Elemental Savants often begin their journey as a battlemage with a fascination in an individual element before realising that to do so is not effective for all enemies, so they widen their studies, although they are always drawn towards the original element.
The innate magic of a Stormlord comes from the power of elemental air. They use this power to call up the storms, allowing them to perform spectacular acts of violence.
You are a fanatical believer in your cause, with the power to back up your convictions. Thankfully for many others, that cause is an agreeable one: the destruction of evil.
Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is their business, in the same way that death is an assassins business, and they use magic to gather other peoples secrets.
The demonologist is the mightiest or sorcerers, wielding the power of Oblivion and Nirn and capable of conjuring great pillars of flames or storms of electricity. So great is their occult knowledge they can bargain servants from Oblivion into doing their bidding.
The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy.
Blackcasters have focussed their studies on the nature of fear, the emotion produced from vulnerable minds of people and animals alike. They learn to harness and shape this intangible energy, manipulating the primal force of dread to bend their victim’s actions to their will.
The Windcallers, also known as the Blessed of the All-Maker are Skaal witches who adeptly invoke the winds. They are distinguished by delicate markings on their faces and are renowned for their creature companions.
Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially daedra and undead creatures.
The shaman offers prayers, sacrifices and services to the spirits, and in return gains the favour of patron spirits who bestow spells and other magical abilities upon them.