Skyrim AE Builds

Sun-Eater Despoiler

Argonian - Greatsword - Light - Heavy - Barbarian - Conjurer - Battlemage - Vampire

Background

The Sun-Eaters are a clan of vampires who worship Sithis. They overran the Teeth of Sithis temple in Murkmire and killed most of the nisswo custodians that inhabited it, while keeping a few alive for sustenance and for other nefarious purposes.


Weapons

A steel greatsword enchanted with Chaos damage and Absorb Health. May be upgraded to a Skyforge Steel Greatsword as you can get one for free by completing the second quest for the Companions. It does 3 extra base damage for the same weight.


Armor

Vampire Royal Armor, Steel Helmet, Steel Plate Boots, Steel Plate Gauntlets. The Vampire Royal Armor can be found in Bloodchill Manor and the other can be crafted one Steel Smithing and Advanced Armors perks have been acquired.


Spells

Alteration for some utility spells, Conjuration for Atronachs, Destruction for the elemental spells and Restoration for heals, which importantly refill your stamina when a Vampire and in outside in the day.


Standing Stones

The Lord Stone for 50 armour and 25% magic resistance.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Argonian Vampire

Based on skills Argonians are not the best choice of race if you look purely at skill boosts. The build is however based on an enemy in Elder Scrolls Online which is an Argonian.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

For flavour side with the Vampires in the Dawnguard DLC content.


Attribute Distribution

Distribute attributes at a ratio of 1/2/1. At level 61 which is required for all the perks the attributes are:

Magicka Health Stamina
250 (365) 400 250 (365)

Perk Point Distribution

The skill boosts for Argonians are marked in bold.

Mage Warrior Rogue
Alteration +53 Archery0 Alchemy7
Conjuration7 Block0 Light Armor +50
Destruction9 Heavy Armor4 Lockpicking +100
Enchanting11 One-handed0 Pickpocket +50
Illusion0 Smithing4 Sneak +50
Restoration +58 Two-handed7 Speech0
Total 38 Total 15 Total 7


Skills and Perks

Mage Skills

Alteration 3

Novice Alteration

Apprentice Alteration

Magic Resistance 1/3


Conjuration 7

Novice Conjuration

Apprentice Conjuration

Summoner 2/2

Atromancy

Elemental Potency

Twin Souls

Destruction 9

Novice Destruction

Augmented Flames 2/2

Augmented Frost 2/2

Augmented Shock 2/2

Destruction Dual Casting

Impact

Enchanting 11

Enchanter 5/5

Fire Enchanter

Frost Enchanter

Shock Enchanter

Insightful Enchanter

Corpus Enchanter

Extra Effect

Restoration 8

Novice Restoration

Apprentice Restoration

Adept Restoration

Expert Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Heavy Armor 4

Juggernaut 1/5

Fists of Steel

Cushioned

Conditioning

Smithing 4

Steel Smithing

Elven Smithing

Advanced Armors

Arcane Blacksmith

Two-handed 7

Barbarian 5/5

Champion's Stance

Devastating Blow

Rogue Skills

Alchemy 7

Alchemist 5/5

Physician

Benefactor


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it

I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.


Conjuration

Spell Level Description
Conjure Flame Atronach Apprentice Summons a Flame Atronach for 60 seconds wherever the caster is pointing
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems and level conjuration quickly. The Flame Atronach is for damage support or to tank enemies.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second
Elemental Flare Novice An elemental explosion for 50 points of magic damage and half as much damage to stamina. Deals shock damage on impact
Elemental Bolt Apprentice An elemental explosion for 67 points of magic damage and half as much damage to stamina. Deals shock damage on impact
Elemental Burst Adept An elemental explosion for 101 points of magic damage and half as much damage to stamina. Deals shock damage on impact
Elemental Blast Expert An elemental explosion for 135 points of magic damage and half as much damage to stamina. Deals shock damage on impact

I levelled as a warrior and started using the Destruction spells once I had enchanted gear.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals the caster 100 points
Grand Healing Expert Heals the caster and followers 250 points

Healing spells from Restoration.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
Two-handed weapons do 150% more damage.
Destruction spells cost no Magicka.
Conjuration and Restoration spells cost 46% less Magicka.
Magicka and Stamina are increased by 115 points.
Magicka regenerates 125% faster
Resist 37% of all magical effects

Item Enchantment Effect
Head Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Conjuration Conjuration spells and enchantments cost 46% less
Vampire Royal Armor Fortify Magicka Regen Magicka regenerates 125% faster
Feet Fortify Two-handed Two-handed attacks do 75% more damage
Fortify Stamina Stamina is increased by 115 points
Hands Fortify Two-handed Two-handed attacks do 75% more damage
Fortify Magicka Magicka is increased by 115 points
Amulet Fortify Destruction Destruction spells and enchantments cost 46% less
Resist Magic Resist 37% of magical effects
Ring Fortify Destruction Destruction spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Greatsword Chaos Damage 50% chance for each element of Fire, Frost and Shock to do 303 points of damage
Absorb Health Absorb 124 Points of Health

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Regenerate Stamina

Ingredients Fly Amanita, Dragon's Tongue & Scaly Pholiota
Effects Fortify Two-handed 170% more damage for 60 seconds
Resist Fire 128% for 60 seconds
Fortify Illusion 170% stronger for 60 seconds
Regenerate Stamina 213% faster for 300 seconds

Fly Amanita and Dragon's Tongue can be found at Kynesgrove, which is just to the south of Windhelm. Fly Amanita are numerous in the mine. There’s a lot of Scaly Pholiota to the south of Ivarstead. There's a path to Ivarstead through the mountains from Helgen.


Potion of Fortify Destruction

Ingredients Glowing Mushroom, Snowberries & Steel-Blue Entoloma
Effects Fortify Destruction 213% stronger for 60 seconds
Resist Shock Resist 128% of shock damage for 60 seconds
Resist Frost Resist 128% of frost damage for 60 seconds

All the Glowing Mushrooms you need are in the secret lab at the farm. All the Nightshade you need are by the Halls of the Dead in Whiterun.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

5 x Blue Mountain Flower
6 x Dragon's Tongue
6 x Fly Amanita
5 x Glowing Mushrooms
5 x Scaly Pholiota
7 x Steel-Blue Entoloma
6 x Snowberries
4 x Wheat

Potions and Poisons Produced

20 x Potions of Forify Health
30 x Potions of Forify Stamina Regeneration
28 x Potions of Forify Destruction

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Fly Amanita (4) 6 24 + 6 = 30 48 + 6 = 54
Scaly Pholiota (5) 5 25 + 5 = 30 48 + 6 = 54
Wheat (4) 4 16 + 4 = 20 32 + 4 = 36
Steel Blue Entoloma (3) 10 30 + 10 = 40 60 + 10 = 70
Glowing Mushrooms (5) 5 25 + 5 = 30 48 + 6 = 54

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 5 15 + 5 = 20 30 + 5 = 35
Snowberries (4) 6 24 + 6 = 30 48 + 6 = 54

Planters (6)

Ingredient Qty Harvest Green Thumbs
Dragon's Tongue (4) 6 24 + 6 = 30 48 + 6 = 54

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