Dark Elf - Bow - Light - Archer - Conjurer
May I shrink to dust in your cold, wild wastes and may my tongue speak its last hymn to your winds.
The Ashlander Hunter is a Dunmer combat archer with a focus on using the ash spells introduced in the Dragonborn DLC. The build also uses the Netch Leather creation to give a very Dunmer appearance.
A hunting bow as soon as you can and then Zephyr after this. I enchanted my hunting bow with a 1 second soul trap to fill soul gems to help with levelling enchanting.
Leather Scout Armor as soon as you can craft it. Painted Netch Leather afterwards which is a unique set of Netch Leather acquire by completing the More Than You Can Chew Quest. Look for a dead Dark Elf on the coastline to the North of the Skaal Village and read their journal.
Healing spells from Restoration, Ash spells from Alteration and Ash Guardian from Conjuration.
The Lord Stone for 25% magic resistance and 50 extra armour in the early game and then the Atronach Stone.
Use a Shrine of Azura for 10% magic resistance.
Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus).
Slows time down for you a bit and everyone else a lot. Can be used to get multiple shots in quickly.
Location: Just follow the main story quests
Staggers enemies but it's replaced by Cyclone.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
The Ashlanders are Dunmer.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 0/3/1. At level 59 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (265) | 540 | 240 (355) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 9 | Archery | 10 | Alchemy +5 | 7 |
Conjuration | 4 | Block | 0 | Light Armor +5 | 6 |
Destruction +10 | 3 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 3 | Sneak +5 | 0 |
Restoration | 8 | Two-handed | 0 | Speech | 0 |
Total | 30 | Total | 13 | Total | 13 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Stablity
Atronach
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Novice Destruction
Apprentice Destruction
Rune Master
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Eagle Eye
Steady Hand 2/2
Power Shot
Quick Shot
Steel Smithing
Dwarven Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 2/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Ash Shell | Adept | Targets that fail to resist are immobilized in hardened ash for 30 seconds. |
Transmute | Adept | Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any. |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it. |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
Ash Rune | Expert | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. |
Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Conjure Ash Guardian | Expert | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile |
Use Soul Trap to fill soul gems and level conjuration quickly.
Spell | Level | Description |
---|---|---|
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Archery | Bows do 75% more damage |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Body | Fortify Alteration | Alteration spells and enchantments cost 46% less |
Fortify Conjuration | Conjuration spells and enchantments cost 46% less | |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Fortify Stamina Regen | Stamina regenerates 57% faster | |
Hands | Fortify Archery | Bows do 75% more damage |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Archery | Bows do 75% more damage |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Archery | Bows do 75% more damage |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Bow Zephyr |
Unique Enchantment | Fires 30% faster than a standard bow |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Red Mountain Flowers & Tundra Cotton | |
---|---|---|
Effects | Fortify Magicka | 170 points for 60 seconds |
Restore Magicka | 266 points restored |
All ingredients can be found on the way to or in Whiterun.
Ingredients | Canis Root, Namira's Rot & Juniper Berries | |
---|---|---|
Effects | Fortify Health Regeneration | 213% points for 300 seconds |
Fortify Archery | 170% more damage for 60 seconds |
1 x Canis Root is in the secret lab at the farm, 2 x Canis Root can be obtained from Arcadia’s Cauldron in Whiterun by giving her the Frost Sales from Farengar. 4 x Canis Root is found the opposite side of the river to Solitude. The final one can be obtained by swimming under the arch by Solitide and heading east to the small islands. To the west of the gold ore vein is the last Canis Root you need.
Halldir’s Cairn to the South West of Falkreath contains all the Namira’s Rot you need in the cave entrance.
Juniper Berries are around Markarth.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Canis Root (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Juniper Berries (4) | 8 | 32 + 8 = 40 | 64 + 8 = 72 |
Namira's Rot (3) | 11 | 33 + 11 = 44 | 66 + 11 = 77 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Red Mountain Flowers (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Tundra Cotton (3) | 2 | 6 + 2 = 8 | 12 + 2 = 14 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |