Skyrim AE Builds

Shadowbane Stalker

Argonian - Waraxe - Light - Shield - Assassin - Knight

Background

Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors and defenders of the truth. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go.

This is a prestige class in Dungeons and Dragons which is a combination of both a Cleric and a Rogue where the ability to Turn Undead and be able to cast Detect Evil from the Cleric and +2D6 sneak attack needed from the rogue.

The playstyle is to use Dismay to fear weak enemies while you do a sneak attack on the toughest enemy. Then you can either remain in sneak, if not detected, or engage the remaining enemies in melee combat or charge them with your shield to knock them down. Paralysis poisons are also used against living enemies to help in the early part of the game, but you can continue to use them if you wish.


Weapons

Dawnguard War Axe, which you can get from the battlements of Fort Dawnguard.


Armor

Morag Tong Armor, Torturer’s Hood, light Dawnguard Boots, light Dawnguard Gauntlets, Hide Shield. The Morag Tong Armor can be found on Solstheim by talking to the guard captain to the east of Raven Rock and then following the quest chain to the conclusion. The Torturer’s Hood is available from Helgen Prison from the Torturer. The Dawnguard boots and gauntlets can be collected for free from within Fort Dawnguard


Spells

Restoration for heals and fire and forget spells against undead. Alteration for detect spells.


Standing Stones

Guardian Stones while levelling and then The Atronach Stone once the Atronach perk is acquired.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Dismay (Fear - Run - Terror)

Location: Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze

Used to fear weak enemies so you can focus on attacking the tougher targets.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but I never really used it.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Argonian

Dark Elf, High Elf and Imperials get a 5 point boost in the build over Argonians. However, Argonians gets a better boost to the used schools of magic and the actively used rogue skills.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.

The minimum factions to join for the build are the Dawnguard. They should be joined to easily get the Stendarr's Aura spell. The armour pieces and the war axe can be acquired before picking a side.


Attribute Distribution

Distribute attributes at a ratio of 0/1/1. At level 62 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (265) 410 (525) 400 (515)

Perk Point Distribution

The skill boosts for Argonians are marked in bold.

Mage Warrior Rogue
Alteration +58 Archery0 Alchemy8
Conjuration0 Block6 Light Armor +55
Destruction0 Heavy Armor0 Lockpicking +100
Enchanting8 One-handed7 Pickpocket +50
Illusion4 Smithing3 Sneak +56
Restoration +56 Two-handed0 Speech0
Total 26 Total 16 Total 19


Skills and Perks

Mage Skills

Alteration 8

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 4

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 6

Novice Restoration

Regeneration

Recovery 2/2

Respite

Necromage

Warrior Skills

Block 6

Shield Wall 1/5

Deflect Arrows

Elemental Protection

Block Runner

Shield Charge

Quick Reflexes

One-handed 7

Armsman 5/5

Fighting Stance

Savage Strike

Smithing 3

Steel Smithing

Elven Smithing

Advanced Armors

Rogue Skills

Alchemy 8

Alchemist 5/5

Physician

Benefactor

Poisoner

Light Armor 5

Agile Defender 1/5

Custom Fit

Unhindered

Wind Walker

Deft Movement

Sneak 6

Stealth 1/5

Backstab

Muffled Movement

Light Foot

Silent Roll

Silence


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Detect Life Adept Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Detect Dead Expert Nearby dead can be seen through walls

I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Use Soul Trap to fill soul gems and level conjuration quickly.


Destruction

Spell Level Description
Flames Novice A gout of fire inflicting a base damage of 8 points of fire damage per second

Didn't need to use or level Destruction at all.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at an NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals the caster 100 points
Stendarr's Aura Adept For 60 seconds, undead in melee range take 10 points sun damage per second
Circle of Protection Expert Undead up to level 20 entering the circle will flee
Grand Healing Expert Heals the caster and followers 250 points

Healing spells from Restoration and some fire and forget spells to be used against undead.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Weapon uses no charges.
One-handed weapons do 225% more damage.
Restoration spells cost no Magicka.
Alteration spells cost 46% less Magicka.
Health, Magicka and Stamina are increased by 115 points.
Sneaking is 150% more effective
Block 75% more damage with your shield
Resist 37% of all magical effects

Item Enchantment Effect
Head Fortify Alteration Alteration spells and enchantments cost 46% less
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Health Health is increased by 115 points
Fortify Restoration Restoration spells and enchantments cost 46% less
Feet Fortify Sneak Sneaking is 75% more effective
Fortify Stamina Stamina is increased by 115 points
Hands Fortify Magicka Magicka is increased by 115 points
Fortify One-handed One-handed attacks do 75% more damage
Amulet Fortify Restoration Restoration spells and enchantments cost 46% less
Fortify One-handed One-handed attacks do 75% more damage
Ring Fortify Sneak Sneaking is 75% more effective
Fortify One-handed One-handed attacks do 75% more damage
Shield Resist Magic Resist 37% of magical effects
Fortify Block Block 75% more damage with your shield
War Axe Turn Undead Undead up to level 46 flee for 30 seconds
Fire Damage Burns the target for 46 points. Targets on fire take extra damage

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

You can get all the Blue Mountain Flowers and Lavender you need in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.


Potion of Fortify Carry Weight

Ingredients Mora Tapinella, Scaly Pholiota & Steel-Blue Entoloma
Effects Fortify Carry Weight Carry 170 more weight for 300 seconds
Fortify Stamina Regeneration Stamina regenerates 213% faster for 300 seconds
Fortify Illusion Illusion spells are 170% stronger for 60 seconds
Restore Magicka Restores 266 points of Magicka

Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.


Poison of Paralysis

Ingredients Canis Root & Imp Stool
Effects Paralysis Target is paralyzed for 43 seconds

You can get 2 Canis Root and 1 Imp Stool from Arcadia at Arcadia’s Cauldron in Whiterun if you give her the Frost Salts from Farengar in Dragon’s Reach. The secret lab in the farm has the third Canis Root you need. The remaining 2 Imp Stool can be found inside Left Hand mine just outside Markarth.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
3 x Canis Root
3 x Imp Stool
10 x Mora Tapinella
7 x Scaly Pholiota
10 x Steel-Blue Entoloma
5 x Wheat

Potions and Poisons Produced

24 x Potions of Forify Health
40 x Potions of Forify Carry Weight
15 x Poisons of Paralysis

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Steel Blue Entoloma (3) 10 30 + 10 = 40 60 + 10 = 70
Scaly Pholiota (5) 7 35 + 7 = 42 70 + 7 = 77
Mora Tapinella (3) 10 30 + 10 = 40 60 + 10 = 70

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 42

Planters (6)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 3 12 + 3 = 15 24 + 3 = 27
Imp Stool (4) 3 12 + 3 = 15 24 + 3 = 27

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