Argonian - Sword - Light - Assassin - Spellsword
The Skullclan Hunter is the acclaimed foe of unlife. Their devotion to his task is such that they spend moonless nights and weary days tracking undead to their lairs.

Any sword at the start of the game.
The final weapon is Dawnbreaker, which can be acquired at the Statue of Meridia, between Solitude and Dragonbridge, once you have picked up Meridia’s Beacon as random loot in a chest. The sword does fire damage and can deliver and area of effect explosion the same as the Bane of Undead spell.
Craft a set of leather scout armour as soon as you can. You can then progress to Dwarven Mail and then to Orcish Scaled as the smithing perks are acquired.
The final gear is a Nightingale Hood, Guild Master’s Armor, Dark Seducer Gauntlets and Dark Seducer Boots.
Talk to Ri’saad the Khajiit merchnat that travels between Whiterun and Markarth and ask him about bandits. You’ll get a full set of Dark Seducer gear if you follow the quest he gives you.
The Nightingale Hood is acquired as part of following the Thieves Guild main quests. Go to Riften marketplace and you’ll be approached to join the guild.
The Guild Master Armor is acquired at the end of the Thieves Guild main questline. To become the Guild Master you need to complete both the main questline and the 4 reputation quests from Delvin that trigger once you have done 5 side jobs each in Markarth, Solitude, Windhelm and Whirerun.
In each of the main quests from Goldenglow estate and onwards is a unique item that can be acquired and sold to Delvin to be displayed at the Guild Master’s desk. These items are:
Queen Bee Statue – Aringoth’s room and also a bee in a jar can be found here. Honningbrew Decanter - locked being an expert level door in Sabjorn’s room. East Empire Shipping Map – in the a cabin at the top of a steep path in East Empire Company Warehouse. Model Ship – In Snow Veil Sanctum it’s in a room with oil and lanterns on a pedestal. If the trap goes off before you take the model it can be difficult to find it as the explosion sends it flying. Dwemer Puzzle Cube – In Calcelmo’s Laboratory in the room with an Arcane Enchanter. Bust of the Gray Fox – in the treasure room in Riftweald Manor where you find Chillrend. Left Eye of the Falmer – found on Mercer Frey.If you complete at least 125 side jobs and the Crown of Barenziah quest then the display will be full.
Alteration for utility spells. Illusion for Orum’s Aquatic Escape, Restoration for healing and spells against undead.
The Atronach Stone for 50% spell absorption, 50 Magicka but -50% Magicka regeneration.
Use a shrine of Talos for the 20% shout cooldown reduction.
Location: Just follow the main story quests
Used to stagger or knockdown opponents.
Location: Dead Men’s Respite, Volskygge, High Hrothgar (The Way of the Voice)
Use to reach otherwise inaccessible places and to quickly evade attacks or catch up with fleeing enemies.
Argonians, Dark Elves, Imperials, Khajiit and Redguard all have the same skill boost for this build so I went with Argonian because they generally get used the least.
Pick female as the sex for your character as there are more male humanoids than females to fight in Skyrim so the 10% damage bonus against the opposite sex from Agent of Dibella gets more use. All Dwemer Automatons count as Male.
The thieves guild must be joined to get 2 items for this build.
Distribute attributes at a ratio of 0/2/1. At level 66 which is required for all the perks the attributes are:
| Magicka | Health | Stamina |
|---|---|---|
| 100 (265) | 540 (655) | 310 (425) |
The skill boosts for Argonians are marked in bold.
| Mage | Warrior | Rogue | |||
|---|---|---|---|---|---|
| Alteration +5 | 8 | Archery | 0 | Alchemy | 7 |
| Conjuration | 0 | Block | 0 | Light Armor +5 | 6 |
| Destruction | 0 | Heavy Armor | 0 | Lockpicking +10 | 0 |
| Enchanting | 10 | One-handed | 7 | Pickpocket +5 | 0 |
| Illusion | 4 | Smithing | 6 | Sneak +5 | 6 |
| Restoration +5 | 11 | Two-handed | 0 | Speech | 0 |
| Total | 33 | Total | 13 | Total | 19 |
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Magic Resistance 3/3
Atronach
Enchanter 5/5
Insightful Enchanter
Corpus Enchanter
Extra Effect
Soul Squeezer
Soul Siphon
Novice Illusion
Animage
Kindred Mage
Quiet Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Master Restoration
Restoration Dual Casting
Regeneration
Recovery 2/2
Respite
Necromage
Armsman 5/5
Fighting Stance
Savage Strike
Steel Smithing
Dwarven Smithing
Orcish Smithing
Ebony Smithing
Daedric Smithing
Arcane Blacksmith
Alchemist 5/5
Physician
Benefactor
Agile Defender 2/5
Custom Fit
Unhindered
Wind Walker
Deft Movement
| Spell | Level | Description |
|---|---|---|
| Candlelight | Novice | Creates a hovering light that lasts for 60 seconds |
| Detect Life | Adept | Nearby living creatures, but not undead, machines or daedra, can be seen through walls |
| Paralysis Rune | Adept | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds |
| Telekinesis | Adept | Can pull an object to you from distance. Add it to your inventory or throw it |
I talked to the Steward in Dragonsreach to get the In The Shadows quest, which once you have read the business ledger from Arcadia's Cauldron places a dead body in the stables with the Detect Life spell. Casting this in Whiterun market during the day levels Alteration reasonably quickly.
| Spell | Level | Description |
|---|---|---|
| Soul Trap | Apprentice | If a target dies within 60 seconds, fills a soul gem |
Soul trap is used to fill soul gems to help level enchanting.
| Spell | Level | Description |
|---|---|---|
| Flames | Novice | A gout of fire inflicting a base damage of 8 points of fire damage per second |
Destruction is not needed in this build.
| Spell | Level | Description |
|---|---|---|
| Courage | Novice | Target won't flee for 60 seconds, and gets some extra health and stamina |
| Orum’s Aquatic Sphere | Adept | Caster is invisible for 16 seconds, Actovating an object or attacking will break the spell, Can breatehe water fir 15 seconds, Improved night vision for 15 seonds |
Courage can be used to level illusion by casting it at an NPC.
| Spell | Level | Description |
|---|---|---|
| Healing | Novice | Heals the caster 10 points per second |
| Fast Healing | Apprentice | Heals caster by 50 points |
| Close Wounds | Adept | Heals the caster 100 points |
| Stendarr's Aura | Adept | For 60 seconds, undead in melee range take 10 points sun damage per second |
| Grand Healing | Expert | Heals the caster and followers 250 points |
| Bane of the Undead | Master | Sets undead up to level 30 on fire and makes them flee for 30 seconds |
| Guardian Circle | Master | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it |
Use progressively better healing spells as you unlock the perks. I didn't use any of the turn or repel undead spells other than the master level spells when I played the build.
The effects listed below are based upon 100 Enchanting skill, all the enchanting perks in the build and with a set of enchanted crafting gear. Read my guide on making crafting gear if you are not familiar with it.
| Item | Enchantment | Effect |
|---|---|---|
| Nightingale Hood | Fortify Illusion | Illusion spells cost 17% less to cast |
| Guild Master's Armor | Fortify Carry Weight | Carrying Capacity is increased by 50 points |
| Feet | Fortify Sneak | Sneaking is 75% easier |
| Fortify Stamina | Increases your Stamina by 115 piints. | |
| Hands | Fortify One-handed | One-handed weapons do 75% more damage |
| Fortify Magicka | Magicka is increased by 115 points | |
| Amulet | Fortify Restoration | Restoration spells and enchantments cost 46% less |
| Resist Magic | Resist 37% of magical effects | |
| Ring | Fortify Health | Increases your Health by 115 points |
| Fortify Sneak | Sneaking is 75% easier | |
| Dawnbreaker | Fire Damage | Burns for 10 points |
| Meridia's Retribution | When killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead |
With the Sallowed Regent Black Book the magnitude of all enchantments can be increased. Please note that Black Books can only be used on Solstheim.
The magnitude of the enchantments can be further increased by equipping 4 pieces of Azhidal's gear.
| Ingredients | Blue Mountain Flower & Wheat | |
|---|---|---|
| Effects | Fortify Health | 170 points for 60 seconds |
| Restore Health | 266 points restored | |
You can get all the Blue Mountain Flowers you need is in Whiterun. The two farms to the east of Whiterun also get you all the Wheat you need.
| Ingredients | Mora Tapinella, Scaly Pholiota, & Steel-Blue Entoloma | |
|---|---|---|
| Effects | Fortify Carry Weight | Carry 170 more weight for 300 seconds |
| Regenerate Stamina | Stamina regenerates 213% faster for 300 seconds | |
| Fortify Illusion | 170% stronger for 60 seconds | |
| Restore Magicka | Restores 266 points of magicka | |
Mora Tapinella are on the route from Helgen to Whiterun. There’s a lot of Scaly Pholiota to the south of Ivarstead and around Riften. Steel-Blue Entoloma are from Khajiit caravan merchants.
| Ingredients | Dreugh Wax/Stoneflower Petals & Snowberries | |
|---|---|---|
| Effects | Fortify Enchanting | 85% stronger for 30 seconds |
Dreugh Wax and Stoneflower Petals are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Snowberries are abundant near Windhelm.
| Ingredients | Dreugh Wax/Gold Kanet & Glowing Mushrooms | |
|---|---|---|
| Effects | Fortify Smithing | 213% stronger for 30 seconds |
Dreugh Wax and Gold Kanet are only available from Khajiit caravans. Some travel between Whiterun and Markarth. Glowing Mushrooms are in Falmer caves.
For more information on getting to and setting up your farm read my guide.
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Wheat (4) | 4 | 16 + 4 = 20 | 32 + 4 = 36 |
| Mora Tepinella (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Steel-Blue Entoloma (3) | 7 | 21 + 7 = 28 | 42 + 7 = 49 |
| Scaly Pholiota (5) | 9 | 45 + 9 = 54 | 90 + 9 = 99 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Mora Tepinella (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |
| Blue Mountain Flowers (3) | 5 | 15 + 5 = 20 | 30 + 5 = 35 |
| Ingredient | Qty | Harvest | Green Thumbs |
|---|---|---|---|
| Steel-Blue Entoloma (3) | 6 | 18 + 6 = 24 | 36 + 6 = 42 |