Skyrim AE Builds

Justice of Weald and Woe

Wood Elf - Bow - Light - Archer - Assassin

Background

An elven ranger who focuses on the longbow can become a Justice of Weald and Woe, who is the go-to person for anything unsavoury that needs doing such as the removal of humans.

This is a stealth archer build that can summon animal allies to help it in combat. It’s been inspired by a build in Dungeons and Dragons for a Pretige Class based on an Elven Longbow character.


Weapons

A hunting bow as quick as you can as it’s the fastest bow that benefits from a smithing perk. Afterwards get a glass bow when you have the Glass Smithing perk. The Glass Bow of the Stag Prince is the goal though as this adds 5 – 25 to both health and stamina depending how many animals you’ve killed with the bow. The bow doesn’t use charges so that frees enchantment slots to maximise stealth.


Armor

The Leather Scout set should be crafted as soon as you can, as it’s the best armour that uses just leather and it doesn’t require any smithing perks. You can progress to Glass Armour if you wish as Glass Smithing is needed for the bow but that felt too much like a soldier to me.

In the screenshot the bow has a new mesh and textures because I play with the Legacy of the Drgaonborn mod.


Spells

Healing spells from Restoration and some utility spells from Alteration.


Standing Stones

Any skill building standing stones can be used when levelling.The Lord Stone is also helpful on harder game difficulties at the cost of slower skill gain. Then The Atronach Stone for 50% spell absorption, 50 magiicka but -50% magicka regeneration.


Shrines

Use a shrine of Talos for the 20% shout cooldown reduction.


Shouts

Animal Allegience (Animal - Allegiance - Pack)

Location: Angarvunde, Ancient’s Ascent, Ysgrammor’s Tomb (Companions quest chain).

Can be used make Mammoths your allies against Giants but I was one shotting Giants from stealth so the practical application of this is limited. It does fit very well for roleplay though.

The Animal Allegiance shout with all 3 words lasts 60 seconds and with a Blessing of Talos the cooldown is 56 seconds so this can, in theory, be used to retain the same animals as allies indefinitely.

Dragon Aspect (Stength - Armor - Wyrm)

Location: Dragonborn DLC main story

Provides the player with a large boost to critical damage, boosts armour and reduces the cooldown of shouts.

Aura Whisper (Life - Seak - Hunt)

Location: Northwind Summit, Valthume, Volunruud

Allows you to show all nearby living and dead things. Much better than the Detect spells from the Alteration school as this lingers for a while whereas the spells need to be continually cast. Allows you to identify target locations so you can position yourself better.

Kyne's Peace (Kyne - Peace - Trust)

Location: Ragnvald, Shroud Hearth Barrow, Rannveig’s Fast

Used to pacify nearby animals with the exception of Trolls. This is again more for roleplay than having any practical use.

Slow Time (Time - Sand - Eternity)

Location: Hag’s End, Korvanjund (The Jagged Crown), Labyrinthian (The Staff of Magnus)

Slows time down for all nearby with you slowed down slightly a lot less. Allows you enough time to get lots of arrows fired at very slowly moving targets so great for killing groups of multiple enemies.

Unrelenting Force (Force - Balance - Push)

Location: Just follow the main story quests

Staggers enemies but it's replaced by Cyclone.

Whirlwind Sprint (Whirlwind - Fury - Tempest)

Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)

Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.


Character Creation

Female Wood Elf

This build has been specifically based around a Bosmer and their starting skill set as well as the greater power they have to control an animal for 60 seconds.

Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.


Attribute Distribution

Place attribute points at 0/2/1. At level 64 which is required for all the perks the attributes are:

Magicka Health Stamina
100 (150) 520 (545) 310 (450)

Perk Point Distribution

The skill boosts for Wood Elves are marked in bold.

Mage Warrior Rogue
Alteration9 Archery +1010 Alchemy +511
Conjuration0 Block0 Light Armor +56
Destruction3 Heavy Armor0 Lockpicking +50
Enchanting8 One-handed10 Pickpocket +50
Illusion4 Smithing5 Sneak +53
Restoration 5 Two-handed0 Speech2
Total 26 Total 15 Total 22


Skills and Perks

Mage Skills

Alteration 9

Novice Alteration

Apprentice Alteration

Adept Alteration

Expert Alteration

Stability

Magic Resistance 3/3

Atronach

Enchanting 8

Enchanter 5/5

Insightful Enchanter

Corpus Enchanter

Extra Effect

Illusion 4

Novice Illusion

Animage

Kindred Mage

Quiet Casting

Restoration 5

Novice Restoration

Regeneration

Recovery 2/2

Respite

Warrior Skills

Archery 10

Overdraw 5/5

Eagle Eye

Steady Hand 2/2

Power Shot

Quick Shot

Smithing 5

Steel Smithing

Elven Smithing

Advanced Armors

Glass Smithing

Arcane Blacksmith

Rogue Skills

Alchemy 11

Alchemist 5/5

Physician

Benefactor

Poisoner

Concentrated Poison

Green Thumb

Snakeblood

Light Armor 6

Agile Defender 2/5

Custom Fit

Unhindered

Wind Walker

Deft Movement

Sneak 3

Stealth 1/5

Backstab

Deadly Aim

Speech 2

Haggling 1/5

Alure


Spells

Alteration

Spell Level Description
Candlelight Novice Creates a hovering light that lasts for 60 seconds
Mage Light Apprentice Cast a ball of light that lasts 60 seconds and sticks where it strikes.
Paralysis Rune Adept Cast on a nearby surface, it explodes when enemies are nearby, immobilising them for 8 seconds
Transmute Adept Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any
Telekinesis Adept Can pull an object to you from distance. Add it to your inventory or throw it
Waterbreathing Adept Can breathe under water for 60 seconds

These spells are situationally useful which is why I've described them previously as utility spells. I generally train Alteration to 50 and then you can purchase Waterbreathing from Tolfgir at the College of Winterhold. Casting this spell when stood in a river is a reasonably quick way to level Alteration. Taking the Adept Alteration perk when Alteration is at 50 drops the cost to 82 magicka.

The mage light spell, when you have the Quiet Casting perk from Illusion, can be used to move enemies to the spot you have chosen as your kill zone.


Conjuration

Spell Level Description
Soul Trap Apprentice If a target dies within 60 seconds, fills a soul gem

Soul Trap is used to level Conjuration and also fill soul gems.


Destruction

Spell Level Description
Unbounded Storms Expert Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage

Unbounded Storms is purely used as a means to level Destruction.


Illusion

Spell Level Description
Courage Novice Target won't flee for 60 seconds, and gets some extra health and stamina.

Courage can be used to level illusion by casting it at NPC.


Restoration

Spell Level Description
Healing Novice Heals the caster 10 points per second
Healing Hands Apprentice Heals the target 10 points per second, but not undead, atronachs, or machines
Fast Healing Apprentice Heals caster by 50 points
Close Wounds Adept Heals caster by 100 points
Grand Healing Expert Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead

Grand healing can only be cast with enchanted gear as without that the Magicka cost is too great.


Enchantments

The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.

Summary of combined effects

Bows do 300% more damage
Sneaking is 300% more effective
Restoration spells costs 46% less magicka
Stamina is increased by 115 points
Stamina regenerates 57% faster
Wearer is muffled and makes no sound

Item Enchantment Effect
Head Fortify Archery Bows do do 75% more damage
Fortify Restoration Restoration spells and enchantments cost 46% less
Body Fortify Stamina Increases your stamina by 115 points
Fortify Stamina Regen Stamina regenerates 57% faster
Feet Muffle Wearer is muffled and moves silently
Fortify Sneak Sneaking is 75% more effective
Hands Fortify Archery Bows do do 75% more damage
Fortify Sneak Sneaking is 75% more effective
Amulet Fortify Archery Bows do do 75% more damage
Fortify Sneak Sneaking is 75% more effective
Ring Fortify Archery Bows do do 75% more damage
Fortify Sneak Sneaking is 75% more effective

With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.

The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.


Alchemy

All the details for the potions and poisons are based on having all the listed alchemy perks, Alchemy at 100 and a set of crafting gear.

Potion of Fortify Health

Ingredients Blue Mountain Flower & Wheat
Effects Fortify Health 170 points for 60 seconds
Restore Health 266 points restored

All of the ingredients can be found in or around Whiterun.


Potion of Regenerate Health

Ingredients Canis Root, Namira's Rot & Juniper Berry
Effects Regenerate Health 213% for 300 seconds
Fortify Archery 170% more damage for 60 seconds

You can get 2 Canis Root from Arcadia in Whiterun and take them for free if you give here the Frost Salts from Farengar. There are several found on the opposite side of the River to Solitude start by crossing the river by the Lumbermill and then head north. All the Namira's Rot you need are in Reachwater Rock near Markarth.


Poison of Paralysis

Ingredients Canis Root, Imp Stool & Mora Tapinella
Effects Paralysis Paralyzed for 43 seconds
Lingering Damage Health 43 points of damage for 10 seconds

There are 4 Canis Root on the opposite side of the river to the lumbermill and docks at Solitude and then by heading north. There are a few more if you follow the coast Northwards under Solitude and then as the coastline goes eastward. There are 6 Imp Stool in Reachwater Rock which is just to the south of Markarth. Mora Tapinella are numerous on tree stumps as you go from Helgen to Riverwood at the start of the game.


Potion of Fortify Enchanting

Ingredients Dreugh Wax/Stoneflower Petals & Snowberries
Effects Fortify Enchanting 85% stronger for 30 seconds

Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.


Potion of Fortify Smithing

Ingredients Dreugh Wax/Gold Kanet & Glowing Mushrooms
Effects Fortify Smithing 213% stronger for 30 seconds

Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.


Farming

For more information on getting to and setting up your farm read my guide.

Ingredients Needed

6 x Blue Mountain Flower
10 x Canis Root
6 x Imp Stool
4 x Juniper Berry
8 x Mora Tapinella
5 x Namira's Rot
5 x Wheat

Potions and Poisons Produced

42 x Potions of Forify Health
54 x Poisons of Paralysis
35 x Potions of Regenerate Health

Main Area (27)

Ingredient Qty Harvest Green Thumbs
Canis Root (4) 10 40 + 10 = 50 80 + 10 = 90
Namira’s Rot (3) 5 15 + 5 = 20 30 + 5 = 35
Juniper Berries (4) 4 16 + 4 = 20 32 + 4 = 36
Mora Tapinella (3) 8 24 + 8 = 32 48 + 8 = 56

Side Area (11)

Ingredient Qty Harvest Green Thumbs
Blue Mountain Flowers (3) 6 18 + 6 = 24 36 + 6 = 44
Wheat (4) 5 20 + 5 = 25 40 + 5 = 45

Planters (6)

Ingredient Qty Harvest Green Thumbs
Imp Stool (4) 6 24 + 6 = 30 48 + 6 = 54

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