Skyrim AE Builds

Forsworn Shaman

Breton - Dagger - Light - Conjurer - Mage

Background

A real woman of the reach who refused to give in to the Nords. She still practices the ancient traditions that the rest of her people have abandoned in exchange for peace.

This build is based on the Forsworn Shaman enemies in the game but rather than being limited to fire or frost and summoning the Atronach of the same element it focusses on all elements and you can have whatever Atronach is appropriate depending on what enemies you are facing.


Weapons

Dagger as a backup but enchanted with Absorb Health and a lowered Paralyze so that the Absorb Health is the dominant enchantment. A Steel dagger can be used or even better a Skyfore Steel or Nord Hero Dagger which both require joining the companions and getting to different stages of their quests.


Armor

Forsworn Armour but you can craft leather scout armour before acquiring it.


Spells

Destruction for Elemental Flare, Bolt, Burst and Blast spells. Conjuration for Atronachs. Restoration for heals. Alteration for some utility spells.


Standing Stones

Use the Lord Stone for the armour and magic resistance.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Call Storm (Storm – Wrath - Lightning)

Location: Forelhost, High Gate Ruins, Skuldafn Temple (The World-Eater’s Eyrie)

Summons a storm that does lightning bolt damage in an area. Only works outside.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but it's replaced by Cyclone.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Breton

Pick Breton for the 25% magic resistance and the 50% magic absorption once a day ability. This allows you to get 85% magic resistance with 2 ranks in the Magic Resistance perk, the Lord Stone and the Agent of Mara lesser power. Most Forsworn in the game are Bretons.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Distribute attributes at a ratio of 1/1/0. At level 57 which is required for all the perks the attributes are:

Magicka Health Stamina
380 (495) 380 (495) 100

Perk Point Distribution

The skill boosts for Bretons are marked in bold.

Mage Warrior Rogue
Alteration +54 Archery0 Alchemy +57
Conjuration +1010 Block0 Light Armor7
Destruction9 Heavy Armor0 Lockpicking0
Enchanting8 One-handed0 Pickpocket0
Illusion +50 Smithing1 Sneak0
Restoration +58 Two-handed0 Speech +52
Total 39 Total 1 Total 16


Skills and Perks

Mage Skills

Alteration 4

Novice Alteration

Apprentice Alteration

Magic Resistance 2/3


Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Conjuration 10

Novice Conjuration

Apprentice Conjuration

Adept Conjuration

Expert Conjuration

Master Conjuration

Summoner 2/2

Atromancy

Elemental Potency

Twin Souls

Destruction 9

Novice Destruction

Augmented Flames 2/2

Augmented Frost 2/2

Augmented Shock 2/2

Destruction Dual Casting

Impact

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Necromage

Warrior Skills

Smithing 1

Steel Smithing

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor

Light Armor 7

Agile Defender 3/5

Custom fit

Unhindered

Wind Walker

Deft Movement

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds. Stand in water and cast to level Alteration.

Get training from Dravynea at Kynesgrove to get Alteration to 50 and with Adept Alteration you can cast Waterbreathing when in water to level Alteration.


Conjuration

Spell Level Description
Conjure Familiar Novice Summons a familiar for 60 seconds wherever the caster is pointing
Conjure Flame Atronach Apprentice Summons a Flame Atronach for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem
Conjure Frost Atronach Adept Summons a Frost Atronach for 60 seconds wherever the caster is pointing
Command Daedra Expert Powerful summoned and raised creatures are put under the player’s control
Conjure Storm Atronach Expert Summons a Storm Atronach for 60 seconds wherever the caster is pointing
Expel Daedra Expert Powerful summoned daedra creatures are sent back to Oblivion
Flame Thrall Master Summons a Flame Atronach permanently
Frost Thrall Master Summons a Frost Atronach permanently
Storm Thrall Master Summons a Storm Atronach permanently

Used Soul Trap to fill soul gems for enchanting. Summon whichever Atronach is appropriate to the enemy you face.


Destruction

Spell Level Description
Elemental Flare Novice An elemental explosion for 15 points of magic damage and half as much stamina. Deals shock damage on impact
Elemental Bolt Apprentice An elemental explosion for 20 points of magic damage and half as much stamina. Deals shock damage on impact
Elemental Burst Adept An elemental explosion for 30 points of magic damage and half as much stamina. Deals shock damage on impact
Elemental Blast Expert An elemental explosion for 40 points of magic damage and half as much stamina. Deals shock damage on impact
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Just the healing spells from restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Destruction spells costs no Magicka.
Conjuration and Restoration spells cost 46% less Magicka.
Weapon uses no charges.
Health and Magicka are increased by 115 points.
Magicka regenerates 230% faster
Resist 37% of all magical effects
69% resistance to fire
172 points more carrying weight

Item Enchantment Effect
Head Fortify Conjuration Conjuration spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Body Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Health Health is increased by 115 points
Feet Fortify Carry Weight Carrying capacity is increased by 86 points
Resist Fire Grants 69% resistance to fire
Hands Fortify Carry Weight Carrying capacity is increased by 86 points
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Destruction Destruction spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Magicka Regen Magicka Regnerates 115% faster
Dagger Absorb Health Absorb 37 points of health
Paralyze Chance to Paralyze the target for 8 seconds

The Paralyze enchantment is lowered from 9 seconds to 8 so that the Absorb Health is the dominant enchantment and as such Fortify Destruction dictates the charges used by the weapon rather than Alteration.

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower, Lavender & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored
Fortify Conjuration Conjuration spells last 213% longer

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% more damage for 60 seconds
Resist Frost 128% for 60 seconds
Resist Shock 128% for 60 seconds

All the glowing mushrooms you need are at the farm. Snowberries are from around Windhelm. Steel-Blue Entoloma are from Khajiit caravans


Potion of Fortify Magicka

Ingredients Mora Tapinella, Red Mountain Flower & Tundra Cotton
Effects Restore Magika 266 points restored
Fortify Magicka 170 points for 60 seconds

Mora Tapinella are on tree stumps between Helgen and Whiterun. Red Mountain Flowers are all around Skyrim. Tundra Cotton are around Whiterun.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
6 x Glowing Mushroom
6 x Lavender
2 x Mora Tapinella
2 x Red Mountain Flower
7 x Snowberries
8 x Steel-Blue Entoloma
2 x Tundra Cotton
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
32 x Potions of Fortify Destruction
9 x Potions of Fortify Magicka

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Mora Tapinella (3) 2 6 = 2 = 8 12 + 2 = 14
Red Mountain Flower (3) 2 6 = 2 = 8 12 + 2 = 14
Tundra Cotton (3) 2 6 = 2 = 8 12 + 2 = 14
Glowing Mushrooms (5) 6 30 + 6 = 36 60 + 6 = 66
Snowberries (4) 7 28 + 7 = 35 56 + 7 = 64
Steel-Blue Entoloma (3) 8 24 + 8 = 32 48 + 8 = 56

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Lavender (3) 6 18 + 6 = 24 36 + 6 = 42

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