Tyra Blood-Fire that gets delivered to you by courier at level 32. Complete the resulting quest and have the Ebony Smithing perk and you can then craft the Ebony Plate Boots and Gauntlets.


Spells

Utility spells from Alteration, Atronach from Conjuration, elemental spells from Destruction and Heals from Restoration.


Standing Stones

The Lord Stone to add 50 extra armor rating and 25% magic resistance.


Shrines

Use a Shrine of Dibella for roleplay but a Shrins of Talos is more useful.


Shouts

Slow Time (Earth - Mind - Dragon)

Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus)

Slows time down for you a bit and everyone else a lot. Can be used to get multiple very quick spells in.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Bretons, High Elves and Imperials come out top with a skill boost of 25/35. I chose a Breton as they start with a 10 point boost to Conjuration and the Conjure Familiar spell. The bonus magic resistance also helps in the early levels as well as reducing perks required and freeing up an enchantments slot that would otherwise be used for Resist Magic.


Attribute Distribution

Distribute attributes at a ratio of 2 / 3 / 0. At level 62 which is required for all the perks the attributes are:

Magicka Health Stamina
340 (505) 460 (575) 100

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +56 Archery0 Alchemy +57
Conjuration +107 Block0 Light Armor0
Destruction12 Heavy Armor6 Lockpicking0
Enchanting9 One-handed0 Pickpocket0
Illusion +50 Smithing6 Sneak0
Restoration +58 Two-handed0 Speech +50
Total 42 Total 12 Total 7


Skills and Perks

Mage Skills

Alteration 6

Novice Alteration

Apprentice Alteration

Adept Alteration

Magic Resistance 2/3

Stabiility


Conjuration 7

Novice Conjuration

Apprentice Conjuration

Summoner 2/2

Atromancy

Elemental Potency

Twin Souls

Destruction 12

Novice Destruction

Apprentice Destruction

Destruction Dual Casting

Augmented Flames 2/2

Intense Flames

Augmented Frost 2/2

Deep freeze

Augmented Shock 2/2

Disintegrate

Enchanting 9

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Fire Enchanter

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Necromage

Warrior Skills

Heavy Armor 6

Juggernaut 3/5

Fists of Steel

Cushioned

Conditioning

Smithing 6

Steel Smithing

Dwarven Smithing

Orcish Smithing

Ebony Smithing

Daedric Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or Daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Talk to the Steward in Dragonsreach to get a quest to investigate an assassination attemp on the Jarl. After reading the buiness ledger at Arcadia's Cauldron go the Whiterun Stables and on the body of a stablehand is a Detect Life sepllbook. This can be used to level Alteration. Cast this with both hands Until your magicka has run out as this will generate twice as much XP. Then your magicka has a chance to regenerate and repeat again.


Conjuration

Spell Level Description
Conjure Familiar Novice ISummons a Familiar for 60 seconds wherever the caster is pointing.
Conjure Flame Atronach Apprentice Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem.
Conjure Frost Atronach Adept Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Conjure Storm Atronach Expert Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

Conjuring a Familiar to tank enemies for you may make the game easier at the start but it’s doesn’t really fit with the build. Bretons get this spell at the start of the game. Get Novice and then Apprentice Conjuration as your first perks and then buy the Flame Atronach spell from Farengar at Dragonsreach.


Destruction

Spell Level Description
Flames Novice A gout of fire that does 8 points per second. Targets on fire take extra damage
Firebolt Apprentice A blast of fire that does 25 points of damage. Targets on fire take extra damage
Chain Lightning Adept Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target
Fireball Adept A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage
Ice Storm Adept A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina
Thunderbolt Expert A Thunderbolt that foes 60 points of shock damage to Health and half that to Magicka

Start by using fire as it's good damage for lower magicka cost. I was using Firebolt as my damage source until I got enchanted gear where I started using the Adept level spells. Thunderbolt is used for single targets and also Dragons as it's easy to hit flying dragons with this spell.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be use to level Illusion but it's not needed in the build.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Healing spells are used more in the early game but are used for out of combat heals in the end game.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Destruction spells cost nothing to cast
Conjuration spells cost 46% less to cast
Restoration spells costs 20 less magicka.
Health is increased by 115 points.
Magicka is increased by 165 points.
Magicka regenerates 150% faster.
Carrying capacity is increased by 86 points.
86% fire resistance.

Item Enchantment Effect
Nahkriin Fortify Destruction Destruction spells cost 20% less to cast
Fortify Restoration Restoration spells cost 20% less to cast
Fortify Magicka Increases Magicka by 115 points
Robes of the Lich Fortify Magicka Regen Magicka regenerates 150% faster
Feet Fortify Carry Weight Carrying capacity is increased by 69 points
Resist Fire Grants 86% resistance to Fire
Hands Fortify Carry Weight Carrying capacity is increased by 69 points
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Destruction Destruction spells cost 46% less to cast
Fortify Health Increases Health by 115 points
Ring Fortify Destruction Destruction spells cost 46% less to cast
Fortify Conjuration Conjuration spells cost 46% less to cast

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction Destrcution spells are 213% stronger for 60 seconds
Resist Frost Grants 128% Frost Resistance for 60 seconds
Resist Shock Grants 128% Shock Resistance for 60 seconds

Go to Shimmermist Cave to the North East of Whiterun and gather 2 Glowing Mushroom inside the entrance. The remaining 7 are in the secret lab at the farm. Snowberries are around Windhelm Stables and the local farms. Steel-Blue Entoloma are available from Khajiit caravans. Remember to buy, quicksave, attack and quickload to reset the vendor until you have all 13 Steel-Blue Entoloma.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
9 x Glowing Mushroom
11 x Snowberries
13 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
52 x Potions of Fortify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel-Blue Entoloma (3) 13 39 + 13 = 52 78 + 13 = 91
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Glowing Mushrooms (5) 9 45 + 9 = 54 90 + 9 = 99

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Snowberries (4) 11 44 + 11 = 55 88 + 11 = 99

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44

Comments