Dark Elf - Staff - Clothing - Light - Mage
TThe innate magic of a Stormlord comes from the power of elemental air. They use this power to call up the storms, allowing then to perform spectacular acts of violence.
This build is based on Lightning, a member of The Storms, from the film Big Trouble in Little China. The character from this film also inspired the character Raiden from Mortal Kombat. The Japanese god of lightning, thunder and storms called Raijin was also an influence for Raiden.
A staff with a fire or frost spell as a backup weapon for enemies immune to shock or if you run out of magicka. I made a Dreugh Staff of Fireball. Unchanted staves can be bought from Master Neloth at Tel Mirthyn on Solstheim.
Make a full set of Leather Scout Armor as soon as you can. The final gear is a Redoran Watchman’s Helmet and the light blue common robes, while retaining the Leather Scout Boots and Gauntlets.
The Redoran Watchman’s Helmet can be crafted once you have the Elven Smithing perk. I just bought one from Glover Mallory, the blacksmith at Raven Rock, when I was level 5.
The common robes are acquired at the end of the Ghosts of the Tribunal quest. This can be started by reading the journal in the first room on the right on the downstairs level of the Temple in Raven Rock on Solstheim. Alternatively once you have read the journal return to Raven Rock in a few days and Fethis Alor will be selling Common robes. I was able to buy the robes at level 6. Reading the Journal may be coincidental to the availability of the robes as they could just start spawning in his inventory at level 6.
Utility spells from Alteration, Shock spells from Destruction and Heals from Restoration.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% magicka regen.
Talos 20% quicker shout cooldown.
Location: Benkongerike, Kolbjorn Barrow (Unearthed), White Ridge Sanctum.
Can be used to knock multiple enemies to the ground that are in the path of the cyclone. The staggers from dual casting only work on the first target hit when using chain lightning and not any of the targets it jumps to afterwards and as such this allows you to thin the number s bit before enemies get into melee range. Staggering enemies with destruction spells requires the Impact perk and the spell to be dual cast.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dunmer as they are tan excellent match for the build based on the origin of some of the gear, they start with the Sparks spell and they begin the game with the highest level in Destruction of any race.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1 / 1 / 0. At level 53 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
360 (590) | 360 (475) | 100 |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 8 | Archery | 0 | Alchemy +5 | 9 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 7 |
Destruction +10 | 10 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 2 | Sneak +5 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 34 | Total | 2 | Total | 16 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resustance 3/3
Atronach
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Master Destruction
Augmented Shock 2/2
Disintegrate
Destruction Dual Casting
Impact
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Necromage
Steel Smithing
Elven Smithing
Alchemist 5/5
Physician
Benefactor
Experimenter 1/3
Snakeblood
Agile Defender 5/5
Custom Fit
Unhindered
Spell | Level | Description |
---|---|---|
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Candlelight was the only spell I needed as all the magical defences come from enchantments other sources than Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems, which can help recharge the Aetherium Staff.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Lightning Bolt | Apprentice | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. |
Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. |
Thunderbolt | Expert | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. |
Lightning Storm | Master | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |
Use progressively better shock spells as you acquire the Destruction perks to reduce their costs.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Health | Increases your Health by 115 points. | |
Feet | Fortify Carry Weight | Carrying capacity is increased by 86 points |
Resist Shock | Grants 69% resistance to shock | |
Hands | Fortify Carry Weight | Carrying capacity is increased by 86 points |
Fortify Magicka | Increaes your Magicka by 115 points | |
Amulet | Fortify Light Armor | Increases Light Armor skill by 46 points |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Magicka | Increaes your Magicka by 115 points |
Fortify Magicka Regen | Magicka Regnerates 115% faster |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Creep Cluster, Glowing Mushrooms & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity is increased by 170 for 300 seconds |
Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Get 3 Glowing Mushrooms just inside Shimmermist Cave to the north east of Whiterun and the remaining 7 are in the secret lab at the farm. Creep Clusters are Numerous on the path near Kynesgrove, which is to the South of Windhelm Steel-Blue Entoloma are from Khajiit merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
Glowing Mushrooms (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Creep Cluster (5) | 10 | 50 + 10 = 60 | 100 + 10 = 110 |
Steel-Blue Entoloma (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |