Dark Elf - Sword - Clothing - Light - Assassin - Spellsword
Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skilfully as a soldier employs weapons of war.
This build is based on a Prestige Class from Dungeons and Dragons 3.5E.
Steel sword then upgraded to a Blades sword.
The blades sword can be acquired in Riften Ratway from the Dawnfang/Duckfang creation and a note at the entrance starts the quest.
Craft a set of Leather Scout Armor as soon as you can. Then a Dunmer blue outfit without the hood replaces the Leather Scout armor when you have light armor at 100.
There’s a hoodless blue Dunmer Outfit on the body of the Dark Elf that gives you the quest for the Netch Leather. This is just down from the Wind stone at a camp with a tent. Not the one with the Bandits for the Deathbrand quest on the island, as going down from the Wind Stone it is to the right of that in the general direction of Frossel.
With the Light Armor Skill at 100, 5 ranks of Agile Defender, 2 x Fortify Light Armor and the Lord Stone. I calculate that this achieves a damage reduction of 72% where the cap in the game is 80%.
Alteration for some utility spells. Illusion for Calm, Fear and Frenzy spells, Restoration for out of combat heals.
The Lord Stone for 50 Armor Rating and 25% Magic Resistance.
Talos 20% quicker shout cooldown.
Location: Shearpoint (all 3 words).
Attracts the attention of enemies so you can send them to a location.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Breton, Dark Elf and High Elf come out with the same 25/35 skill boosts for the build. I decided with Dark Elf instead to make use of the initial boost to stealth.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 1 / 2 / 0. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
300 | 500 | 100 (215) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 3 | Archery | 0 | Alchemy +5 | 7 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 7 |
Destruction +10 | 0 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 8 | One-handed | 7 | Pickpocket | 0 |
Illusion +5 | 11 | Smithing | 1 | Sneak +5 | 5 |
Restoration | 9 | Two-handed | 0 | Speech | 2 |
Total | 31 | Total | 8 | Total | 21 |
Novice Alteration
Apprentice Alteration
Magic Resustance 1/3
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Animage
Kindred Mage
Quiet Casting
Hypnotic Gaze
Aspect Of Terror
Rage
Master of the Mind
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Respite
Recovery 2/2
Necromage
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Alchemist 5/5
Physician
Benefactor
Agile Defender 5/5
Custom Fit
Unhindered
Stealth 1/5
Muffled Movement
Light Foot
Silent Roll
Silence
Haggling 1/5
Alure
Spell | Level | Description |
---|---|---|
Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
Waterbreathing | Adept | Can breathe under water for 60 seconds. Stand in water and cast to level Alteration. |
From the Bow of Shadows quest that you get from the steward in Dragonsreach you can get the Detect Life spell book at the stables once you have read the ledger in Acradia's Cauldron. Cast this in the market during the day to level Alteration.
I didn't need to actively use any Alteration spells in gameplay. They were purely to get levsls for perks.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems for enchanting.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Sparks | Novice | Lightning that does 8 points of shock damage to Health and Magicka per second |
Destruction spells are not needed in the build as the only direct damage source is from the sword and the indirect damage source is from Frenzy spells.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Fury | Novice | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Calm | Apprentice | Creature and people up to level 9 won’t fight for 30 seconds. |
Fear | Apprentice | Creatures and people up to level 9 flee from combat for 30 seconds. |
Frenzy | Adept | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. |
Frenzy Rune | Adept | Targets up to level 20 will attack anyone nearby for 60 seconds. |
Invisibility | Expert | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. |
Pacify | Expert | Creatures and people up to level 20 flee from combat for 30 seconds. |
Rout | Expert | Creatures and people up to level 20 flee from combat for 30 seconds. |
Harmony | Master | Creatures and people up to level 25 nearby won’t fight for 60 seconds. |
Hysteria | Master | Creatures and people up to level 25 flee from combat for 60 seconds. |
Mayhem | Master | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |
Courage can be used to level illusion by casting it at an NPC. I also used Fury against Wolves as they usually travel in pairs. Better spells were used as Illusion levels and perks were acquired.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Fast Healing | Apprentice | Heals caster by 50 points |
Close Wounds | Adept | Heals caster by 100 points |
Grand Healing | Expert | Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Illusion | Illusion spells and enchantments cost 46% less |
Fortify Restoration | Restoration spells and enchantments cost 46% less | |
Dunmer Clothes | Fortify Magicka Regen | Magicka Regnerates 75% faster |
Feet | Fortify Sneak | Sneaking is 75% easier |
Fortify Stamina | Stamina is increased by 115 points | |
Hands | Fortify Light Armor | Increases Light Armor skill by 46 points |
Fortify Sneak | Sneaking is 75% easier | |
Amulet | Fortify Light Armor | Increases Light Armor skill by 46 points |
Resist Magic | Resist 37% of magical effects | |
Ring | Fortify Illusion | Illusion spells and enchantments cost 46% less |
Fortify One-handed | One-handed weapons do 75% more damage |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | 170 points for 60 seconds |
Restore Health | 266 points restored |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
Fortify Illusion | 170% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of magicka |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Scaly Pholiota (5) | 8 | 40 + 8 = 48 | 80 + 8 + 88 |
Steel-Blue Entoloma (3) | 13 | 39 + 13 = 52 | 78 + 13 = 91 |
Mora Tepinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |