Dark Elf - Bow - Light - Archer - Assassin
A nightshade is a master of disguise and stealth, and a friend of the shadows. They focus on gathering intelligence, spreading panic and fear and bringing death to the enemies of their house.
This build is based on the Nightshade prestige class in Dungeons and Dragons. The prestige class is available to any evil aligned Drow who can cast arcane spells, has the point blank shot feat and has 7 points in the move silent skill. You can also take Arachnia your Pet spider along with you for the web trap as Nightshades can cast the web spell 3 times a day in D&D.
Against creatures and people this build can be played as a combat archer and against other enemy types played as a stealth archer. The fear enchantment can be boosted by a potion of Fortify Destruction because a Frost Damage enchantment is the dominant enchantment. This raises the level of the creatures and people affected by the fear to 215.
Hunting bow as soon as you can as that is your final weapon. It's the fastest bow that benefits from a Smithing perk and can be enchanted.
A Torturer’s Hood from Helgen and Leather Scout armour as it’s the best leather based armour you can craft at the start of the game. Once you have the farm setup head south east to Gjukar’s Monument and then keep going until you see several mudcrabs. Kill them all and then you can take scaled armor, boots and gauntlets from a dead adventurer. Then the final gear is Morag Tong, Armor, Boots and Gauntlets from the quest chain to investigate the assassination attempt on Councillor Morvayn on Solstheim.
Healing spells from Restoration.
The Lord Stone for 25% magic resistance and 50 extra armour.
Use a Shrine of Mephala for 10% better prices and because she’s associated with spiders.
Location: Northwind Summit, Valthume, Volunruud
Makes nearby creatures and people visible like the Detect Life spell but lasts for up to 30 seconds.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Pick a Dunmer as they are the perfect match for a Drow as well as getting perks in all 6 of the skills boosted.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
Distribute attributes at a ratio of 0 / 2 / 1. At level 61 which is required for all the perks the attributes are:
Magicka | Health | Stamina |
---|---|---|
100 | 500 (615) | 300 (415) |
The skill boosts for Dark Elves are marked in bold.
Mage | Warrior | Rogue | |||
---|---|---|---|---|---|
Alteration +5 | 3 | Archery | 8 | Alchemy +5 | 11 |
Conjuration | 0 | Block | 0 | Light Armor +5 | 5 |
Destruction +10 | 3 | Heavy Armor | 0 | Lockpicking | 0 |
Enchanting | 10 | One-handed | 0 | Pickpocket | 0 |
Illusion +5 | 0 | Smithing | 3 | Sneak +5 | 7 |
Restoration | 6 | Two-handed | 0 | Speech | 0 |
Total | 26 | Total | 11 | Total | 23 |
Novice Alteration
Apprentice Alteration
Magic Resistance 1/3
Novice Destruction
Augmented Frost 2/2
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Fire Enchanter
Frost Enchanter
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Regeneration
Recovery 2/2
Respite
Overdraw 5/5
Eagle Eye
Power Shot
Quick Shot
Steel Smithing
Elven Smithing
Advanced Armors
Alchemist 5/5
Physician
Benefactor
Poisoner
Concentrated Poison
Green Thumb
Snakeblood
Agile Defender 1/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
Spell | Level | Description |
---|---|---|
Candlelight | Novice | Creates a hovering light that lasts for 60 seconds. |
Get training from Dravynea at Kynesgrove to get Alteration from 20 to 30, which is required for all the perks in the build.
Spell | Level | Description |
---|---|---|
Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Use Soul Trap to fill soul gems and level conjuration quickly.
Spell | Level | Description |
---|---|---|
Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Unbounded Storms | Expert | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage |
Unbounded Storms is purely used as a means to speed the levelling of Destruction by casting and using fast travel.
Spell | Level | Description |
---|---|---|
Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina. |
Courage can be used to level illusion by casting it at an NPC.
Spell | Level | Description |
---|---|---|
Healing | Novice | Heals the caster 10 points per second |
Healing Hands | Apprentice | Heals the target 10 points per second, but not undead, atronachs, or machines |
Fast Healing | Apprentice | Heals caster by 50 points |
Just the healing spells from Restoration.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
Item | Enchantment | Effect |
---|---|---|
Head | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Archery | Bows do 75% more damage | |
Body | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Health | Health is increased by 115 points | |
Feet | Fortify Stamina | Stamina is increased by 115 points |
Fortify Sneak | Sneaking is 75% more effective | |
Hands | Fortify Archery | Bows do 75% more damage |
Fortify Sneak | Sneaking is 75% more effective | |
Amulet | Resist Magic | Resist 37% of magical effects |
Fortify Sneak | Sneaking is 75% more effective | |
Ring | Fortify Destruction | Destruction spells and enchantments cost 46% less |
Fortify Sneak | Sneaking is 75% more effective | |
Bow | Frost Damage | Target takes 85 points of frost damage to Health and Stamina |
Fear | Creatures and people up to level 69 flee from combat for 30 seconds. |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
Ingredients | Blue Mountain Flower & Wheat | |
---|---|---|
Effects | Fortify Health | Health is increased by 170 points for 60 seconds |
Restore Health | Restores 266 points of Health |
You can get all the Blue Mountain Flowers. The two farms to the east of Whiterun also get you all the Wheat you need.
Ingredients | Creep Cluster, Nightshade & Steel-Blue Entoloma | |
---|---|---|
Effects | Fortify Carry Weight | Carrying capacity increases by 170 for 300 seconds |
Fortify Destruction | Destruction spells are 213% stronger for 60 seconds | |
Restore Magicka | Restores 266 points of Magicka |
Creep Cluster can be found around Kynesgrove to the south of Windhelm. Nightshade are found at graveyards by the Halls of the Dead in the hold capitals. Steel-Blue Entoloma are from Khajiit caravan merchants.
Ingredients | Imp Stool, Mora Tapinella & Nightshade | |
---|---|---|
Effects | Lingering Damage Health | Drains the target's Health by 43 points per second for 10 seconds |
Damage Health | Damages the target's health by 85 points |
Imp Stool are in Left Hand Mine and Reachwater Rock to the south of Markarth. You can also get one from Arcadia in Whiterun. Mora Tapinella are on the tree stumps on the way to Whiterun. Nightshade are found at graveyards by the Halls of the Dead in the hold capitals.
Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
---|---|---|
Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
---|---|---|
Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Nightshade (4) | 12 | 36 + 12 = 48 | 72 + 12 = 84 |
Creep Cluster (5) | 4 | 20 + 4 = 24 | 40 + 4 = 44 |
Imp Stool (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Blue Mountain Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
Wheat (4) | 5 | 20 + 5 = 25 | 40 + 5 = 45 |
Ingredient | Qty | Harvest | Green Thumbs |
---|---|---|---|
Mora Tapinella Flowers (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |