Imperial - Staff - Clothing - Light - Mage
Blackcasters have focussed their studies on the nature of fear, the emotion produced from vulnerable minds of people and animals alike. They learn to harness and shape this intangible energy, manipulating the primal force of dread to bend their victim’s actions to their will.
The build is inspired an enemy type in Elder Scrolls Online where a Blackcaster is an Imperial Fear Mage.
An ebony staff of chain lightning as a backup weapon for automatons and ash spawn. An unenchanted staff can be bought from Neloth at Tel Mithryn on Solstheim. You need to know the Chain Lightning spell, have some Heartstones and access to a staff enchanter. You can find a staff enchanter at Bloodchill Manor and Myrwatch.
A full set of Leather Scout armour as it’s the best light armour you can craft at the start of the game. Mourner’s Clothes, Dark Seducer Helmet, Dark Seducer Gauntlets and Dark Seducer Boots for the final gear.
Mouner’s Clothes can be bought from Radient Raiment in Solitude.
The helmet, gauntlets and boots can be acquired by talking to Ri’Saad the Khajiit merchant who travels between Whiterun and Markarth and asking him about bandit attacks.
Destruction for the Absorb Health spells, Illusion for Fear Spells and Restoration for out of combat heals.
The Lord Stone for the 50 extra armour and 25% magic resistance.
Shrine of Talos for faster shout cooldown.
Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
Causes enemies up to level 24 to flee for 30 seconds. Quick to activate over say using Hysteria.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Dark Elves are the best race for this build as all 6 of their racial skill boosts are perked skills for this build. High Elves are second on 30/35 and then Argonian, Breton and Imperials are next on 20/35. I picked Imperials because the Blackcasters in Elder Scrolls Online are Imperials.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1 / 1 / 0. At level 58 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
390 | 380 | 100 |
The skill boosts for Imperials are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 3 | Archery | 0 | Alchemy | 7 |
Conjuration | 0 | Block +5 | 0 | Light Armor | 4 |
Destruction +5 | 5 | Heavy Armor +5 | 0 | Lockpicking | 0 |
Enchanting +5 | 9 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 11 | Smithing | 5 | Sneak | 5 |
Restoration +10 | 8 | Two-handed | 0 | Speech | 0 |
Total | 35 | Total | 5 | Total | 16 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Destruction Dual Casting
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Master Illusion
Animage
Kindred Mage
Quiet Casting
Hypnotic Gaze
Aspect of Terror
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Necromage
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 4/5
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it. |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
The Detect Life spellbook can be obtained in Whiterun by taking to the Steward in Dragonsreach and following the quest to the Stables. Cast this spell in the market to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Used to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Choking Grasp | Novice | Absorb 8 points of health per second from target, for 3 seconds. |
Flames | Novice | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Strangulation | Apprentice | Absorb 16 points of health per second from target, for 3 seconds. |
Chain Lightning | Adept | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. |
Hangman’s Noose | Adept | Absorb 26 points of health per second from the target for 3 seconds. |
Touch of Death | Expert | Absorb 40 points of health per second from the target, for 4 seconds. |
Get the spell book for Choking Grasp from Farengar as quickly as you can. It is your source of both damage and healing.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds. |
Rout | Expert | Creatures and people up to level 20 flee from combat for 30 seconds. |
Hysteria | Master | Creatures and people up to level 25 flee from combat for 60 seconds. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration spells are used out of combat.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Body | Fortify Magicka Regen | Magicka regenerates 115% faster |
Fortify Illusion | Illusion spells and enchantments cost 46% less | |
Feet | Resist Fire | Grants 86% resistance to fire |
Fortify Sneak | Sneaking is 75% easier | |
Hands | Fortify Light Armor | Increases Light Armor skill by 46 points |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Resist Magic | Resist 37% of magical effects |
Fortify Sneak | Sneaking is 75% easier | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Sneak | Sneaking is 75% easier |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | Illusion spellls are 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds |
Resist Frost | Resist 128% of frost damage for 60 seconds | |
Resist Shock | Resist 128% of shock damage for 60 seconds |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Snowberries (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
Blue Mountain Flowers (3) | 4 | 12 + 4 = 16 | 24 + 4 = 28 |
Steel-Blue Entoloma (3) | 9 | 27 + 9 = 36 | 54 + 9 = 63 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Wheat (4) | 3 | 12 + 3 = 15 | 24 + 3 = 27 |
Scaly Pholiota (5) | 3 | 15 + 3 = 18 | 30 + 3 = 33 |
Mora Tapinella (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |