Dark Elf - Crossbow - Staff - Light - Archer
Artificers, like mages, gained their ability to wield magic through training and practice. However, they tinker with devices to imbue them with magical power and approach magic in a scientific way.

A bow as soon as you can. You can then purchase a crossbow and bolts from the Fletcher in Solitude. An Imperial Crossbow is a good choice as this uses Steel Smithing like the regular crossbow you get from the Dawnguard but has a base damage of 20 rather than 19. Remember to upgrade it to an enhanced one as soon as you can at a Blacksmith Forge.
The final weapon is an Enhanced Dwarven Crossbow. The means to craft these are from undertaking a series of quests for Sorine by siding with the Dawnguard. Sorine is also a mater level Archery trainer. This is enchanted with both Shock Damage and Fiery Soul Trap. The Fiery Soul Trap enchantment is only found on a unique battleaxe in Ironbind Barrow
The Aetherial Staff is also used to summon a Dwarven Spider or Sphere to assist you in combat. You can start the quest chain for this by reading the book Aetherium Wars or by entering Arkinthamz, which is to the South East of Markarth.
Craft a set of Leather Scout Armor at the start of the game. Then gather a set of Scaled Armor which can be acquired for free with 3 items from the mudcrab infested area to the south east of Gjukar’s Monument and the helmet from Lost Echo Cave, which is west from Solitide, north past Statue of Meridia and then west along the road.
The final gear is Krosis, Dwarven Mail Armor, Dwarven Mail Boots and Dwarven Mail Gauntlets.
Krosis can be found on the Dragonpriest of the same name at Shearpoint. You can get there by Heading North East from Whiterun and the mountain with Shimmermist Cave and then follow the path up to it past Fellglow Keep.
A full set of Dwarven Mail gear can be acquired by reading the Arena Fan’s Note on the body at a camp to the South of Ivarstead.
Restoration for healing spells.
The Lord Stone for 50 armor rating (6% damage reduction) and 25% magic resistance.
Talos 20% quicker shout cooldown.
Location: Just follow the main story quests
Staggers enemies but you can do this by dual casting Destruction spells once you have the Impact perk.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dark Elf or Nord as they make the most sense relative to the Rieklings on Solitude. I went with Dark Elf as I thought it looked better.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
The Dwarven Drone Fly is also used which for 60 seconds adds 50% Poison Resistance and 30% Stamina Regneration.This is found in Spring;s Symphony and this can be accessed via the Runoff Caverns, which can be got to by travelling through Lost Valley Redoubt. Follow the river past the Shrine of Dibella near Old Hroldan and you will get to Lost Valley Redoubt.
Distribute attributes at a ratio of 0 / 2 / 1. At level 59 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (215) | 500 (615) | 290 (405) |
The skill boosts for Dark Elves are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 3 | Archery | 12 | Alchemy +5 | 7 |
| Conjuration | 0 | Block | 0 | Light Armor +5 | 5 |
| Destruction +10 | 5 | Heavy Armor | 0 | Lockpicking | 5 |
| Enchanting | 11 | One-handed | 0 | Pickpocket | 0 |
| Illusion +5 | 0 | Smithing | 3 | Sneak +5 | 0 |
| Restoration | 8 | Two-handed | 0 | Speech | 0 |
| Total | 27 | Total | 15 | Total | 17 |
Novice Alteration
Apprentice Alteration
Magic Resustance 1/3
Novice Destruction
Augmented Flames 2/2
Augmented Shock 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Shock Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Quickdraw 5/5
Eagle Eye
Steady Hand 2/2
Power Shot
Quick Shot
Critical Shot 1/3
Hunter's Discipline
Steel Smithing
Dwarven Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Novice Locks
Apprentice Locks
Adept Locks
Expert Locks
Master Locks
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
| Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems and as a quick way to level Conjuration.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
| Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Destruction only needs to be taken to 60 and this can be done with training from Faralda at the College of Winterhold. Alternatively you can go to Hobs Fall Cave and acquire the Unbounded Freexing or Storms spell books and then fast travel while casting them.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level Illusion but it's not needed.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals caster by 100 points |
| Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Krosis | Fortify Alchemy | Created potions are 20% more powerful. |
| Fortify Archery | Bows do 20% more damage. | |
| Fortify Lockpicking | Lockpicking is 20% easier. | |
| Body | Empower Necromancy | Conjuration spells last 28% longer. Increases summon limit by 1 for lesser conjured or reanimated undead. |
| Fortify Destruction & Magicka Regen | Destruction spells cost 28% less to cast. Magicka regenerates 10% faster. | |
| Feet | Fortify Syamina | Stamina is increased by 115 points. |
| Resist Fire | Fire Resistance is increased by 86%. | |
| Hands | Fortify Magicka | Increaes your Magicka by 115 points. |
| Fortify Lockpicking | Lockpicking is 75% easier. | |
| Amulet | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Fortify Restoration | Restoration spells cost 46% less to cast. | |
| Ring | Fortify Destruction | Destruction spells cost 46% less to cast. |
| Resist Magic | Magic Resistance is increased by 37%. | |
| Crossbow | Fiery Soul Trap | If the target dies within 28 seconds, fills a soul gem, Burns the target for 22 points. Targets on fire take extra damage. |
| Shock Damage | Target takes 128 of shock damage, and half as much Magicka Damage. |
With 2 elements on the weapon the Augmented Fire and Augmented Shock perks interat with each other and apply a 225% instead of 150% (1.5 x 1.5 = 2.25)
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
| Restore Health | Restores 266 points of Health | |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Glowing Mushrooms, Snowberries & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Destruction | Destruction spells are 213% stronger for 60 seconds |
| Resist Frost | Frost Resistance is increased by 128% for 60 seconds | |
| Resist Shock | Shock Resistance is increased by 128% for 60 seconds | |
There are 7 glowing mushrooms at the secret lab in the farm so another two are needed. These can be gathered from just inside the entrance of Shimmermist Cave to the North East of Whiterun. Snowberries can be found around Windhelm. Steel-Blue Entoloma are available to buy from Khajiit Merchants with Ri’saad travelling between Whiterun and Markarth..
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
| Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
| Glowing Mushrooms (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Snowberries (4) | 11 | 44 + 11 = 55 | 88 + 11 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |