Nord - Bow - Clothing - Light - Archer - Conjurer
In Norse mythology Skadi is a giantess and goddess associated with bowhunting, skiing, winter and mountains.
Hunting Bow then a Stalhrim Bow. I bought a Stalhrim Bow from Grover Mallory in Raven Rock at level 35 rather than completing the majority of the Dragonborn DLC to unlock the crafting of Stalhrim items.
Ice Arrows can be made once you have found or bought one and they require 2 Frost Salts and Firewood. Frost Salts can be made at the Atronach Forge in the Midden Dark below the College of Winterhold with any soul gem + Salt Pile +Sapphire / Flawless Sapphire/ Gold Sapphire Ring / Silver Sapphire Necklace
Craft a set of Leather Scout gear when you can once you have left Helgen. The final gear is Skaal Coat, Stalhrim Light Boots, Stalhrim Light Gauntlets, Nordic Circlet. The dmaage reduction cap is not met with this build but you are attacking from range and using Familiar in the early game and Atronachs in the end game to distract enemies and tank them for you.
I’m not sure at what level Stalhrim armor starts appearing in Glover Mallory’s inventory, he’s the blacksmith in Raven Rock on Solstheim, They were not appearing at level 35 when I got the bow but at level 38 they were spawning for me. You can therefore buy them without progressing the Dragonborn DLC main story.
The Skaal Coat can be found on a dead Skaal by a tent near the lake next to Thirsk Mead Hall. A note on a barrel there also starts the quest for the Stahlrim Fur creation.
Alteration for utility spells, Conjuration for Frost Atronach and Frost Thrall, Frost Cloak from Destruction. Restoration for heals
The Lord Stone for the 50 extra armour and 25% magic resistance. This helps bolster your defences and I got it early.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Bonestrewn Crest, Skyborn Altar, Folgunthur.
A cone attack that can be upgraded to Freeze enemies.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Nord is the best choice for the build based on the background.
Pick female as the sex for your character as Skadi is female.
Distribute attributes at a ratio of 0 / 3 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 (215) | 550 | 250 (365) |
The skill boosts for Nords are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration | 3 | Archery | 10 | Alchemy | 7 |
Conjuration | 10 | Block +5 | 0 | Light Armor +5 | 5 |
Destruction | 3 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 10 | One-handed +5 | 0 | Pickpocket | 0 |
Illusion | 0 | Smithing +5 | 4 | Sneak | 0 |
Restoration | 8 | Two-handed +10 | 0 | Speech +5 | 0 |
Total | 34 | Total | 14 | Total | 12 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Novice Destruction
Augmented Frost 2/2
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Master Conjuration
Summoner 2/2
Atromancy
Elemental Potency
Twin Souls
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Eagle Eye
Steady Hand 2/2
Power Shot
Quick Shot
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
Spell | Level | Description |
---|---|---|
Conjure Familiar | Apprentice | Summons a familiar for 60 seconds wherever the caster is pointing. |
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem. |
Conjure Frost Atronach | Adept | Summons a Frost Atronach for 60 seconds wherever the caster is pointing |
Conjure Frost Atronach | Master | Summons a Frost Atronach permanently |
Soul Trap is a good way to level conjuration. Just find a baby mudcrab and then spam the spell.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second. |
Frost Cloak | Adept | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second |
Unbounded Freezing | Expert | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. |
Use Unbounded Freezing and fast travelling to level Destruction. The spellbook can be found in Hob's Fall Cave.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Restoration is used for out of combat healing and potions are used in combat.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Conjuration | Conjuration spells and enchantments cost 46% less | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Magicka Regen | Magicka Regnerates 115% faster | |
Feet | Fortify Stamina | Increases Stamina by 115 points |
Resist Fire | Grants 69% resistance to fire | |
Hands | Fortify Archery | Bows do 75% more damage. |
Fortify Magicka | Magicka is increased by 115 points | |
Amulet | Fortify Archery | Bows do 75% more damage. |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Bow | Frost Damage | Target takes 108 points of frost damage to health and stamina. 50% slow for 2 seconds |
Absorb Health | Absorb 55 points of health |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health increases by 170 points for 60 seconds |
Restore Health | 266 points of health restored |
You can get all the Blue Mountain Flowers you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Canis Root & Juniper Berries | |
---|---|---|
Effects | Fortify Archery | Bows do 170% more damage for 60 seconds |
Canis Root is found on the opposite side of the river to Solitude and you’ll need 4 as you can get 2 from Arcadia’s Cauldron for free if you give her the Frost Salts from Farengar and there’s one in the secret lab at the farm. Juniper Berries are around Markarth.
Ingredients | Glowing Mushroom, Snowberries & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Destruction | 170% more damage for 60 seconds |
Resist Frost | 128% for 60 seconds | |
Resist Shock | 128% for 60 seconds |
All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Steel-Blue Entoloma (3) | 8 | 24 + 8 = 32 | 48 + 8 = 56 |
Snowberries (4) | 7 | 28 + 7 = 35 | 56 + 7 = 64 |
Canis Root (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |
Glowing Mushrooms (5) | 6 | 30 + 6 = 36 | 60 + 6 = 66 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 44 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Juniper Berries (4) | 6 | 24 + 6 = 30 | 48 + 6 = 54 |