Skyrim AE Builds

Ashlander Hunter

Dark Elf - Bow - Light - Archer - Conjurer

Background

May I shrink to dust in your cold, wild wastes and may my tongue speak its last hymn to your winds.

The Ashlander Hunter is a Dunmer combat archer with a focus on using the ash spells introduced in the Dragonborn DLC. The build also uses the Netch Leather creation to give a very Dunmer appearance.


Weapons

A hunting bow as soon as you can and then Zephyr after this. I enchanted my hunting bow with a 1 second soul trap to fill soul gems to help with levelling enchanting.


Armor

Leather Scout Armor as soon as you can craft it. Painted Netch Leather afterwards which is a unique set of Netch Leather acquire by completing the More Than You Can Chew Quest. Look for a dead Dark Elf on the coastline to the North of the Skaal Village and read their journal.


Spells

Healing spells from Restoration, Ash spells from Alteration and Ash Guardian from Conjuration.


Standing Stones

The Lord Stone for 25% magic resistance and 50 extra armour in the early game and then the Atronach Stone.


Shrines

Use a Shrine of Azura for 10% magic resistance.


Shouts

Slow Time (Time - Sand - Eternity)

Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).

Slows time down for you a bit and everyone else a lot. Can be used to get multiple shots in quickly.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but it's replaced by Cyclone.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Dark Elf

The Ashlanders are Dunmer.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 0/3/1. At level 59 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 540 240 (355)

Perk Point Distribution

The skill boosts for Dark Elves are marked in bold.

Mage Warrior Rogue
Alteration +59 Archery10 Alchemy +57
Conjuration4 Block0 Light Armor +56
Destruction +103 Heavy Armor0 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +50 Smithing3 Sneak +50
Restoration8 Two-handed0 Speech0
Total 30 Total 13 Total 13


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Stablity

Atronach

Conjuration 4

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration


Destruction 3

Novice Destruction

Apprentice Destruction

Rune Master

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Archery 10

Overdraw 5/5

Eagle Eye

Steady Hand 2/2

Power Shot

Quick Shot

Smithing 3

Steel Smithing

Dwarven Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 6

Agile Defender 2/5

Custom Fit

Unhindered

Wind Walker

Deft Movement


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds.
Ash Shell Adept Targets that fail to resist are immobilized in hardened ash for 30 seconds.
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.
Ash Rune Expert Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Conjure Ash Guardian Expert Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile

Use Soul Trap to fill soul gems and level conjuration quickly.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 300% more damage.
Alteration, Conjuration and Restoration spells cost 46% less Magicka.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 115% faster
Stamina regenerates 57% faster
Resist 37% of all magical effects

Item Enchantment Effect
Head Fortify Archery Bows do 75% more damage
Fortify Magicka Regen Magicka Regnerates 115% faster
Body Fortify Alteration Alteration spells and enchantments cost 46% less
Fortify Conjuration Conjuration spells and enchantments cost 46% less
Feet Fortify Stamina Stamina is increased by 115 points
Fortify Stamina Regen Stamina regenerates 57% faster
Hands Fortify Archery Bows do 75% more damage
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Archery Bows do 75% more damage
Resist Magic Resist 37% of magical effects
Ring Fortify Archery Bows do 75% more damage
Fortify Restoration Restoration spells and enchantments cost 46% less
Bow
Zephyr
Unique Enchantment Fires 30% faster than a standard bow

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Magicka

Ingredients Mora Tapinella, Red Mountain Flowers & Tundra Cotton
Effects Fortify Magicka 170 points for 60 seconds
Restore Magicka 266 points restored

All ingredients can be found on the way to or in Whiterun.


Potion of Regnerate Health

Ingredients Canis Root, Namira's Rot & Juniper Berries
Effects Fortify Health Regeneration 213% points for 300 seconds
Fortify Archery 170% more damage for 60 seconds

1 x Canis Root is in the secret lab at the farm, 2 x Canis Root can be obtained from Arcadia’s Cauldron in Whiterun by giving her the Frost Sales from Farengar. 4 x Canis Root is found the opposite side of the river to Solitude. The final one can be obtained by swimming under the arch by Solitide and heading east to the small islands. To the west of the gold ore vein is the last Canis Root you need.

Halldir’s Cairn to the South West of Falkreath contains all the Namira’s Rot you need in the cave entrance.

Juniper Berries are around Markarth.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
8 x Canis Root
8 x Juniper Berries
2 x Mora Tapinella
11 x Namira's Rot
2 x Red Mountain Flowers
2 x Tundra Cotton
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
8 x Potions of Forify Magicka
40 x Potions of Health Regeneration

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 8 32 + 8 = 40 64 + 8 = 72
Juniper Berries (4) 8 32 + 8 = 40 64 + 8 = 72
Namira's Rot (3) 11 33 + 11 = 44 66 + 11 = 77

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 2 6 + 2 = 8 12 + 2 = 14
Red Mountain Flowers (3) 2 6 + 2 = 8 12 + 2 = 14
Tundra Cotton (3) 2 6 + 2 = 8 12 + 2 = 14
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

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